Does this game have any auto-aim when playing with controller? I played TR 2013 with a controller and combat parts were just hell trying to aim.
Yes...only in easy mode though I think.
Does this game have any auto-aim when playing with controller? I played TR 2013 with a controller and combat parts were just hell trying to aim.
Does this game have any auto-aim when playing with controller? I played TR 2013 with a controller and combat parts were just hell trying to aim.
I still don't get the people who said the tombs were better. They were the same boring quickly solved tombs from the first game but this time at the end you learn how to shoot your bow better or some stupid shit.
I still don't get the people who said the tombs were better. They were the same boring quickly solved tombs from the first game but this time at the end you learn how to shoot your bow better or some stupid shit.
Still getting my hand held about 3 hours in, just getting to some base or another, and the only thing i can think about is how bad the writing is. Ever since finding out rhiana prachett is writing this, i can't shake the feeling she's projecting in her work. Lara is chasing her dad's work, and can only hope to be as half as good as he is. The cliches are also off the charts in this game, with almost every moment of dialogue beginning or ending with some lame bullshit.
And thus far there's not a hint of humour or good character moments
Yep, locations are simply beautiful.Just did my first *real* tomb, Cistern Cavern
Yep, locations are simply beautiful.
Just not this one.
One of the ugliest areas I've played in. And it's snowy. What a waste.
I still don't get the people who said the tombs were better. They were the same boring quickly solved tombs from the first game but this time at the end you learn how to shoot your bow better or some stupid shit.
That's the underdog effect some of our resident dwellers are experiencing. The game is as average as best, and only if you ignore its heritage.It's odd seeing the reception in here being a bit lukewarm on the last couple pages (myself included). I remember the original OT in November was full of nothing but really high praise.
Maybe one day they will reboot it a third time and give me levels which are tombs without an RPG lite skill unlock system and pointless pseudo open world hub levels which are mostly empty of enemies.
This game was either extremely slightly better, equal, or worse in every way to 2013 except for the splendid graphics.
The game doesn't feel linear at all for me.
It's like their first attempt on the open world, and I wouldn't be surprised if the next TR is actually an open world game.
This is what TR fans always wanted. Why can't they just do that? :/
Can't agree. The game's design on the whole is an upgrade of the previous in every aspect but story. The pacing can be hurt by some busy work, but that aside Rise does the better job through gameplay of realizing the action and hostile environment/survival themes of the reboot. Only the narrative is throwing a wrench in the game's cohesion.
The improvements feel obvious. Whats worse for you?
HOW RIDICULOUS IS THIS CHARACTER MODEL?
I'm having a hard time digesting this is in-game. How far things have come along.
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(All from here.)
I don't see it.
The extra additions of language and coin caches are just flavor, true. The core game, the basic themes, and the player options are what improved markedly. The Reboot tried to show this aspect of Lara in a natural hostile environment, but couldn't complete in the same way Rise does with its hub and predatory animals. It didn't tie in resources to the crafting as well. It barely delivered on the tombs, offering simple rooms with a pulley or two. It's the more linear of the two, laser focused on its poor narrative and with a worse cast. The combat is largely similar but with less options and no crafting. IMO, TR '13 is not Rise' equal, nor its better. It's lacking too much.
I liked both games, but we got a big upgrade in overall design with Rise. You listed that Rise has excess, but it does the basics better too.
The extra additions of language and coin caches are just flavor, true. The core game, the basic themes, and the player options are what improved markedly. The Reboot tried to show this aspect of Lara in a natural hostile environment, but couldn't complete in the same way Rise does with its hub and predatory animals. It didn't tie in resources to the crafting as well. It barely delivered on the tombs, offering simple rooms with a pulley or two. It's the more linear of the two, laser focused on its poor narrative and with a worse cast. The combat is largely similar but with less options and no crafting. IMO, TR '13 is not Rise' equal, nor its better. It's lacking too much.
I liked both games, but we got a big upgrade in overall design with Rise. You listed that Rise has excess, but it does the basics better too.
anyone play the Baba Yaga DLC?...worth $9.99?
You can finish it less than 1 hr.
and extra costume you gain after defeating is....
I wouldn't say it's worth $10.
Rise reminds me of children combining every single type of soda the machine offers in his cup.
The hubs did nothing but add a whole load of collectibles everywhere and boring fetch quests given to you by NPCs. It is far worse being open-ended than just being laser-focused on the plot and setpieces no matter how bad the story is.
Still getting my hand held about 3 hours in, just getting to some base or another, and the only thing i can think about is how bad the writing is. Ever since finding out rhiana prachett is terry prachett's daughter, i can't shake the feeling she's projecting in her work. Lara is chasing her dad's work, and can only hope to be as half as good as he is. The cliches are also off the charts in this game, with almost every moment of dialogue beginning or ending with some lame bullshit.
Rise reminds me of children combining every single type of soda the machine offers in his cup.
Finished last night. Average game at best.
Having so many tombs so close to each other completely ruins any sense of actual exploration. Earlier games did it far better by having actual levels set in different locations around the globe. Even though they weren't open world like this, the sense of awe and actually being somewhere remote was far greater because of it.
Won't be playing another tomb raider game if they continue with this format.