They are far better. How good that is? I don't know, I am not a pad player.I will be in if controller support is WAY better than the first one. One of the few games i regret buying digital because of horrible controls on PS4. Is there any news that controls with controller will be way better?
They are far better. How good that is? I don't know, I am not a pad player.
FWIW, my take on rewind.
Racing is about risk vs reward, having rewind takes pretty much all the risk away, because you know that if you mess up, you have a safety net, this (to me) takes a lot of the satisfaction out of racing.
Games like Forza, where you have to barrel through the grid as the games progress demands that you finish in the top 3, means that rewind is more acceptable, but for sim racing games, I don't think there is a place for it, one of the best things about Dirt Rally was that overwhelming sense of risk, one wrong corner and you've had it.
That said, I do think that there should be a special learning mode, a mode where rewind is available to enable you to learn the track, I also thing this mode could be fleshed out to provide a extra layer of gameplay, a bit like the way the track mastering system worked in Shift 2.
Yeah I definitely agree with the bolded.
Can u say it controls like let say Forza or Gran Turismo?
I can't really compare because I'm not very much into gamepads for racers. I can say I could not keep the car inside the track in PC1 and I can somehow race in PC2. But a more experienced gamepad player cou!d go into more detail, I'm sure.Can u say it controls like let say Forza or Gran Turismo?
Give us (me) a console beta and I'll tell youI can't really compare because I'm not very much into gamepads for racers. I can say I could not keep the car inside the track in PC1 and I can somehow race in PC2. But a more experienced gamepad player cou!d go into more detail, I'm sure.
Yes, but currently only with beta firmware.Has the pro bumped the first game to running acceptably on ps4? If so ill pick it up, was always interested but never bit due to the reports of poor performance on consoles
Fuck yeah. Performance is glorious now. Thunderstorm races are lots of fun.Has the pro bumped the first game to running acceptably on ps4? If so ill pick it up, was always interested but never bit due to the reports of poor performance on consoles
I'm sure Ian mentioned something about this recently on GTP or the pCars forums.That said, I do think that there should be a special learning mode, a mode where rewind is available to enable you to learn the track, I also thing this mode could be fleshed out to provide a extra layer of gameplay, a bit like the way the track mastering system worked in Shift 2.
Played pcars on the Xbox One for "free". I knew it would be a downgrade from the PC version but not by as much as it is (not trying to start a religious debate). Aliasing and pop up were the worst offenders; frame rate seemed play with a few cars on screen. Horrid default controller settings meant drifting around most corners 8(
Still, the weather and day-night-day transition made me smile and I look forward to see what SMS improve on with pcars 2.
I'm in if it comes with VR support on PC.
Also I'm a filthy casual so I would love rewind a la Forza. Any argument against at least Forza is invalid since your online times only count if do not use it and your progress increases if you disable it in the campaign. It helped me a ton in learning tracks *while still having fun playing the game*. In my opinion the way they implemented it there is no reason it can be seen as bad and any argument against it can only come from a place of elitism as far as I can tell.
Yesterday i read a thread that was basically: I don't like racing games, but since I like FH3, It means it's the best racing game ever.I imagine somebody might say to let Forza keep rewind along with XP, imaginary currency, a high cars-to-tracks ratio, car bowling, car soccer, baked lighting, fixed weather, imaginary vehicles from space shooters, limousines, no concessions to motorsport, 3-lap races, bash-to-the-front mentality, gold/silver/bronze medals etc etc.
I'd never say something like that but I imagine somebody might.
I imagine somebody might say to let Forza keep rewind along with XP, imaginary currency, a high cars-to-tracks ratio, car bowling, car soccer, baked lighting, fixed weather, imaginary vehicles from space shooters, limousines, no concessions to motorsport, 3-lap races, bash-to-the-front mentality, gold/silver/bronze medals etc etc.
I'd never say something like that but I imagine somebody might.
Yesterday i read a thread that was basically: I don't like racing games, but sinceramente I like FH3, It means it's the best racing game ever.
Like I said before, wanting the devs to spend time in features that cater to people that actually like racing ganes is not elitism.
Me too, I just don't have the time and patience to retrace my steps after a death as carefully as I did the first and second time around... over and over again.And I wish Dark Souls would have an 'easy' option.
Too hardcore.Formation laps, rolling starts, manual pit stops, speeding in the pit lane, victory/cooldown laps... all just confirmed in the GTP Q&A thread.
Formation laps, rolling starts, manual pit stops, speeding in the pit lane, victory/cooldown laps... all just confirmed in the GTP Q&A thread.
!
Here I am trying to keep my expectations measured, but all that, plus reading that pitstop procedures will reflect the regulations of a particular series, is doing me no favors whatsoever.
Being able to run a virtual WEC season is going to be quite the treat.
Could not help it. Racing ganes have gone astray so much that your typical racing rules sound so hardcore to people.
Could not help it. Racing ganes have gone astray so much that your typical racing rules sound so hardcore to people.
Translate that into other sports. Imagine soccer games not having offside, but having a rewind option, sounds crazy?
Sounding good! I love pcars for what it is, sounds like the sequel is delving further into simulating all aspects of motorsports. Still concerned with some of the disciplines they are offering, and how fleshed out and successful they'll be, but the overall package is sounding great. I probably sound like a broken record, but i hope to good kt ships with less massive bugs than the first.
Formation laps, rolling starts, manual pit stops, speeding in the pit lane, victory/cooldown laps... all just confirmed in the GTP Q&A thread.
fuck these guys for ditching psvr
Don't blame the developers for not compromising the engine and race features(dynamic weather, dynamic lighting, weather, track evolution) because the console is underpowered.
Yeah, I WAS in the same boat (RallyX). Not anymore.Yeah, rallyx and ice racing don't really appeal to me as concepts
I think the casuals as well as the hardcore will love rallyx^ About PC1 being patched, forget about it.
Yeah, I WAS in the same boat (RallyX). Not anymore.
i'll blame the for saying they'd do it and then going back on that if i want to.
keep swinging from their nuts if that's what floats your boat.
Could not help it. Racing ganes have gone astray so much that your typical racing rules sound so hardcore to people.
Translate that into other sports. Imagine soccer games not having offside, but having a rewind option, sounds crazy?
I don't know about AIs or single player experience, but I'm having a blast with RallyX, so enough for me (my focus in on community MP).Good to hear. I love global rally cross, just feel I've been burned when devs take on more than they can chew and rally cross is a while whole different beast to pcars1 bread and butter gt.
For me they have. Most gamers tend to think of Forza or GT as the standard for what you can expect from a sim. A sim in my eyes goes beyond physics (I'm not discussing the depth of physics of these titles here). But these games don't share any kind of resemblance to a rulebook, strategy or structure of the championships of real motosports.I don't think they've really "gone astray" so much as they just haven't even bothered to evolve or deem it necessary to include shit that you expect in a racing game. I mean fair play to Forza as it is a GT competitor and has done that style of car collecting/racing game well, but at this point they're just cruising along, adding more cars and more cars and a few tracks and more cars, and don't seem interested in adding hardcore options for those of us who want them.
I don't think they've really "gone astray" so much as they just haven't even bothered to evolve or deem it necessary to include shit that you expect in a racing game. I mean fair play to Forza as it is a GT competitor and has done that style of car collecting/racing game well, but at this point they're just cruising along, adding more cars and more cars and a few tracks and more cars, and don't seem interested in adding hardcore options for those of us who want them.
I could see PCars 2 outselling Forza 7 this year, I'm just not sure what FM7 will bring to the table to make people want it. Sure there's a PC version, but stuttering issues, all associated problems with it being on the Windows store/UAP, no mods etc means I'll probably give it a miss this year. From what I've seen so far, PCars 2 looks like the racing game to get this year.
They never confirmed PSVR for PCars 2, I don't know what your going on about. They only said they are looking into it. And if your talking about the first Pcars, maybe your bitching should be more specific in a thread about a separate game.