Here is a comparison.
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Well that just concretes it more for me - anything below 720p looks mediocre but 720p looks pretty fucking great and uses less than HALF the fillrate - can fill that up with so much other stuff.
Here is a comparison.
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Correct...and it's also why they can say its a "design choice" because it is...In a sense...Yeah I'm gonna need a source for that. Crytek said 900p allows them to up shader quality compared to 1080p, and that 900p+hq shaders looks better for their game than 1080p+lesser quality shaders. It's quite stupid to say that if their game looks and runs identical in 900p and 1080p, they'd choose 900p, and I don't beleive for a second Crytek said that.
Well that just concretes it more for me - anything below 720p looks mediocre but 720p looks pretty fucking great and uses less than HALF the fillrate - can fill that up with so much other stuff.
And there probably won't be a Wii U version -- so there.
It certainly seems like an interesting field, very counter-intuitive, must make it a consistent challenge.As someone who majored in PR, I'm ashamed to admit that this very same question continues to rack my brain. I figured the honest / humanisitc approach would work wonders, but it seems that most companies beg to differ. I'll let you know in a few years, after Ive tried the aforementioned in the field myself.
How does the point stand?Why is it bullshit? Because it came from a Microsoft employee? Nothing he said there is wrong in the slightest. Well okay, I highly doubt Ghosts look amazing on any console, but the point stands.
Here is a comparison.
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Doesnt make it any better when resized and scaled propotionally.
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But my argument is that both Ryse and KZ:SF look amazing, and it's personal choice which looks best. You're too fixed to the technical details.
Lawd, this thread exploded.
Still not confirmed confirmed though right? As if we'd get any kind of official confirmation anyway.
Um, no, it's not just as good looking. At least not in pure technical terms.
The only people I've ever heard try and argue that Ryse competes with Killzone: Shadow Fall are Xbox fans. You may prefer the art style of Ryse, but that's a completely subjective argument. What we REALLY want to compare is the objective technical metrics: polygon counts per frame, texture resolution, texture variety, shader complexity, lighting, and scale of the maps. Oh, and screen resolution, also. Killzone: Shadow Fall, at 1080p, seems to trump Ryse (900p) on a purely technical level, and it does so with larger-scale maps, and more complex enemy AI. Let's also not forget that Shadow Fall's multiplayer runs at 60fps, and still manages to maintain a high standard of visual fidelity.
Again, we're not arguing what "looks better" artistically, because that's a subjective argument. But it's only logical that Killzone: Shadow Fall would handily beat Ryse in terms of pure technical visual fidelity, since it's already a known fact that the PS4 is a significantly more powerful machine than the Xbox One.
Not even close. I wouldn't put Ryse in the top 5 most technically impressive games of the next-gen. It doesn't even look nearly as impressive as the footage we've seen of Destiny, and that's a multiplatform game.
Yeah I'm gonna need a source for that. Crytek said 900p allows them to up shader quality compared to 1080p, and that 900p+hq shaders looks better for their game than 1080p+lesser quality shaders. It's quite stupid to say that if their game looks and runs identical in 900p and 1080p, they'd choose 900p, and I don't beleive for a second Crytek said that.
Now, the interesting bit. Ali Moin, from GearNuke.com, asked Yerli whether things might have been different had Ryse been created for the PlayStation 4.
"Native res > upscaled," Moin said. "Hypothetically, if the title was to be developed for PS4, would hit the same hurdle?"
Yerli's answer: "Yes as choice wasn't based on a hurdle. It's for efficiency as no perceived visual difference, as final output is 1080p."
Well actually it does make it better.
That's why I said it was interesting, why did he feel the need to downgrade it more than necessary if the right degradation is supposed to be convincing enough ?
I think it also must be said: although we are saying Ghosts is 720p, there is still nothing to confirm that the PS4 version is 1080p except that Lowe from IGN said that was what the PS4 footage was at and a few others may have hinted at it.
It's perfectly possible the Xbox One version is 720p and they decided to go with PS4 at 720p to avoid just such a controversy, in which case we should be attacking Infinity Ward for gimping one version for the other.
SMH at using interlaced resolutions on static image comparison shots.
But my argument is that both Ryse and KZ:SF look amazing, and it's personal choice which looks best. You're too fixed to the technical details.
The officiall confirmation will be written in DF and LoT analysis.
The officiall confirmation will be written in DF and LoT analysis.
I saw Ryse first hand, it didn't look that great, and was rendering at a low arse resolution and, if I remember correctly, not such a hot framerate either. Comparably, it looked like a beefier Gears of War, you know what, not even, aesthetically Gears looks miles better. Ryse made a very weak impression to me.
Seriously, 1080p with KZ art direction will melt faces in comparison to Ryse.
But you're right, competent technical directed games stand the test of time, because, well, they were well technically directed, I just don't see Ryse falling into that category.
It certainly seems like an interesting field, very counter-intuitive, must make it a consistent challenge.
How does the point stand?
He said it looks amazing, you don't even believe him, how is that not bullshit?
It looks like crap on PS4, and if the PS4 version really is more than double the pixel density, the XBO version is going to look fucking awful.
lol @ damage controlWell that just concretes it more for me - anything below 720p looks mediocre but 720p looks pretty fucking great and uses less than HALF the fillrate - can fill that up with so much other stuff.
If the choice wasn't based on any hurdles, what was it based on ?
But by that logic I can say that Shadow of the Colossus on PS2 or Wind Waker on Gamecube looks better than either game
100 pages, you never disappoint me GAF.
Well that just concretes it more for me - anything below 720p looks mediocre but 720p looks pretty fucking great and uses less than HALF the fillrate - can fill that up with so much other stuff.
Which should be when? Post launch?
Damn, missed a lot in a few hours....
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Well that just concretes it more for me - anything below 720p looks mediocre but 720p looks pretty fucking great and uses less than HALF the fillrate - can fill that up with so much other stuff.
If the choice wasn't based on any hurdles, what was it based on ?
Exactly. And Sony thought name recognition and player habit would overcome a 100-200 price difference but were proved wrong.
Why do people think history will not repeat itself here with the added the fact of a clear power difference? The parallels to the ps3 are seriously insane.
Long post.
No, he does not. That is not a reasonable opinion to hold. Moreover, the tweet is an attempt to reassure, yes it's phrased as a subjective statement, but it's reassurance from an official source. It's disingenuous, or 'bullshit', to use the word I chose.Maybe he thinks it looks awesome? It's an opinion, your post suggests that he straight out lied, which he didn't, he just got the MS treatment as per.
Yeah, I imagine minds being blown at Sony HQ as to what is going on. It's like MS deliberately does all these fuck ups and gives Sony free commercial.The CEO of Sony must have gone to some temple and made some kind of promise or sacrifice. Sony's PS4 is being handed the advantage since day one of these new console campaigns.
Well that just concretes it more for me - anything below 720p looks mediocre but 720p looks pretty fucking great and uses less than HALF the fillrate - can fill that up with so much other stuff.
Halo 5 is confirmed @ 60fps right ? The meltdown if it isn't 1080p here will be grand.
Cut it out. Besides native rendering resolution, a lot of what you're saying isn't any more objec..........SNIP
Holy crap this GIF is amazingDamn, missed a lot in a few hours....
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No, he does not. That is not a reasonable opinion to hold. Moreover, the tweet is an attempt to reassure, yes it's phrased as a subjective statement, but it's reassurance from an official source. It's disingenuous, or 'bullshit', to use the word I chose.
What? It was a shitstorm. People were still joking about getting a Halo 3 HD remaster weeks ago on here.Halo 3/ODST were sub-720p and nobody melted..
What are you talking about? I've seen the game on PS4, it looks shit. Unless it looks hugely better on XBO, and there's no way it does, it looks shit there too. How much shitter? We shall have to wait and see.So because you've heard a rumour, it's bullshit to have the opinion that something looks awesome. Wow.