hooijdonk17
Member
you don't think The Order is art? Or games at all?
Calling most videogames art would be like calling kindergarten drawings art.
you don't think The Order is art? Or games at all?
Calling most videogames art would be like calling kindergarten drawings art.
Calling most videogames art would be like calling kindergarten drawings art.
I think you're going to have to define what art is before we go down this road.
Hyperbole at its finest.
you don't think The Order is art? Or games at all?
you know hes half right . but yes we can walk down this road too. The game industry is rarely art when it is (ico, journey etc) we appreciate it . but come on half the crap narrative wise is rubbish. because the focus is on gameplay and rightly so. unless you can interweave the two like tlou. and that game is for all the goty it got still divisive for many ppl
Calling most videogames art would be like calling kindergarten drawings art.
Stop picking on Molyneux.I would argue that almost every videogame contains more art than a modern art gallery! For the games there have to be people actually skilled in some way. For modern art you can really take kindergarten paintings. Just tell a fancy story and hype the "artist": voilà is worth millions. But no real at was created.
Agreed. The typical game is comprised of an incredible amount of art assets that all come together to make up a game's world, its atmosphere, its setting. Not to mention the music. Even if a game's art direction is bad that doesn't automatically disqualify it from that designation.I would argue that almost every videogame contains more art than a modern art gallery! For the games there have to be people actually skilled in some way. For modern art you can really take kindergarten paintings. Just tell a fancy story and hype the "artist": voilà is worth millions. But no real at was created.
Stop picking on Molyneux.
Hyperbole at its finest.
Calling most videogames art would be like calling kindergarten drawings art.
You know a thread has well and truly gone off the rails when it has devolved into the old "are games art" debate.
There are plenty of rubbish movies and books, yet we consider movies and books (in general) to be art.
it took a while before movies matured enough and games are getting there. but not recognizing the chasm which currently exists apart from very few select games it just being defensive at best and ignorant at worst.
It sounds as if you are ignorant. There are plenty of movies that are considered classics from the early 20th century.
As soon as I take a pen and put it to paper I am producing art. Whether you will like the result or not is secondary at best.
As someone previously said.
You might want to define what art is before we continue arguing about what falls under that umbrella term for you.
Be sure not to forget 480p and waist high sandbags.Already the Order threads this week have given us list wars, vague valuations placed on hours of entertainment, and blowjob price discrepancies.
Order-GAF is like a three-ring circus that never closes.
That's easier said than done, and one's ability to define what art 'is' shouldn't render their opinion on the matter valid or invalid. Having said that, there's no denying that storytelling is an art form.You might want to define what art is before we continue arguing about what falls under that umbrella term for you.
wait thats as stupid as saying when i can type x = y is I can do math.if you think that is amazing math good for you, but its not.
Math is a science, art is not. Again... this road is not for the snarky.
wait thats as stupid as saying when i can type x = y is I can do great math.if you think that is amazing math good for you, but its not.
well actually pure math is more artistic . im not a pure mathematician but i do know enough math to realize that great math has that aspect to it. And its not snarky its just realizing that something is mundane vs something is transcendental and that is not restricted to math or art or games..
possibly you need to have a better appreciation of math before you make that comment.
well actually pure math is more artistic . im not a pure mathematician but i do know enough math to realize that great math has that aspect to it. And its not snarky its just realizing that something is mundane vs something is transcendental and that is not restricted to math or art or games..
possibly you need to have a better appreciation of math before you make that comment.
The Order is putting all of its emphasis on narrative.
Then why didn't they just make a CGI movie? And if all the emphasis is on narrative, then why not just watch a playthrough on youtube instead of "playing" it?
wait thats as stupid as saying when i can type x = y is I can do math.if you think that is amazing math good for you, but its not.
And perhaps you need a better understanding of art before you make blanket statements about it.
you made the blanket statement before me .
There is a difference between good and bad art. Everyone will have their own take on that.
But only because you consider something bad art doesn't make it no art.
But again we come to the question what is art to you?
For me it's the product of a creative action.
- putting pen to paper, you betcha.
- playing an instrument, sure.
- building a car, definitely.
- coding a butt ugly game. bien sûr.
- positioning rubbish in a certain way, I'll take it.
- painting a canvass plain red, that's art.
- modelling Lara Croft's hair. jup
If you think art is only mona lisa, Beethoven and Journey. That's fine, but you have to tell us where you draw the line and why.
really were pulling out french to try and act important now?
putting pen to paper means nothing unless it results in something . And that something varies yes and now were going towards philosophical aspects of arts and science. I can draw a line and that can mean multiple things to many ppl.
Your argument is anything is essentially good. Sure from a certain perspective it is true but not in general from a discourse level between multiple ppl. I can claim anything is amazing because I did it. that is essentially your argument. apart from the whole I dont know art vs science etc.
EDIT:
we can take this offline (pm if you prefer not to derail this thread. my intention was not to derail the thread but rather to respond to what you said. which i disagree with strongly)
Again, totally missing the point. No one was arguing that 'math isn't art.' People were just making the point that it was difficult to impossible to quantify the value of art and scale that based on quantities like length, etc. Fair? Everyone chill out.really were pulling out french to try and act important now?
putting pen to paper means nothing unless it results in something . And that something varies yes and now were going towards philosophical aspects of arts and science. I can draw a line and that can mean multiple things to many ppl.
Your argument is anything is essentially good. Sure from a certain perspective it is true but not in general from a discourse level between multiple ppl. I can claim anything is amazing because I did it. that is essentially your argument. apart from the whole I dont know art vs science etc.
Relax, Ready At Dawn have said it themselves.
really were pulling out french to try and act important now?
putting pen to paper means nothing unless it results in something . And that something varies yes and now were going towards philosophical aspects of arts and science. I can draw a line and that can mean multiple things to many ppl.
Your argument is anything is essentially good. Sure from a certain perspective it is true but not in general from a discourse level between multiple ppl. I can claim anything is amazing because I did it. that is essentially your argument. apart from the whole I dont know art vs science etc.
Totally agree with you on thisthis seems like one game where you really won't lose out on much by just watching a youtube playthrough instead of playing it yourself.
You are not making any sense and are only projecting your own agenda on everyones... oh... this is performance forum art. Carry on you genius!!
Again, totally missing the point. No one was arguing that 'math isn't art.' People were just making the point that it was difficult to impossible to quantify the value of art and scale that based on quantities like length, etc. Fair? Everyone chill out.
Again it's not about anything being good or bad.
Art is a diverse range of human activities and the products of those activities, usually involving imaginative or technical skill.
"High culture" is a term now used in a number of different ways in academic discourse, whose most common meaning is the set of cultural products, mainly in the arts, held in the highest esteem by a culture.
A good book is a piece of literature, not art.
Having a narrative is not art and neither is reading a book. A good book is a piece of literature, not art. A Picasso is a piece of art, while 98% of games are not
I don't understand this games are art argument in some attempt to make a game appear better.
Well, i paid 60$ in PS2 days for Zone Of The Enders. Beat the game under 3 hours. Great gaming experience. I paid 60$ for ICO. Beat game under 5 hours. Great gaming experience. I paid 60$ for first Devil May Cry. Beat the shit out of game under 5 hours. Great gaming experience.
Great gaming experiences are worth 60$
So, assuming the five and a half hour playtime is wrong, and its more along the lines of seven or eight hours, does that make The Order a bad deal? Thats a complicated question, and this is a debate thats been raging in the video game space for years now. Is entertainment dollars per hour an appropriate metric by which to judge a game?
All this is to say that I believe that games can actually be hindered by being too long, as the value you receive for dollars per hour is outweighed by the game feeling artificially bloated and being borderline impossible to complete for those with family/work/school responsibilities. Games like Dragon Age and Far Cry now make you grind out hours of side quests in order to be powerful enough to progress in the main story. Others like Destiny have a story that can be beaten in probably five or six hours, but players will spend hundreds more playing the same Strikes and Raids on repeat. Its content without really being content.
Yes, this is technically a good value, given that for Far Cry and Dragon Age Im paying roughly $1/hr for my entertainment buck, with Destiny probably being closer to $0.30, given how much time Ive sunk into it. And yet, do I dislike other games because theyve given me shorter experiences? Absolutely not.
Wolfenstein: The New Order, Shadow of Mordor, BioShock Infinite and The Last of Us have all been dramatically shorter than the aforementioned games, ranging from probably 10-15 hours with not much replayability to them, if any. And yet, theyve been some of my favorite titles of the last few years regardless, because of how well their campaigns were designed, or how well their stories were told. I dont regret paying full retail for any of them, even if they didnt give me sixty hours of side-quests to pad out my experience.
And yet, is there a downward limit? Despite what Ive said above, yes, absolutely there is. There has to be.
Despite the story-based games I mentioned being shorter, I dont think a one of them is under ten hours, unless youre doing a speed run. To me, ten hours seems to be about the minimum appropriate length for a campaign or story mode in a $60 game not attached to an overwhelmingly attractive multiplayer experience like youd find in Halo or Call of Duty. I seem to remember completing most God of War games, for example, in about 10-12 hours. Even a game like Telltales Walking Dead has a five-episode story that ends up being about 8-10 hours by the end, yet that game sold new for $25.
As recently as a few months ago, Polygons Ben Kutchera wrote a column about his love of short games as a busy parent, citing The Vanishing of Ethan Carter as an example, which clocks in at about five hours of gameplay.
But the common thread? Again, all three of those games, and most other truly short games are indies, sold usually from $10-20. I think saying that people who think short games suck are wrong is something of a straw man argument. Probably everyone has had a good short gaming experience at some point or another, or at least recognizes that its possible. But there is a difference between $15 for four hours of Limbo and $60 for six hours of The Order: 1886. A reviewer can advise a fan to wait for a sale to pick up a short game if price is a factor, but obviously the dev wants to sell their game for the full $60 to as many customers as possible, and waiting for a sale often means buying used, which does nothing at all for those who made the game.
Just because a movie is three hours long, it doesnt make it better, Weerasuriya says.
Thats true, but while a ninety minute movie costs as much as a three hour one, there is still a downward limit. If theaters and studios started charging $12 a ticket for a 45 minute feature, you can bet that there would be pushback, so much so that only rarely will you ever see a movie released that clocks in under an hour twenty or so.
It does seem plausible that The Order: 1886 may be scraping the bottom when it comes to the minimum accepted length for a $60 game if these campaign length guesses are anywhere close to accurate. The fact that Ready at Dawn didnt counter with specifics that show the YouTuber is outright lying, and the game is really 10-15 hours, says that the five and a half hour estimate is probably not all that far off. Even with the benefit of the doubt and assuming somehow theres an extra two hours in the game the YouTuber cut out, its still a tricky proposition to charge $60 for that.
As a result, The Order: 1886 has to simply be amazing. What is true about shorter games, is that the less time you spend with them, the better they have to be. Gone Home, Limbo, Portal and others packed a hell of a lot of brilliance into just a few hours. The Order will have to do just that or else it simply cant even begin to make the argument that its worth the price. That $60 will have to be seen in the quality of the visuals, story, voice acting, and gameplay, if the actual physical content isnt there. But the shorter the game, the better all those aspects will have to be in order to make it seem worthwhile.
A look into the meaning and etymology of the word "art" would put a swift end to many a debate.
What's the cut of point though?
Going forward I'd like for someone to make a well received (price aside) "AAA" game that has an average completion time of 15mins and cost $60us; then get feedback from people such as yourself.
I know some people like to act like money ain't a thing and they'll pay for things they like; however, everyone has a limit.
nb Searched and saw a different Forbes articles linked.
Paul Tassi at Forbes raises several interesting points:
http://www.forbes.com/sites/insertc...er-makes-a-flawed-argument-about-game-length/
A look into the meaning and etymology of the word "art" would put a swift end to many a debate.
What's the cut of point though?
Going forward I'd like for someone to make a well received (price aside) "AAA" game that has an average completion time of 15mins and cost $60us; then get feedback from people such as yourself.
I know some people like to act like money ain't a thing and they'll pay for things they like; however, everyone has a limit.
nb Searched and saw a different Forbes articles linked.
Paul Tassi at Forbes raises several interesting points:
http://www.forbes.com/sites/insertc...er-makes-a-flawed-argument-about-game-length/