ChainsawFilms
Member
To me, the most "accurate" simplification of the situation so far seems like the split lands (as others have pointed out) on forward vs deferred renderers.
i.e. we will see some 1080p Xboxone titles using a forward rendered setup, but due to backbuffer sizes and that ESRAM, probably more 720p deferred rendered titles. And sadly deferred is sort of where all the real eye candy is going.
I believe this to be 100% correct. Forward renderer, there's reasonably enough grunt there to push 60fps 1080 on non-demanding titles. Deferred renderer though, the sums at 1080p don't add up, and you'll need to start copying back and forth from ESRAM to DDR3, and that will just kill your framerate. Everything comes back to that paltry 32mb.
As it happens, that may in a perverse way help the XBone long term. Given the prevalence of deferred renderers we should expect 1080p to be out of equation (sorry, the maths just don't add up), there should be some power go left over in the GPU. Well, you can use that to help match what the PS4 is doing with it's "spare" compute cycles. So you can match, more or less, the GPGPU stuff, and stay at the 720/900 resolutions we're expecting for the console.
Maybe it really is balanced after all, lol.