we.are.the.armada
Member
I think the comparisons to other "always connected" devices like phones, and hardware directly dependent on video streaming services are nothing but a fallacy.
Their primary functions depend solely on connectivity and it defines the device's purpose. The device's existence doesn't make any sense without it.
The primary function of a games console is to play games. It's a concept that at its core does not require connectivity. Don't confuse activation of a cd key/dd code with the need for a constant connection. Even most digital download game services offer you the option to play your games off-line. Some even allow you to back up your game data.
Imagine taking your console to a friend’s house who only uses a 3G/4G dongle or the downtime while changing ISPs. Server issues WILL happen, you don't need to be a network engineer to able to understand this. Or simply wanting to play some "to be classics" in a few years and not being able to.
For the purpose of playing a single player game connectivity should not be a requirement, but an enabler of additional optional features that may enrich the experience. You should be able to play your games anytime you want and not be dependent on some "granted permission".
I honestly feel that much more than DLC, Fremium, network passes and whatnot, this the most serious issue the gaming community will be facing in the future.
You make some good points, but look, these devices are convergence devices so comparison to say, an iPhone, is a good enough parallel. Without a connection on my phone, when I'm at a meeting, I can still use my apps, record audio, take notes, show a presentation, etc. w/e.
Also:
SECHS, HELL YES!