Shakespeare is amongst us.Jinfash said:
FoxSpirit said:How you can even patent something like that is mindboggling.
FoxSpirit said:I'm sure they will be able to keep piracy out for a good amount of time. You had to invest quite some effort with the later PSPs and the pandora battery thing.
And why is piracy mentioned as the PSP killer? DS, buy a special microflash adapter and boom, play all games. So much more easy yet nobody complained like they did with the PSP.
iwasreadingthisandithoughttomyselfwhatthehellareyousaying?
Motorstorm Apocalypse developer Evolution Studios says that Sony's worldwide network of developers got exactly what they requested in the NGP
"Weve all been looking at odd-looking devices with wires sticking out them since an early date, because with the commencement of research on NGP, Sony really changed its approach so that it was much more developer-driven," Evolution Studios director Matt Southern told NowGamer.
Instead of Sony handing hardware to developers and saying, heres our next device, make something cool, it set about asking developers what they thought should go into the device, and what they thought would be cool,"
"Literally saying, were thinking of a rear touch pad, what could you do with that? BigBig came up with Little Deviants, which I think is going to be one of the killer apps," said Southern. "So its almost kind of weird to be asked what I think of it because I told Sony what I think of it and, as a result, thats reflected in the hardware. Thats happened right across, Japan, Asia, Europe and America, so in terms of first-party development its the machine we all wanted, and I think thats starting to show in the games.
IonicSnake said:I really hope Sony have this mentality when they make the PS4.
ZoddGutts said:With ken kutaragi long gone, I'm sure they will. They already did with the NGB.
Yeah because 360 is any less future proof. Hardware should be designed around launch day usage, not some magical potential that might or might not be used later down the road.Galvanise_ said:Kutaragi being gone is a blessing and a curse. It'll be easier to develop for, but I doubt it will be as future proof as the PS3 is. He really did design a monster.
tzare said:well, it has been one of the system's problem since fw 1.5, they need to make it profitable from the software side , and some games will be expensive to make, so they will need to sell well. Piracy is also an issue on iOS and android and low budgets probably makes those games profitable. That will not be the case for many psp2 games.
my bad english, plus being at work didn't help me at all posting![]()
IonicSnake said:I really hope Sony have this mentality when they make the PS4.
szaromir said:Yeah because 360 is any less future proof. Hardware should be designed around launch day usage, not some magical potential that might or might not be used later down the road.
J-Rzez said:I think you miss the point why some people are attached to Sony's products that they are built like this, how the games continually jump in quality as the life goes on (shocking i know, but their games do advance more than others as time goes on). The 360 is less future proof as the PS3 exclusives have shown, and like it or not as was discussed numerous times already, all the little things add up, but we'll get some new hardware before I think the 360's life is used up totally anyways.
Some people really like that Sony products are overbuilt in various ways like this.
Galvanise_ said:Kutaragi being gone is a blessing and a curse. It'll be easier to develop for, but I doubt it will be as future proof as the PS3 is. He really did design a monster.
szaromir said:Yeah because 360 is any less future proof. Hardware should be designed around launch day usage, not some magical potential that might or might not be used later down the road.
Gorgon said:Not really. The difference between a PS3 and a 360 is nowhere as substantial as was the difference between a PS2 and a Xbox1. A true jump would have been a PS3 with 1GB of shared memory (e.g. using a pool of GDDR instead of a separated and more expensive XBR/GDDR comb) and at at least a GPU as good as the 360. The Cell certainly helps in this last department and we can certainly see a good graphic evolution on the PS3 relative to the 360 but much of that has to be conceded to Sony Studios' magic. MS simply has nothing in the same league as Sony's software engineers and game devs. Their role simply can't be ignored regarding their products.
So yes, I'm quite happy Kutagari is out of the picture.
szaromir said:Yeah because 360 is any less future proof. Hardware should be designed around launch day usage, not some magical potential that might or might not be used later down the road.
somuchwater said:That seems like an exaggeration. The key is designing hardware that finds a balance between the initial costs and the longevity of that device. Because game consoles are the basis on an ongoing ecosystem, you have to ensure that there is some untapped potential at launch so that your competitors don't catch you flat-footed 2 years later.
H_Prestige said:The only thing lacking in the 360 is a blu ray drive. It's CPU/GPU are just as "future proof" as the ps3. Actually superior overall since there are fewer bottlenecks compared to the ps3.
In terms of performance PS3 wasn't futureproof, it's totally obsolete nowadays with PC being 10+ times more powerful. PS3's performance edge over 360 is totally meaningless in today's marketplace and doesn't reflect anything in terms of sales, 3rd party support etc. Kutaragi totally botched PS3 hardware design, the company lost billions of dollars and marketshare and the board did right to "let" Kutaragi retire.I think you miss the point why some people are attached to Sony's products that they are built like this, how the games continually jump in quality as the life goes on (shocking i know, but their games do advance more than others as time goes on). The 360 is less future proof as the PS3 exclusives have shown, and like it or not as was discussed numerous times already, all the little things add up, but we'll get some new hardware before I think the 360's life is used up totally anyways.
Some people really like that Sony products are overbuilt in various ways like this.
szaromir said:In terms of performance PS3 wasn't futureproof, it's totally obsolete nowadays with PC being 10+ times more powerful. PS3's performance edge over 360 is totally meaningless in today's marketplace and doesn't reflect anything in terms of sales, 3rd party support etc. Kutaragi totally botched PS3 hardware design, the company lost billions of dollars and marketshare and the board did right to "let" Kutaragi retire.
J-Rzez said:I think you miss the point why some people are attached to Sony's products that they are built like this, how the games continually jump in quality as the life goes on
The HDMI doesn't ultimately matter outside of 3D movie playback maybe. The PS3 is suboptimal for proper 3D anyway - the games are rendered at a very low resolution (Killzone 3) or have terrible performance in the 3D mode (GT5). 3D mode so far is only a bullet point on tthe rather than actual feature essential to the console - it requires much higher performance overhead than PS3 has.gofreak said:I think there's something to be said for 'small' decisions like using the version of HDMI they did, putting it in every box, making sure there was a lot of internal IO bandwidth (I mean for peripherals) etc. Little decisions that might have been lost on another team.
Like it proved 'lucky', to have used that HDMI version and to have it in every system - it let them add 3D capability to every box years down the road. If MS had with 360 had taken a similar 'overkill' approach to IO they could have done more with Kinect. Seemingly small things that can help you continue to evolve a fixed platform down the road...I think Kutaragi was good at these things.
Of course, it doesn't mean the new team isn't good at these things. But I do worry they may be slipping back on some of Krazy Ken's perspectives on things like region-freeness and non-proprietary storage etc.
szaromir said:The HDMI doesn't ultimately matter outside of 3D movie playback maybe. The PS3 is suboptimal for proper 3D anyway - the games are rendered at a very low resolution (Killzone 3) or have terrible performance in the 3D mode (GT5). 3D mode so far is only a bullet point on tthe rather than actual feature essential to the console - it requires much higher performance overhead than PS3 has.
H_Prestige said:So you think NGP is bad hardware design?
charlequin said:I certainly understand that some people have an irrational attachment to systems that are gimped at release by unfriendly hardware design, but that's really not a good thing. If anything, the NGP exposes how flawed Kutaragi's hardware design philosophy really was -- this approach produces a system that's cheaper to build and easier to develop for without sacrificing any power.
gofreak said:Firelight Technologies announces its support for the next generation portable entertainment system from Sony Computer Entertainment Inc.
NGP has a separate audio or 'media' chip?
gofreak said:Interesting. It's certainly possible, although I might have thought that if they were going to include any hardware from PSP, it'd be stuff relating to the GPU perhaps rather than the Media Engine block.
Or maybe it's a new version of that media engine or something.
Graphics Horse said:Good find, sounds like some PSP hardware is in there after all. And being accessable in NGP games means they can't remove it at a later date, yay!
Running PSP games supposedly gives improved visuals of some undisclosed nature, so they'll be using the NGP's GPU if true.
J-Rzez said:Well yes, in one regard I'm a little disappointed that there's no crazy out of this world stuff done with the NGP, but then again the PSP wasn't all that nuts either. But at least it's "future proof" still because how overbuilt it is.
H_Prestige said:Where does it say anything about PSP hardware?
Motorolas Xoom tablet is debuting in the United States with an $800 price tag. (To be fair, the most comparable iPad is $730 but theres no $500 Xoom planned, and the lack of a low-end entry point will hurt Motorola.) Samsungs Galaxy Tab, with a relatively puny 7-inch screen, costs $600 without a contract.
Why is it so hard to get to a lower starting price? And how was Apple able to get there?
Jason Hiner of Tech Republic suggests it largely has to do with Apples retail strategy. Apple now has 300 retail stores worldwide selling iPads directly to customers. Thats advantageous, because if the iPad were primarily sold at third-party retail stores, a big chunk of profit would go to those retailers, Hiner reasons.
The company can swallow the bitter pill of hardly making any money from iPad sales through its retail partners because it can feast off the fat profits it makes when customers buy directly through its retail outlets and the web store, Hiner says. However, companies like Motorola, HP, and Samsung have to make all of their profit by selling their tablets wholesale to retailer partners.
At the end of the day, the iPad might be worth well above $500 for all we know. (Part estimates made by component analysts such as iSuppli arent very useful because they fail to measure costs of R&D and other factors.) Its most likely that Apple can afford to absorb the costs of producing and selling the iPad because of the tenacious ecosystem backing it, and also because it has such tight oversight over every aspect of the company to control price.
Thats what it all boils down to: ecosystems and control. Competitors are struggling to match the $500 price point because they arent as fully integrated as Apple, in terms of retail strategy, a digital content market, hardware and software engineering everything.
full article.
Lonely1 said:
brain_stew said:Its not relevant to the videogame market where there's never been worthwile profit margins on hardware at retail. If the NGP was DD only like the PSP Go then there'd be a point to make but its not and retailers will make their money from high margin software sales.
But we are also talking about $700 devices. Not $200ishs. If its relative easy to build a quadcore tablet for $200ish. (And sell for, lets say, $400-$500). None is doing it. It's my whole point.brain_stew said:Its not relevant to the videogame market where there's never been worthwile profit margins on hardware at retail. If the NGP was DD only like the PSP Go then there'd be a point to make but its not and retailers will make their money from high margin software sales.
Lonely1 said:But we are also talking about $700 devices. Not $200ishs. If its relative easy to build a quadcore tablet for $200ish. (And sell for, lets say, $400-$500). None is doing it. It's my whole point.
If you are kidding yourself if you contend that Samsung, HP and Apple doens't have as good (or better) manufacturing infrastructure than SCEA.Mrbob said:There have been what, 17 million ipads sold so far? That wired article is rubbish. All it seems to be is a front for pimping the Apple store. Brian X Chen should be embarrassed for writing that as a news story.
You don't sell 17 million ipads off of 300 retail stores. Doesn't the ipad have similar components to the iphone 4? Add a bigger screen boom you are done and selling a device for a profit at 500 dollars. Apple sure would love people to think the ipad is being sold as a loss leader at 500 bucks. At the very least the article does mention the app store at the end. This is the main reason Apple can take less profits (they are not taking a loss) on the hardware.
Not sure what this has to do with the price of the PSP2. They are two completely different devices and don't forget Sony also has the capability of getting cheap manufacturing deals. Whether making it themselves or with a 3rd party. I expect PSP2 to be sold as a loss initially in the USA ($299) but then sold at a profit within 6 months of release. In Japan and Europe the device will be sold at profit on day one. Nintendo has always sold their hardware devices at a profit. Apple isn't the only one with the magic formula. For from it.
What makes you assume they do?Lonely1 said:If you are kidding yourself if you contend that Samsung, HP and Apple doens't have as good (or better) manufacturing infrastructure than SCEA.
I don't know about HP and Apple, but Samsung builds everything.Yoboman said:What makes you assume they do?
Lonely1 said:If you are kidding yourself if you contend that Samsung, HP and Apple doens't have as good (or better) manufacturing infrastructure than SCEA.
Lonely1 said:But we are also talking about $700 devices. Not $200ishs. If its relative easy to build a quadcore tablet for $200ish. (And sell for, lets say, $400-$500). None is doing it. It's my whole point.
I disagree. OLED is out of this world. I still can't believe that tech, size, and resolution will be in this device. I assumed they were going to cut corners and go LCD again.J-Rzez said:Well yes, in one regard I'm a little disappointed that there's no crazy out of this world stuff done with the NGP, but then again the PSP wasn't all that nuts either.
Hazelhurst said:I disagree. OLED is out of this world. I still can't believe that tech, size, and resolution will be in this device. I assumed they were going to cut corners and go LCD again.
Why exactly is "totally unrelated"? Aren't the NGP hardware off the shelves parts that many of these devices also uses? What sets them apart, the OS? (I know, the business model, but that's suggesting that Sony will take a very small margin or a loss on the NGP). Again points, if it only takes $200ish to build a NGP, a 5'' tablet with better specs and more parts than any other device on the market and Custom OS, then why everything else is so expensive?charlequin said:You don't have a point. Your article is talking about something entirely unrelated to the NGP price.
Now now, let's not get system bias get into your view. I don't know *anybody* who would consider the iPhone 4 screen "crappy". And the iPad screen is using the same tech as many high-end HDTV's. And the 3DS screen of course all new technology, relatively speaking.H_Prestige said:OLED is in plenty of mobile devices since last year. Don't let Apple or Nintendo's insistence on using crappy LCD skew the reality.
Hazelhurst said:I disagree. OLED is out of this world. I still can't believe that tech, size, and resolution will be in this device. I assumed they were going to cut corners and go LCD again.
Dreamwriter said:Now now, let's not get system bias get into your view. I don't know *anybody* who would consider the iPhone 4 screen "crappy". And the iPad screen is using the same tech as many high-end HDTV's. And the 3DS screen of course is bleeding edge.
Lonely1 said:Why exactly is "totally unrelated"? Aren't the NGP hardware off the shelves parts that many of these devices also uses? What sets them apart, the OS? (I know, the business model, but that's suggesting that Sony will take a very small margin or a loss on the NGP). Again points, if it only takes $200ish to build a NGP, a 5'' tablet with better specs and more parts than any other device on the market and Custom OS, then why everything else is so expensive?
People here argue that "the iPhone 4 is only $200 to build! So the NGP can't be much more!". Then how does my article doesn't apply to that argument?