Wait how do you losein the end?Duncan
As for the ending:. I apparently didn't talk to the right NPCs to get the "better" ending.I lost Duncan
New Features, Improvements
Core/Engine Bug Fixes
- Added trigger to check for Game difficulty
- Added first time Jack into Matrix help popup
- Added first time Hacking Blocker IC help popup
- Updated Help slides to improve understanding of new Matrix Features
Content Bug Fixes
- Rebalanced some Physical Adept spells
- Resolved edge case issue that could cause save files from loading properly under specific conditions
- Resolved issue that caused last actor triggers to lose reference upon save and load
- Resolved issue that caused Drones to be loaned incorrectly
- Resolved issue that caused Magnet Arm ability to activate incorrectly
- Resolved issue that caused mission objective toasts to not appear if Karma screen was open
- Resolved issue that caused some Cyberweapon abilities to have incorrect cooldown
- Resolved issue that caused some ESPs to control incorrectly
- Resolved issue that could cause incorrect animation to play after scene transition
- Resolved issue that could lead to incorrect UI behaviour if Karma screen is opened with other UI active
- Resolved issue that prevented Screen Labels from displaying in specific cases
- Added Grenade Launchers to Heoi weapons shops
- Rebalanced Prosperity Tower Matrix
- Resolved issue that caused a game stall when reloading Is0bel's grenade launcher
- Resolved issue that caused incorrect behavior after double crossing allies in the Whistleblower mission
- Resolved issue that caused incorrect behavior in the Uninvited Guests mission
- Resolved issue that caused incorrect hostile behavior in The Extraction mission
- Resolved issue that caused merchant in the City of Death mission to sell you the clothes off his back
- Resolved issue that caused Non-Lethal abilities to be counted as Lethal in Uninvited Guests mission
- Resolved issue that caused Rat Kings body to disappear after death
- Resolved issue that caused skill check to fail incorrectly in the City of Death mission
- Resolved issue that could cause a mission objective in Assist mission to not complete under specific cases
- Resolved issue that could cause incorrect camera behavior in the City of Death mission
- Resolved issue that could cause incorrect endgame payout in some cases
- Resolved issue that could cause players to be unable to summon an environmental spirit in the Bad Qi mission
- Resolved issue that could cause some NPCs dialogue to not trigger
- Resolved issue that could cause some NPCs to be staged incorrectly in Heoi in some cases
- Resolved issue that could cause The Extraction mission to be starting in a bad state
- Resolved issue that could lead to confusion in the Bad Qi mission
- Resolved issue that could lead to incorrect behavior when loaning Drones to Racter
- Resolved issue that could lead to incorrect hostile behavior in Prosperity Tower mission
- Resolved issue that could prevent an NPC encounter in The Dig mission
- Resolved issue that could trigger incorrect series of events in Deckcon 2056 mission
- Resolved issue that prevented Is0bels grenade launcher from lighting people on fire if upgraded
- Resolved issue that prevented Is0bels grenade launcher from stripping armor if upgraded
- Resolved issue that prevented Optional Paydata from Deckcon 2056 from being sold
- Resolved issue that prevented Pocket Clams from being used
- Resolved minor animation issues
- Minor grammar and typo fixes
- Minor UI improvements and bug fixes
-__________-Resolved issue that could cause incorrect endgame payout in some cases
Wait how do you losein the end?Duncan
I seem to have good luck with picking a class in this series. Playing a shaman has been a really good experience - so many charisma and etiquette checks, not to mention super useful buffs. It kinda made me wonder if there are any other good rpgs that I might've missed where charisma is not a dump stat.
And since I can't make new threads yet I'll just ask here - are there any rpgs out there where you finish most of the game by bullshitting npcs and generally talking your way out of sticky situations?
A few that I've played that would somewhat qualify:
- PST
- Fallout 2
- Vampire: The Masquerade - Bloodlines
- FNV (this one's a bit of a stretch, I'll admit)
Anything else? I've played Arcanum but I don't remember much about it unfortunately.
Fallout: New Vegas can be completed by hurting anyone.
You should try out Alpha Protocol. It is possible to stealth your way through most of the game. The exception is boss battles.
The Age of Decadence is an upcoming game that lets you play without killing people. You gotta have the right stats and stuff.
theres a word for thatIf you're not familiar with the universe of Shadowrun, it's basically a futuristic Steampunk setting with technology run rampant, that has gone through an "Awakening" of sorts in which magic and mysticism returned to the world in a big way, bringing with it actual magic, spirits, and other races such as Dwarves, Elves, and Orcs. You play as a Shadowrunner, a free spirit who lives outside of the laws set by the corrupt corporate overlords, taking odd jobs that more powerful men don't want to be personally involved in
I accidentally killedin Neville Ma's mission.the vampire lady
Did she have anything interesting to say?
Mechanically, late game spoiler:she shows up in the final mission to help you out.
Mechanically, late game spoiler:she shows up in the final mission to help you out.
Otherwise you just missed out on some dialogue that isn't relevant to the main plot.
Huh, where? I spared her and she didn't appear. Might've been bugged though.
Doh, I feel kinda bad now. Did she have a good heart or something. or is it just a deal against her life?
edit: this game is either far easier than Dragonfall and Returns, or Street Samourai are just easy mode. Wired reflexes+haste spell+aim spell+cyber eye+ assault rifle + auto reload arm = absolute destruction.
or whatever it was called.The Walled City
I think it depends on what favor you ask of her. If you just get the other actor fired she doesn't show up at the end to help you.
Mildly disappointed that Algernon hasn't returned. Oh well.
I haven't finished dragonfall due to the tower defense matrix fight. I just can't pull myself through it. I just find it such a drag. The Assist mission is a cakewalk compared to that, for me. But I get where you are coming from. Scum save is the way to go for this missionYeah, since I have a save just before I jack in, I figure I'll have a crack at save scumming to get a perfect run and see if it's possible with the current crew I've taken. We'll see what happens that way, but if it's no good then I guess I'll restart with a different setup. Of course, the other problem is since the game is so stingy with nuyen I don't really have the option to go back and buy different equipment/ESP for a different approach.
It just feels to me like a massive difficulty spike, and only because ofthey've decided will increase tension, except IMO the design of that section is more annoying than exciting. I quite enjoyed that mission up until there.an arbitrary counter
Edit: To be clear, I don't think that there is "too much" dialogue. I think that there is a definite pacing issue though. There is too much dialogue without other gameplay elements to break it up.
There really isn't. That's actually where Hong Kong has triumphed the most--going to great lengths to offer multiple solutions to encounters, both in and out of combat. Hong Kong is at its weakest near the end,where it feels rushed, abruptly ending with some plot threads left dangling.
So, if anything, Hong Kong needed more writing.
I totally agree about the gameplay options presented throughout the game. My biggest gripe is between missions you would have long winded NPC conversation after long winded npc conversation with nothing to break it up besides abandoning the content to go on another run.
With the ability to do runs without ever entering combat is entirely possible to go long stretches without any other gameplay besides reading and selecting current menu options.
Just you. Two of the guys were old and white haired while one was black haired. One was noticeably grumpy in his portrait and the other was more kindly faced.
I don't think the game has "too much dialogue" at all. But there is a text presentation problem. This is something they should really consider tweaking at some point. The game is extremely dense with text descriptions, but that's mixed in with the dialogue as well, and it can be a bit hard to read when they're all one huge paragraph and placed on the right side of the screen in a small window. A larger text window which is centered would feel much better.