I commented on the article directly there, but to summarise: there's nothing more fragmented about this approach than the two prongs of - say - PSP games and mini games.
Sony should (I think we all agree) and already did try to cater to the small-scale, lower-end of the market, with a separate platform focussed on that. Suite is just another new attempt at such a platform that isn't limited to PSP - which is a good thing if they really want to have a go at that market.
I don't see how it 'lacks vision' to take your platform for serving that market and bringing it to the types of device where said content
is actually being played rather than expecting the market to come to your narrow-focus device. It shows a bit of realism and humility on Sony's part, and to be honest, is quite broad and sweeping as visions go. The suggestion they might do something like this was scoffed at in some quarters not-very-long-ago.
After his article on Nintendo, as I understood it, I thought he'd be fullsome with praise for Sony's approach.
On the 'confusion' side of things, if Joe Mass-Market sees a PlayStation certified device and thinks this is the extent of PlayStation mobile gaming now - i.e. thinks there's nothing more to NGP - so what? NGP is aimed at the hardcore side of the market, and as long as THAT end of the market understands what more NGP offers vs PlayStation Suite devices, it'll be fine. And I think that crowd will pretty readily know of and understand the difference, if it doesn't already.
brain_stew said:
NEON is often refered to as a "media engine" and that's almost certainly what they're referring to.
That could definitely be it too, although it's strange they'd talk about 'offloading' to that, to lessen CPU impact, when probably most would consider NEON units part of the CPU. But perhaps they don't consider it that way.