ZombiePlatypus
Member
It's good and strong enough. I would not be happy if all console makers went so far as to pull a Nintendo, but having a power-race with PC would be missing the point of what a console is.
Uncharted is impressive looking, but what you posted was a cutscene. In-game, the foliage along with everything else does not compare to some of the mods for Skyrim. No sense in even pretending otherwise.
I think Doom and Witcher 3 at the highest settings on PC looks far better than Uncharted 4. Not saying Uncharted 4 is hell of a good looking game though.
I'm going to guess the former.What exactly is it holding them back from?
Are we talking better AI, more destruction, new gameplay systems? Or just new shiny?
Uncharted is impressive looking, but what you posted was a cutscene. In-game, the foliage along with everything else does not compare to some of the mods for Skyrim. No sense in even pretending otherwise.
I'm always hesitant to compare games games from different franchises since views are always subjective. However when broken down and viewed objectively, I think games like Witcher 3, Doom, Crysis 3, and I'm sure others I'm forgetting compare favorably to Uncharted and Horizon, especially at higher resolutions and framerates.
I never said that we would be getting near the same amount of AAA games without consoles.
Well put.The PS4's moderate specifications allowed a price point that 60 million consumers could purchase creating a huge market for game developers to target. If a developer wants to push the envelop, they can target the limited base of high end CPU and GPU systems. It just likely won't be that economically viable.
My biggest question about half step systems is how do we push the generation further if games are mandated to run on base model systems?
And that's a good thing?It's still early. They'll drop that in a revision or two, if we stay mobile iterative like this.
Now imagine if Horizon had double the amount of robots on screen due to a better CPU, and no invisible walls for Aloy to get stuck on trying to find the path to climb up things. Imagine getting attacked by 3 Stormbirds or Thunderjaws at once. Imagine Aloy's animations recalibrating more often to create a smoother gameplay experience. Imagine better draw distances and particle effects.
Horizon is a great game, but it would be even better if Gurella Games had access to a more powerful CPU
In this particular case context is very important. CD Projekt was defending the game's obvious graphical downgrade compared to earlier trailers and game footage. They had to say something to justify it. I have no doubt that bigger potential sales encourage a bigger investment into a title but let's not forget that The Witcher 2 was a PC exclusive for a long time and it was an extremely high quality RPG that was also way ahead of anything seen on console technologically.
I have the Witcher 2 on PC. And yes it's high quality but it was janky AF and so was Witcher 1. Both couldn't hold a candle to The Witcher 3. So in the case of Witcher 3 it appears his excuse was spot on. Developing for the consoles appears to have allowed them to make the best game in the Trilogy.
How do you compare Witcher 3 running at 4K60 with Max settings to Uncharted? Each studio has different priorities, different teams with different levels of talent, different budgets, demands, etc.
I can see comparing different games in a series (Uncharted 1 to Uncharted 2 for example) but comparing two different games is pointless and impossible for a number of reasons.
I don't think he was singling out any platform, it just sounds like the PS4 was there it's what he pointed to. He's talking about consoles, not the PS4 specifically.
It's still early. They'll drop that in a revision or two, if we stay mobile iterative like this.
The PS4's moderate specifications allowed a price point that 60 million consumers could purchase creating a huge market for game developers to target. If a developer wants to push the envelop, they can target the limited base of high end CPU and GPU systems. It just likely won't be that economically viable.
That just sounds annoying, and I think it would actually hurt the game.
Perhaps. Or perhaps developing two games before the third allowed them to realize what works and what doesn't, gain experience and iterate on their previous work, delivering a more polished product as a result. The same thing happened with the Mass Effect series which was exclusive to Xbox at first.
Then let's compare Horizon ZD. Probably the best comparison. I think most people would say the Horizon ZD holds it's own. I play Witcher on the pc maxed out and Horizon amazes me with what how it looks and run on a $400 box. But it's ok to disagree on the subject. Maybe I am jaded but nothing on my pc really blows me away anymore.
I was gonna post exactly this.
What needs to happen is consoles need an easy consumer way to swap out GPUs and CPUs and RAM to upgrade to get the latest and greatest.
If someone wants to go and figure that out you'll solve the tech gap in consoles vs PC.
So once again, developers are asking for more power.
I should have clarified that the second paragraph was more of a response to the thread topic in general. Even still, the 3 games you listed as the best looking are all only available because consoles exist. None of those games would have been made otherwise. Of course they look better at higher resolutions and frame rates, but the point is moot because without the install base of value oriented consoles there wouldn't be very many games to take advantage of the powerful pc hardware.
Then Xbox One X must a be like a 4 year old PC holding developers back.
now imagine HZD with tons of mods "skyrim like" and high framerate and good mouse+kb gameplay
It's still early. They'll drop that in a revision or two, if we stay mobile iterative like this.
Now THAT is different story and I could get behind mods. However on a closed system it's very unlikely. Horizon ZD at 60 fps would be fantastic, but with a lock (just about) 30fps it's pretty smooth. I can't imagine playing the game with a mouse and keyboard though.
If it's holding developers back, why don't they blow our minds with stuff on PC than? I always hear these stupid excuses about the limitations on consoles yet I've have yet to see them really show us what they can do on the PC landscape to justify such a response. Besides better graphics what other advantage is there???
I think now that the consoles are more and more like pcs is actually going to be a good think for multi-platform development going forward, not a detriment like this person is saying.
How about you post some screenshots then? Let's compare.
I'm not saying a good PC can't outperform a PS4(duh), but Skyrim really isn't the game you want to dig in with.
yeah, PC gaming isn't really about AAA games, and (speaking strictly re: PC gaming) it's better that way. PC is rife with the sort of unique games that you can't or won't find on consoles. being able to play the occasional AAA multiplat (or Xbox 'console exclusive', lol) with solid performance or graphics is the cherry on top as opposed to the raison d'être of PC gaming
I guess I'm just curious what unique games I would be playing in a world without "PS4 holding us back" and from the examples I'm seeing I'm looking at games that primarily use keyboard+mouse and VR games. Power certainly plays a part in the latter but not the former.
The PS4's moderate specifications allowed a price point that 60 million consumers could purchase creating a huge market for game developers to target. If a developer wants to push the envelop, they can target the limited base of high end CPU and GPU systems. It just likely won't be that economically viable.
It's good and strong enough. I would not be happy if all console makers went so far as to pull a Nintendo, but having a power-race with PC would be missing the point of what a console is.
If it's holding developers back, why don't they blow our minds with stuff on PC than? I always hear these stupid excuses about the limitations on consoles yet I've have yet to see them really show us what they can do on the PC landscape to justify such a response. Besides better graphics what other advantage is there???
That would make them PC's.
The solution to the problem you are talking about, assuming you're referring to the need for modular hardware while retaining the simple UI. Is just a barebones gaming OS. Which is why I'm supriwed Microsoft hasn't done a windows 10, Xbox Mode. Where it just allows you through an EFI or otherwise to boot into an Xbox UI.
Nope, CPU wasn't touched for the S.
The GPU however received a minor upclock:
XB1 - 853Mhz
XB1 S - 911Mhz
ESRAM bandwidth increased to 218GB/s
Making the XB1 S a 1.4tf machine, over the XB1 OG's 1.3tf
Damn now ya mention it, it's coming back. I associated that with the S for some reasonMS upped the CPU clock at the last moment, a bit like how Sony pulled the 8GB at the last moment, only the former happened even later in the xbox cycle, IIRC.