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Resident Evil 4 Remake - New Details and Pictures Revealed

Just can’t get excited for this at all. Played the original a million times and I just have a gut feeling they’re going to mess something up in this remake. Maybe if it were truly next gen I’d be a bit more jazzed about it (still had to have that PS4 version/spec requirement), but it just seems like an obligatory/money project.
 

Nickolaidas

Member
RE4 is an incredible looking game with masterfully crafted visuals that look great even today.
Hey man, I'm not one to kink shame. If you think that ground textures which literally look like vomit is art / perfection / stunning and brave, more power to you. I'll enjoy the massively superior version, you enjoy the dull-brown palette with the outdated tank controls and primitive animations.

To each his own. Peace.
 

shiru

Banned
Hey man, I'm not one to kink shame. If you think that ground textures which literally look like vomit is art / perfection / stunning and brave, more power to you. I'll enjoy the massively superior version, you enjoy the dull-brown palette with the outdated tank controls and primitive animations.

To each his own. Peace.
0/10, all snark, zero brain.
 
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TintoConCasera

I bought a sex doll, but I keep it inflated 100% of the time and use it like a regular wife
Why does there seem to be so much negativity surrounding this title?
A bit of critique is to be expected in a gaming forum which is supposedly full of enthusiasts of the medium. If every post was just "wow so cool!" we couldn't have any kind of discussion. :goog_relieved:

Imo, funky rain aside, it looks fine. Just too similar to the original game to justify a full priced remake, but that's on me and I understand other people enjoying or being hyped by the game.
 

DonJorginho

Banned
A bit of critique is to be expected in a gaming forum which is supposedly full of enthusiasts of the medium. If every post was just "wow so cool!" we couldn't have any kind of discussion. :goog_relieved:

Imo, funky rain aside, it looks fine. Just too similar to the original game to justify a full priced remake, but that's on me and I understand other people enjoying or being hyped by the game.
Oh i completely agree, but I'm seeing a lot more than just a bit of critique 😅

And I totally get why it being too similar will put people off buying it day one, but for me the signs of it being more faithful whilst modernising the package as a whole just makes me more excited.
 

Vick

Member
To counterbalance a bit the disrespect OG is getting, this is how Resident Evil 4 is looking nowadays. .

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20220202214221-1.jpg


Thankfully.
 

Esppiral

Member
Damn, those rain effects look like something out of PS3 era. Not sure how they did it, but this game manages to look both better and worse than RE2/RE3 remakes. From a visual perspective this is a very disappointing looking game for a cross gen title as we've seen far better.
Your PS3 must be one of a kind if it can manage this physical driven particle system while liting them independently, can you sell it to me? Thanks
 
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shiru

Banned
Why does there seem to be so much negativity surrounding this title?

Aside from the funky looking rain effects, this looks like one of the greatest remakes ever and is seemingly looking to be the definitive version of a gaming classic.
I see more people praising it than than the opposite. Frankly it looks poor. RE4 is a beloved classic, and didn't need a remake at all. This is just a cynical cashgrab. Some people just can't stand the idea that not everything must be remade.

Your PS3 must be one of a kind if it can manage this physical driven particle system while liting them independently, can you sell it to me? Thanks
What physically driven system are you even talking about. It looks awful.
 
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TintoConCasera

I bought a sex doll, but I keep it inflated 100% of the time and use it like a regular wife
I see more people praising it than than the opposite. Frankly it looks poor. RE4 is a beloved classic, and didn't need a remake at all. This is just a cynical cashgrab. Some people just can't stand the idea that not everything must be remade.
While I agree with you, some people seem to claim that the original one looks "flat" and the controls feel "outdated" so I guess this remake has it's public.
 

shiru

Banned
While I agree with you, some people seem to claim that the original one looks "flat" and the controls feel "outdated" so I guess this remake has it's public.
And some people don't. Hence the backlash. There was nothing wrong with the original that needed to be "fixed", only people who can't adjust to different control mechanics than the standard third person shooter. The outated graphics "argument" is just lame. It's weird that people who bring that up are also saying that not everything is about graphics in response to criticism.
 
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Nickolaidas

Member
I honestly don't understand the backlash. To this day, Demon's Souls and Dead Space are two of my favorite games. When the remakes were announced, I was ecstatic. My favorite games would look better, sound better, play better.

And they did. Why should I oppose that? Why should I call those superior versions dogshit and dismiss them as cynical cashgrabs? Why oppose the improvement of something that I love?

I fail to understand this mindest. If you love something and possess a mature enough mind to see that the thing you love has flaws, why would you not want to see those flaws lessened or removed?
 

Nickolaidas

Member
What you fail to understand is that this is subjective. What you see as a graphical improvement other people can see as messing with the original art direction.
Oh, I understand it, I just don't take it seriously most of the time. If RE4 was artistically and graphically perfect as the naysayers claim, then every single other game would be visually inferior. RE5 would be visually inferior, Witcher 3 would be artistically inferior, RE8 would be artistically inferior.

And that's insane in my eyes. There is nothing superior in RE4's art direction that is superior to those games. What exactly is it about RE4's art direction that is 'perfect' and cannot be improved in any way, shape or form?
 

poodaddy

Member
So the people I already said I won't be taking seriously won't take me seriously?

Yeah, I can live with that.
Been reading this thread without wanting to get involved, but I just had to say this so you can learn.

This is a discussion board. People are gonna disagree on topics. You'll need to learn to respect the opinions of others at some point. You claim earlier in the thread to be older, but just so you know, your behavior in this thread is reading teenager. I'm sure you're a good dude, but you need to know how you're coming off, and for absolutely no reason.

Final word, you single handedly ruined this thread with your level of discourse. Not picking on you at all or trying to fight, just trying to educate. I know you'll probably say you don't need it, and that's fine, but honestly you need to review your behavior if you wanna be received well here man.

Good luck man.
 

Quezacolt

Member
I had the Gamecube version, then bought the PC version dvd (back then), then bought the PS4 version, then bought the Steam version. It's been 20 something years since I saw the Gamecube version, but I do not remember it being better than the pc version besides gamepad being the better way to play.
The gamecube version was the definitive version before the game was ported to next gen consoles. The ps2 has lots of downgrades and the pc version used that version as a base and still messed up lots of stuff.
 

Nickolaidas

Member
Been reading this thread without wanting to get involved, but I just had to say this so you can learn.

This is a discussion board. People are gonna disagree on topics. You'll need to learn to respect the opinions of others at some point. You claim earlier in the thread to be older, but just so you know, your behavior in this thread is reading teenager. I'm sure you're a good dude, but you need to know how you're coming off, and for absolutely no reason.

Final word, you single handedly ruined this thread with your level of discourse. Not picking on you at all or trying to fight, just trying to educate. I know you'll probably say you don't need it, and that's fine, but honestly you need to review your behavior if you wanna be received well here man.

Good luck man.
No, I get it. I'll tone it down.
 

Edder1

Member
Your PS3 must be one of a kind if it can manage this physical driven particle system while liting them independently, can you sell it to me? Thanks
Who cares when the end result looks like trash. Games like TLOU and MGS 5 running on PS3 have far more impressive looking rain effects that whatever it is Capcom are doing with RE4R, lol. In fact those games make RE4R look like it's generations behind in that regard.
 
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Why does there seem to be so much negativity surrounding this title?

Aside from the funky looking rain effects, this looks like one of the greatest remakes ever and is seemingly looking to be the definitive version of a gaming classic.
Because of nostalgia! The game looks fucking great to me , the rain looks cool to me and this is my #1 most anticipated game this year!
 
I do! I give a shit! Because in a survival horror game, what I don't want is to have my character being able to ridiculously overpower my enemies, because I will immediately stop feeling tense when they approach me.
I'm glad you know what you enjoy and how you enjoy it. Based on your other posts in this thread it's clear RE4 isn't your favorite entry in the series to begin with.

For some, it easily could be argued that it's the best entry in the series though. The whole point of my post was that I don't agree with devs forcing a mechanic into a game just for the sake of doing it.

The original game didn't need it and to talk to your specific point about tension, that's what harder difficulties are for.

Options are never a bad thing and we are seeing more and more of them in games today. Inclusivity options, menu narration, colorblind settings, performance/picture quality for FPS count. Hell, in a good number of remakes or remasters there are legacy graphics options that are a toggle in real time.

This is clearly beyond the scope of that sort of thing but my point remains. The team developing this decided they wanted to bring the knife mechanic from RE2 over to 4. Okay, fair enough and that may be an exciting thing for some people. I personally don't like the idea of it and that brings concerns that this version is not going to play the same as the original.

Again, I don't mind that it exist. I really just wish it was tied to a difficulty mode or an option in the settings, either of which is absolutely doable. As I said earlier, if we find out they shoehorned in a Mr. X/Nemesis into this game when we get more info closer to release...that would turn the trepidation I have already into a hard pass. Which is sad because like you, I own the GC, PS2, 1st PC release (the shitty one), digitally in every manor it's existed and I want to enjoy it again but not if I'm forced to play a specific way.
 

Nickolaidas

Member
I'm glad you know what you enjoy and how you enjoy it. Based on your other posts in this thread it's clear RE4 isn't your favorite entry in the series to begin with.

For some, it easily could be argued that it's the best entry in the series though. The whole point of my post was that I don't agree with devs forcing a mechanic into a game just for the sake of doing it.

The original game didn't need it and to talk to your specific point about tension, that's what harder difficulties are for.

Options are never a bad thing and we are seeing more and more of them in games today. Inclusivity options, menu narration, colorblind settings, performance/picture quality for FPS count. Hell, in a good number of remakes or remasters there are legacy graphics options that are a toggle in real time.

This is clearly beyond the scope of that sort of thing but my point remains. The team developing this decided they wanted to bring the knife mechanic from RE2 over to 4. Okay, fair enough and that may be an exciting thing for some people. I personally don't like the idea of it and that brings concerns that this version is not going to play the same as the original.

Again, I don't mind that it exist. I really just wish it was tied to a difficulty mode or an option in the settings, either of which is absolutely doable. As I said earlier, if we find out they shoehorned in a Mr. X/Nemesis into this game when we get more info closer to release...that would turn the trepidation I have already into a hard pass. Which is sad because like you, I own the GC, PS2, 1st PC release (the shitty one), digitally in every manor it's existed and I want to enjoy it again but not if I'm forced to play a specific way.
Good points. I bet that an unbreakable knife will be a reward in game completion with an S rating.

Edit: While it's true that RE4 is among my least fave main REs, the remake is shaping up to be the game I wanted re4 to be in the first place. That's why I'm so hyped.
 
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The original has a certain style and aesthetic that's not being captured, then you have the weird rain.

Jill Valentine in RE3 looks fantastic, with RE4 I'm not seeing that quality or attention to detail. RE4 is perhaps the most precious and cherished and requires a very careful approach. Feels like they've just continued on with the remakes too fast here.

Of course any semi competent team remaking a game today from 20 years ago it's going to look a lot better technically, some fans will be really liking what they're seeing. I think it could be much better and dare say if this doesn't hit the mark I wouldn't be surprised if it's remade again before the others. Capcom have some great talents and RE4 deserves more time and thought.
 
Good points. I bet that an unbreakable knife will be a reward in game completion with an S rating.

Edit: While it's true that RE4 is among my least fave main REs, the remake is shaping up to be the game I wanted re4 to be in the first place. That's why I'm so hyped.
Yeah like the infinite RL in the original.

Here's hoping they get it right. As of this conversation I still plan on picking it up, if that one change happens though I won't be.
 

Nickolaidas

Member
https://www.gameinformer.com/2023/02/02/why-capcom-changed-ashley-in-resident-evil-4

I like everything I'm reading.

Why Capcom Changed Ashley In Resident Evil 4​

Resident Evil 4 centers on Leon’s mission to rescue Ashley Graham, daughter of the U.S. president. She’s been kidnapped by a mysterious cult and held captive in a rural Spanish village players must search and survive in. Once you find Ashley, you become both her protector and, sometimes, partner. Her mechanics and interactions with Leon have some big changes, so as part of our larger cover story, I asked directors Yasuhiro Ampo and Kazunori Kadoi to explain their reasons for making them.

By clicking the right analog stick, Leon can tell Ashley to keep close (yelling "come on!") or to maintain some distance ("spread out"). You can no longer command her to stop; she follows no matter what. That means no more ditching her in a safe spot to clear out enemies lying ahead like in the original RE4. Capcom wants Ashley to stay by Leon’s side because, realistically, she would never want to be left alone in such a dangerous environment.

“As a character, we wanted to have her by your side so she left an impression," says Ampo. “And as a game, having her hide while you went and fought in the original, that was fun in some ways. But having a character like Ashley and then having her basically disappear for a while felt like a waste. We wanted to avoid that in the remake.”

Kadoi then adds, “Making an A.I., you don't want them getting in your way. But if you can just forget about them and they take care of themselves, then it doesn't feel like you're really protecting them. Finding a balance between those two is difficult.”

Ashley also lacks a health bar. Absorbing too many hits drops her in a downed state where players must revive her – if she’s struck while vulnerable, it’s Game Over. She can still be scooped up and carried away by enemies too, which also results in failure if they get too far from Leon. Thankfully, Leon can stop this by either shooting the abductor or, in a new twist, hitting a close-range execution like plunging his knife into the enemy’s neck, freeing Ashley.

Though this means you’ll have to keep a more constant eye on Ashley, she repays this by pulling her weight more. Resident Evil 4 features more tag-team-focused environmental obstacles, such as sending Ashley through crawlspaces to unlock doors from within. These co-op barriers can be found long before you rescue Ashley, giving players a reason to revisit areas now that they can access them with Ashley’s help.

“We wanted the game to change when Ashley is with you,” says Ampo.

Perhaps the best perk of Ashley's newfound usefulness? She's finally learned how to climb down ladders, meaning Leon won't be spending a ton of time waiting to catch her. Well, save for one occasion when you first meet her, but that's more of a callback to the original.

Ashley’s personality has also been tweaked. Don’t expect her to behave like an entirely different person, but rather a more believable and, hopefully, likable one.

“Her character is a little more serious than the original,” says Ampo. We put a lot of thought into how someone would realistically react when put in those situations. And in that context, we strengthened the reality of her interactions with Leon. That goes for the conversation she has with Leon as they travel.”

Ampo says that the team redesigned parts from the original that were “very game-like” to have more humanity. The directors even proposed an idea early in development to help reinforce this stronger bond.

“At one point, we even had it so that you could grab her hand and lead her, but this guy *points to Ampo* thought it looked like they were too close and didn't like it,” says Kadoi. “So we didn't end up doing that.”

Resident Evil 4 launches on March 24 for PlayStation 5, Xbox Series X/S, and PC. Be sure to click the banner below to visit our online coverage hub to find more exclusive features and videos throughout the month.

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Filben

Member
Glad there aren't QTEs any more. Don't know why I had to mush buttons in a scripted event to escape a rolling stone instead of doing it with non-QTE gameplay.
 

Nickolaidas

Member
I just hope that Ashley has some kind of self-preservation instincts imprinted on her A.I. and won't stand still while enemies flail angrily all around her.

Edit: HerpDerpstreit HerpDerpstreit , you can carry multiple knives. Don't know whether that means you can play the slasher for a long while, or if they'll shutter in two swings. XD
 
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SaintALia

Member
"“As a character, we wanted to have her by your side so she left an impression," says Ampo. “And as a game, having her hide while you went and fought in the original, that was fun in some ways. But having a character like Ashley and then having her basically disappear for a while felt like a waste. We wanted to avoid that in the remake.”"

Oh God no.....I dumped Ashley every chance I got. Unless you have a gun or can handle yourself in a combat situation, then the person is just dead weight. Escort quests are still shitty in case anyone forgot, and when Ashley tags along, it is an escort quests, don't sacrifice gameplay for story interaction beats.

"Ampo says that the team redesigned parts from the original that were “very game-like” to have more humanity."

Aw fuck....

Look, I'm gonna be honest, I'm not the biggest RE fan, RE4 is one of my favourite games of all time because it's fun, and that's pretty much it. I'm not getting a good feeling about this, don't care that much about the graphics upgrade or whatever else, but I hope this is as fun as the original and doesn't go out of it's way to make us 'connect with Ashley', because I only really care about the gameplay and how fun it was.

Hopefully this is just pointless fearmongering on my part.
 

Nickolaidas

Member
"“As a character, we wanted to have her by your side so she left an impression," says Ampo. “And as a game, having her hide while you went and fought in the original, that was fun in some ways. But having a character like Ashley and then having her basically disappear for a while felt like a waste. We wanted to avoid that in the remake.”"

Oh God no.....I dumped Ashley every chance I got. Unless you have a gun or can handle yourself in a combat situation, then the person is just dead weight. Escort quests are still shitty in case anyone forgot, and when Ashley tags along, it is an escort quests, don't sacrifice gameplay for story interaction beats.

"Ampo says that the team redesigned parts from the original that were “very game-like” to have more humanity."

Aw fuck....

Look, I'm gonna be honest, I'm not the biggest RE fan, RE4 is one of my favourite games of all time because it's fun, and that's pretty much it. I'm not getting a good feeling about this, don't care that much about the graphics upgrade or whatever else, but I hope this is as fun as the original and doesn't go out of it's way to make us 'connect with Ashley', because I only really care about the gameplay and how fun it was.

Hopefully this is just pointless fearmongering on my part.
I think they're trying to Ellie-fy her. That is, make her an escort character you'll come to care about, and not just see as needless weight pulling you down.

Whether they'll SUCCEED or not ... is another story.
 

kunonabi

Member
I think they're trying to Ellie-fy her. That is, make her an escort character you'll come to care about, and not just see as needless weight pulling you down.

Whether they'll SUCCEED or not ... is another story.
The funny thing is I liked Ashley more than most npc characters precisely because she was so easy manage. Just about every ai character since has been way more trouble and I end up just wanting nothing to do with them.

The hand holding comment also makes no sense. People don't need to be emotionally invested in each other to hold hands when their lives are on the line.
 

SaintALia

Member
I think they're trying to Ellie-fy her. That is, make her an escort character you'll come to care about, and not just see as needless weight pulling you down.

Whether they'll SUCCEED or not ... is another story.
Isn't Ellie actually invincible in Last of Us(i think the game cheats for her, I haven't played it) and can actually fight and defend herself though?

I'll care about her if she can actually watch my back and be helpful in a fight, not because of what she's saying, it's still a videogame, not a movie.
 

Nickolaidas

Member
Ok this legitimately looks terrible. The mid-2000s Vivid/Dynamic TV mode they've baked into the game is completely breaking the lighting and materials making it look like some amateur edgelord's reshade config. This is the problem everyone's picking up on. What in the flying fuck were they thinking?
I think it's like you said - they're going for a high-contrast lighting between light and dark. Hopefully people will be able to tweak the settings to their preference.

It's like in Dead Space Remake, I guess. These games are not going for a 'you can easily see every single object on screen perfectly' style, but rather for a 'everything is mostly dark and occasionally light burns through'.

We COULD also be looking at a piss poor photoshop edit by GameInformer. It's a little telling that all those lower-quality shots are coming from there.
 

Nickolaidas

Member
Isn't Ellie actually invincible in Last of Us(i think the game cheats for her, I haven't played it) and can actually fight and defend herself though?

I'll care about her if she can actually watch my back and be helpful in a fight, not because of what she's saying, it's still a videogame, not a movie.
Yup. What Ashley may end up being is Sheeva 0.7
 

SaintALia

Member
Yup. What Ashley may end up being is Sheeva 0.7
They didn't say anything about having her defend herself though, and she isn't invincible, she can still get captured or get into a downed state, so you still need to babysit her.

Unless there's more to it that they haven't told us about.

The developers comments basically amount to babysitting her more and streamlining or opening up some content with having her around. When I think 'pulling her weight', I don't think 'overcoming co-op barriers'.

If she ends up being SHeva or Ellie, then great, but from what they're saying, it seems like we'll be having a constant albatross around our neck so that it can serve the story more. But I hope I'm wrong.
 

Nickolaidas

Member
They didn't say anything about having her defend herself though, and she isn't invincible, she can still get captured or get into a downed state, so you still need to babysit her.

Unless there's more to it that they haven't told us about.

The developers comments basically amount to babysitting her more and streamlining or opening up some content with having her around. When I think 'pulling her weight', I don't think 'overcoming co-op barriers'.

If she ends up being SHeva or Ellie, then great, but from what they're saying, it seems like we'll be having a constant albatross around our neck so that it can serve the story more. But I hope I'm wrong.
I remember you spending half the game without her. Hopefully that's still the case.
 
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