electroshockwave
Member
Precisely. Heck, Okami HD managed to run at 2160p on ps3. Surely they can achieve something better on ps4.
BTW is there an article on Okami PS3 and how/why they ended up at 2160p anywhere? Hexadrive are amazing.
Precisely. Heck, Okami HD managed to run at 2160p on ps3. Surely they can achieve something better on ps4.
They wrote an article on their site. I can read Japanese well enough to get through it so if you want to give it shot search on their blog.BTW is there an article on Okami PS3 and how/why they ended up at 2160p anywhere? Hexadrive are amazing.
If Forza can do it why can't it be possible after these launch titles?
There's no specific, oh, well, the VO chat on Xbox took up so much resources that we couldn't do 1080p native
Framerate > resolution
Im just going to rant a bit and say, the difference between 720p and 1080p is a stupid thing to be upset about at all. Part of the reason these FPS games are going to be 720p at launch is because both Xbox One and PS4 had to rework their network infrastructure to not be reliant on DRM. At launch, they both will have a shitty network, so the easiest way to deal with it was to make these games 720p because of their heavy use of online multiplayer.
Something failed to be mentioned, is that PS4 is ALSO going to be having CoD Ghosts play in 720p, not 1080p. Actually, the only system that will play CoD Ghosts at native 1080p is the Wii U.
He's mentioning "MB" of RAM so he must be talking about ESRAM issues. This pretty much confirms ESRAM being the major issue right now.
Entrecôte;88590785 said:Well we don't need to worry about 4K as neither of these consoles have a chance of coming close to a playable game at that res. Not to mention the older hdmi spec can't go above 24hz anyway.
4k Media support would be nice though.
Dat balance.So basically, it's not just hamstrung by eSRAM and the number of ROPs, it's actually just shit hardware all round.
Dat hope.And shit software by the sounds of it.
I don't think that's what he was saying at all. He was saying the OS is gonna do what the OS is gonna do, and of MS suddenly decide they want a resource you were using, tough shit. Chat was given as an example of something going on at the OS level which could snatch resources out from under you from build to build.Chat not being built into the Xbox OS anymore -> confirmed
To me, the most interesting implication of that little exchange was that any of this was news to us. DF asked what it was like the day the news came down about the resolution differences, and his response was basically, "Umm, we've known this all along. Duh."The fact that they had Microsoft engineers there from the start and had been trying so hard to get 1080p from the get go does not bode well for the XB1.
I was under the assumption that they were just slammed trying to develop the game across so many consoles at once so they had to rush a bit for the XB1 but it really sounds like they were bending over backwards trying to get it to run at 1080p60. Not even exactly 60 FPS, he says they couldn't even get the frame rate in the "neighborhood" of 60 FPS.
I don't think the two are mutually exclusive. A game may need to implement its own party chat, but the OS may still have chat-related things going on in the background. What he's basically saying is that rolling your own chat is almost easier, in the sense that you don't have resources being taken away from you willy nilly.So no-one picked up on this which seems to either completely debunk FamousMortimer, Thuway and CBOAT's posts on GAF regarding each game having to program it's own VOIP, or confirm them?
Depends how you read it.
http://www.neogaf.com/forum/showthread.php?t=705280&highlight= << FamousMortimer's post
All of them.This is kind of a big deal. How many other games could this potentially hold back?
Eeeeeeeeeeeeeeeeeeeeeeeeeeh.... good times when ps3 games were bad porting.Honestly, I wonder just where the software was being bottle-necked. They seem to be focusing heavily on tessellation as the core graphics improvement in Ghosts but it seems to me they would have been better off eliminating or minimizing such details (if they were the cause) in favor of matching the resolution. Keeping tessellation cranked up hardly makes sense when you're at 720p. Maybe the PC version will give us some ideas as to which additions made to the engine are most demanding. It seems to me that they wanted to include all of the visual features present on PS4 and PC in the Xbox game and were willing to massively drop the resolution to achieve it.
I'm still dumbstruck that people are trying to paint 720p vs 1080p as nothing major. I mean, higher resolutions were always clearly one of the things that pushed PC games up another level and most journalists that played on PC were very aware of this. It was plain as day. People quibbled over minor 5% differences in resolution between PS3 and 360 games and now suddenly 125% doesn't matter?
But then they'd have to cut out fantasy football integration and that's just a bridge too far, man.Yeah, as a soon to be Xbox one owner, I'm not sure I want all the fancy OS gimmicks eating out resources my games could use instead.
Not that it's relevant, but the 3DO was a terrible 2D machine. PSX had a massive advantage over 3DO in both 2D and 3D.PS1 didn't do 2D as well as Saturn and 3DO and didn't do 3D as well as N64.
This is kind of a big deal. How many other games could this potentially hold back?
Not that it's relevant, but the 3DO was a terrible 2D machine. PSX had a massive advantage over 3DO in both 2D and 3D.
First of all, 3DO could only output in 480i even though it was internally rendering at 320x240. It should have been delivered to the TV at 240p but instead you got ugly, flickering visuals that lacked the clarity you saw with other systems. More importantly, it was just slow. Look at something like Gex, which operated at sub-30 fps most of the time on 3DO despite very simple parallax scrolling. The PSX version was 60 fps. Street Fighter II was often cited as a good looking 2D game on 3DO but, in reality, it wasn't doing anything the PSX could not have done much better as it was based on SFII. The Alpha series was more demanding than SFII ever was and ran on newer Capcom hardware.
3DO's 3D framerates were also abysmal. It was a poorly conceived piece of hardware that wasn't strong enough to handle the techniques you were required to use.
I think it debunks them. He says they are 'making enough room for them to be used', not that they have to write them from scratch for their own game.
I still don't understand where these myths about Road Rash and Need for Speed came from. I own these games on both PSX and 3DO right now and have played them back to back this past year, even. The 3DO versions are much worse all around.Well either way, Road Rash was superior on 3DO. Also Wing Commander 3's sprite-based gameplay on 3DO shit all over the attempt at 3D polygon-based gameplay on PS1. (I owned both games on PS1 and my best friend owned both games on 3DO, so I've played all 4 and there was no contest.)
But I believe you that 3DO may have been weaker, but the ported games to PS1 a lot of times were inferior.
Entrecôte;88592036 said:I don't think they would do that. Would mean a large proportion of owners wouldn't be able to enjoy the full res game. Consoles just about never improve specs, even the playstation stuck with the same slow BDROM.
I still don't understand where these myths about Road Rash and Need for Speed came from. I own these games on both PSX and 3DO right now and have played them back to back this past year, even. The 3DO versions are much worse all around.
They both run at higher framerates on PSX with better image quality. There's nothing about the 3DO versions that are superior.
Also, the WC3 comparison isn't exactly fair as the PSX version was actually attempting to duplicate the PC version with proper 3D polygons while the 3DO version was the clone. Naturally the PC version was more demanding and, really, it ran better on PSX than it did on most PCs of that era albeit at 240p.
This is based on adding a 3DO to my collection last year and picking up a whole slew of games. Seeing them for myself and comparing them against the PSX versions demonstrates how much faster PSX was. PSX was delivering faster framerates across the board.
Ha ha, I know. I always love some good 3DO talk, though.Ok fine. But we are getting off track from my point by miring ourselves in 3DO hardware analysis. My point is that Sony has never had THE most powerful game system in a generation until now and Microsoft has never NOT had arguably the most powerful game console in a generation until now.
I believe you answered your own question.
Ha ha, I know. I always love some good 3DO talk, though.
Yep. Got my long box right here and everything. It's amazing at how much they managed to cram onto the 3DO controller, though. So many crazy combinations. You really DO need the little control insert to figure it out.No doubt. And clone or not, 3DO Wing Commander 3 was very impressive compared to the PS1 attempt at doing it with polygons. Colony Wars is where PS1 started to shine in space combat games for me.
No doubt. And clone or not, 3DO Wing Commander 3 was very impressive compared to the PS1 attempt at doing it with polygons. Colony Wars is where PS1 started to shine in space combat games for me.
even with Microsoft's engineers helping them the whole way through they couldn't get to 1080.
Are you using an older DLP then? That's about the only way that could actually be true.
Seriously, I know what you're trying to argue, but it's incorrect. You cannot make a blanket statement about something that your product doesn't actually produce. The fact is, not all displays actually WOULD upscale, if you want to be accurate so their statement would not have worked.
why go all the way down to 720p when 900p is a option.
It was on a DLP. But, now you have me questioning the term "scaling". If I plug a Wii into an LCD, is it not "scaling" when it converts the 480p signal to a 1024 × 768 (or whatever it is) resolution? Because the output resolution is higher, is this not "upscaling"? Your post seems to indicate this is not the case and I am wondering which of my assumptions is wrong.
Your post assumes that all displays are fixed pixel.It was on a DLP. But, now you have me questioning the term "scaling". If I plug a Wii into an LCD, is it not "scaling" when it converts the 480p signal to a 1024 × 768 (or whatever it is) resolution? Because the output resolution is higher, is this not "upscaling"? Your post seems to indicate this is not the case and I am wondering which of my assumptions is wrong.
PS3 had Ridge Racer 7 @ 1080p60...why weren't all games 1080p60?
I got a $1200 gaming PC in 2007 and used it a lot for a few years. Once I got a PS3 in 2009 and then a 360 in 2010 I started gaming on it less and less, and now it's so old I would need to replace everything (motherboard, processor, hard drive and GPU) but the case to upgrade it enough to play games better than my PS4 will. I'm not interested in doing that.
He is saying the TV/LCD is doing the scaling not the wii.
Your post assumes that all displays are fixed pixel.
How a TV displays the image depend on the type of display in use and the type of circuitry handling the image input. There are HD displays out there which do not process the image in the way you describe.
I'm simply noting that Nintendo could never have made any sort of statement suggesting what you're saying as there would be cases where their statement would be wrong and they could be held to that. You can't make a claim about your devices performance based on the performance of another product. Think of all the other products where such practices could result in serious legal issues.
Now, TV manufacturers absolutely could list upscaling of low resolution sources as a feature alongside any other device that offers similar functions.
Microsoft is only able to make these claims because their product actually has the ability to handle this process on its own.
Your post assumes that all displays are fixed pixel.
...
Now, TV manufacturers absolutely could list upscaling of low resolution sources as a feature alongside any other device that offers similar functions.
Microsoft is only able to make these claims because their product actually has the ability to handle this process on its own.
Why would you need to replace the HDD? Is something wrong with it? The PSU could be fine as well depending on which one you purchased. The DVD drive should be fine as well. Doing the upgrade in 2 stages wouldn't be that big of a deal either (relatively speaking). CPU with motherboard and RAM and later do the GPU. A 8800 nividia or comparable card will run games decently without all the bells and whistles still, but it is due for an upgrade (dated for when you got your computer). The CPU migration will give you the most noticable change though given the era of purhcase. Moving from a dual core to a 6-12 threaded CPU will have more advantages than only gaming. If you are still rocking XP, then moving to win7 at a minimum will help out too.
Regardless of what you decide to do with your PC in the long term, any decent upgrade will still set you back 300-600+ initially, depending on how "high end" you are aiming for. Buying unlocked multiplier chips though I am not sure is worth the extra markup for in general, unless you are really into overclocking. Yeah, the frequency bumps help and are easier to change, but QPI adjustments aren't so bad and allow similar flexability.
Read what I said above.If he is saying that, then his earlier statement that the Wii is not capable of being scaled makes no sense.
And honestly, who among us could have predicted this prior to 2013? Sony has NEVER had the most powerful machine. PS1 didn't do 2D as well as Saturn and 3DO and didn't do 3D as well as N64. PS2 didn't have 480p available on all titles like Dreamcast and was completely outshined spec-wise by Gamecube and Xbox. PS3 was supremely difficult architecture that "could" outshine 360 on certain types of games, but overall was inferior to 360 on the majority of games. This is really a first for them to now be the most powerful from day 1.
If he is saying that, then his earlier statement that the Wii is not capable of being scaled makes no sense.
The thing about 480p on the PS2 is that more games were capable of this than you'd think. You could force a great number of PS2 titles to output 480p using the "Xploder" disc. Basically, any game that used a full framebuffer could be forced into 480p mode. Games which used field rendering were incapable of being displayed in 480p. This disc works for MGS2, 3, and ZOE2 as an example.The PS1 was strictly more powerful because pushing 3D is harder than 2D. The Saturn did 2D very well but the PS1 was very impressive for it's time. The 3DO was nearly more than double the price. Mostly due to low install base nothing as impressive as MGS or vagrant story ever appeared on the 3DO.
PS2 vs DC is more of a tradeoff but once it got going some of the late PS2 games were far more impressive than anything the DC ever got. 480p PS2 titles existed but were just uncommon. Compare MGS3 to anything on the DC. They did have different strengths though and the DC died young.
The fact that they had Microsoft engineers there from the start and had been trying so hard to get 1080p from the get go does not bode well for the XB1.
I was under the assumption that they were just slammed trying to develop the game across so many consoles at once so they had to rush a bit for the XB1 but it really sounds like they were bending over backwards trying to get it to run at 1080p60. Not even exactly 60 FPS, he says they couldn't even get the frame rate in the "neighborhood" of 60 FPS.
If Forza can do it why can't it be possible after these launch titles?
Forza uses baked, non-dynamic lighting and is a closed track racer. And from what I hear it does not use AA either.
I'm still dumbstruck that people are trying to paint 720p vs 1080p as nothing major. I mean, higher resolutions were always clearly one of the things that pushed PC games up another level and most journalists that played on PC were very aware of this. It was plain as day. People quibbled over minor 5% differences in resolution between PS3 and 360 games and now suddenly 125% doesn't matter?
Read what I said above.
Also, I never said that the Wii wasn't capable of being scaled, rather, that the Wii itself was incapable of scaling the image.
Suggesting it as capable would still be incorrect.
Why is the q&a set up like activision got a call
From MS to do good PR for them ?
Is it good pr to say we tried our best but couldn't get similar performance out of the Xbone?