nextgeneration
Member
These levels seem very massive. I've been at Soviet Installation for hours now, doing all the optional side missions and trying to find everything. Were the levels in the last Tomb Raider this big - I don't remember.
Were the levels in the last Tomb Raider this big - I don't remember.
This is really amazing. Is it with Very High textures?
Outfit is called Shadow Runner
Hmmmm... not sure how I feel about .dlls from unknown sources but eh, I'll give it a tryFreecam tool by hattiwatti, not tested yet but sounds promising!
https://twitter.com/Hattiwatt1/status/694266778550190080
Downsampled from 4K.
This guy also developed the BF cinematic tools, but obviously I understand your concerns. Seems like you took the plunge anywayHmmmm... not sure how I feel about .dlls from unknown sources but eh, I'll give it a try
It wasTell me the tilt on that last one was just you making sure it works? Because... that looks silly.
Yes, I didThis guy also developed the BF cinematic tools, but obviously I understand your concerns. Seems like you took the plunge anyway![]()
After three or four hours I'm wondering what all of the rave reviews were about. The game design is the worst checklist, committee-driven mess I've seen in a while.
As someone said on the previous page, all of the upgrades and crafting materials are so spread out and granular that you never feel like you're actually improving your equipment. There needs to be fewer, more significant upgrades so give you a real sense of accomplishment at certain intervals instead of dragging you along a trail of breadcrumbs.
The number of collectibles and junk destroys whatever pacing the game might have had as well. It's just bloat, in content and systems, that pads the game to try and make you feel good about your $60 linear single player purchase, and it's absolutely not needed because the core mechanics and systems are good enough to carry it.
Then there's the writing. The bad guy seems fairly well written apart from being a simple zealot at this time. By that I mean he's genuinely quite fearsome I suppose - we'll see how this goes later. The worst thing yet is Lara's character and the fact that the premise is so boring. Lara hasn't progressed from the first game, she's just the same except she's taken on the obsessiveness of her dad for some inexplicable reason (was she obsessed over him in 2013?). This is compounded due to overacting by Luddington who takes everything so seriously all the time. Maybe this is an issue of writing and direction that I shouldn't put at her feet though. The whole premise seems at odds with what a second story should do - in 2013 she already became the Tomb Raider. So why is she just now Rising as one? This was the opportunity to bring elements of old cocky, powerful, iconic Lara into the reboot but they've just dodged it by stretching the characters growth from game 1 into game 2.
Despite these criticisms I am enjoying the game. As I said, the core mechanics are enough to carry it and it's a fun world to traverse. I just wish there was less bloat and that they had actually taken on criticisms of the first game (like many reviews seemed to claim they had...). I was always a fan of Tomb Raider as a kid but this new series is so forgettable to me - and not because it isn't a modern take on those titles, but because it's so by the numbers at what it tries to be.
This could obviously change drastically as I proceed ... but reading others comments here, I'm doubtful.
I presume there will be a camp clearly marked "point of no return" at some point, like in TR13, so I can go back and sweep?
Whichever designer came up with thatcan die in a fire, alongside the one that came up with theorrery jumping puzzle. Moments like these are hard because they rely on the game's weakest points.fight where you have to stay underwater and just hope enemies get close to the hole so you can drag them in before they shoot you
I presume there will be a camp clearly marked "point of no return" at some point, like in TR13, so I can go back and sweep?
I presume there will be a camp clearly marked "point of no return" at some point, like in TR13, so I can go back and sweep?
Freecam is fun.
Are there difficulty achievements in the game?
That jumping puzzle was fine and pretty cool. That underwater section was indeed horrible on all counts, and didn't even make sense. Those guys have to be dumbest soldiers ever.
Guys had no chance against the OP Poison arrows, didnt even really need to hide underwater lol
As always, nice shots!
Just did my first *real* tomb, Cistern Cavern
Pretty fun, excited to see how they build on it with what are (I assume) increasingly complex ones
I wouldn't get my hopes too high. There is maybe one or 2 more of comparable quality. The rest are small, short one room puzzles.
I wouldn't get my hopes too high. There is maybe one or 2 more of comparable quality. The rest are small, short one room puzzles.
I finished it some days ago and the tombs were pretty easy, it is still hilarious that they show you that a tomb is located nearby. The ending was not very satisfying either, Lara isn't likable at all to me. I'm a TR fan since the Core games but still something bugs me about the TR Reboot and this one cannot say what. The game was decent on PC, but it is missing essential stuff what made Tomb Raider so great. But yeah maybe I'm just not going with the times.
I don't actively dislike Lara but she feels like she just has zero personality, I can't get attached to her at all. I don't know if that's the acting direction, the script, or just me.
That's REALLY disappointing. I was also hoping they would get larger and more complex. Sigh....
Oh man, that's a bummer![]()
That was my main problem with the first game's tombs and I assumed they would fix it with this one.
Still, I guess better to adjust my expectations now than be let down later.
Freecam is fun.
but the whole lost civilization thing is sold really poorly and totally unbelievably. The incredibly generic voice acting certainly doesn't help.
Just finished the game, wish I didn't. What a horrible ending, makes me not want a sequel. Why did this game get so many high scores again? Because of pretty graphics? Awful level design which makes no sense, mediocre janky gameplay, awful gunplay, awful story, extremely short and simple tombs, too much filler content collectathons etc, boring characters and cheesy dialogue 80% of the time. What a waste of money.
Lets not forget the lost cities which could have been easily discovered by satellites because they are in plain sight.