For a second there I thought you typed "chungus"Every cast member gets like a fucking novella.
Except Chung. Chung was surprisingly underdeveloped for being your boss.
For a second there I thought you typed "chungus"Every cast member gets like a fucking novella.
Except Chung. Chung was surprisingly underdeveloped for being your boss.
Every cast member gets like a fucking novella.
Except Chung. Chung was surprisingly underdeveloped for being your boss.
Every cast member gets like a fucking novella.
Except Chung. Chung was surprisingly underdeveloped for being your boss.
I agree with this though. Having the text flush to the right doesn't really give you anything over the traditional central placing, and it makes it annoying to read on large monitors.I don't think the game has "too much dialogue" at all. But there is a text presentation problem. This is something they should really consider tweaking at some point. The game is extremely dense with text descriptions, but that's mixed in with the dialogue as well, and it can be a bit hard to read when they're all one huge paragraph and placed on the right side of the screen in a small window. A larger text window which is centered would feel much better.
https://www.humblebundle.com/store/p/shadowrun_dragonfall_dc_storefront
Dragonfall is 70% off <$5
Not sure, but there is an expansion stretchgoal that was passed.Thanks for the heads up, might have to jump in at that price.
You guys think they'll be a Hong Kong directors cut somewhere down the line?
Thanks for the heads up, might have to jump in at that price.
You guys think they'll be a Hong Kong directors cut somewhere down the line?
I wouldn't count on it. Dragonfall was really well received and shackled to the mediocre Shadowrun Returns, which Harebrained probably figured was hamstringing peoples' interest in the series. So they used Dragonfall's critical acclaim as an excuse to remaster it into its own game, improving everything around it and improving the game's regard even further. Fortunately for them, it worked as intended.
By comparison, Hong Kong's reception has been a lot cooler. Their engine hasn't improved much, the story isn't as fulfilling, and, most critically, the minicamaign is waiting to resolve some dangling (minor) story threads, which gives it this constant feeling of "what could have been," even though the minicampaign probably won't change much at all. Dragonfall's popularity took some time to gain traction, but I don't see Hong Kong matching it--whenever someone thinks to mention Shadowrun games, Dragonfall will always be first on their mind.
Director's Cut or not, Harebrained has to overhaul the engine for the next game. Mercenary development is great, but they've really gotta aim higher now that RPGs (in general) are flowing good and free in the marketplace. Their writing talent alone won't be enough to stave off a lukewarm reception; I think Hong Kong is proof enough of this.
Look at it this way, even a flawed HBC game is still way above most RPGs.omg finally time to play again
time to just make my dreamboat ork mage
e: wow, these aren't promising impressions.
I think the whole game feels rushed, not just the story. The cinematics are too few and far between, and too short. There's a ton of typos and it bugs out way more than either of the other two (having my character load in their T-pose half the time is just embarrassing). And yeah, the story and sidequests I think need more polish.
Definitely pushed out to meet the deadline they advertised in the Kickstarter, for better and worse.
omg finally time to play again
time to just make my dreamboat ork mage
e: wow, these aren't promising impressions.
Don't worry too much about it. There's plenty to love in Hong Kong, and some of the issues (e.g. scripting errors) have already been addressed through patches.omg finally time to play again
time to just make my dreamboat ork mage
e: wow, these aren't promising impressions.
I think there's a bug here where it only shows one portrait, or else it's just written/scripted wrong. There are three portraits, but I noticed once that it didn't cycle through them properly.Is it just me or were the three people playing Go at the hub all portrayed by the same portrait? Very jarring.
I think there's a bug here where it only shows one portrait, or else it's just written/scripted wrong. There are three portraits, but I noticed once that it didn't cycle through them properly.
drones are equipped in your weapon slotsJust started Dragonfall, remind me what stat dictates your skill slots again? I need more drones![]()
drones are equipped in your weapon slots
Not sure, I think maybe you have to put some points in guns?I know that but how do you get more slots? I remember rolling with a little army in Returns
I know that but how do you get more slots? I remember rolling with a little army in Returns
In Hong Kong, Ranged Combat 3 gives you an additional weapon slot.
Wonder if it's the same in DF
I loaded an old DF save to check, and yes, it's the same, Ranged Combat 3 gives the additional weapon slot. You also need Drone Control 4 to use two drones.
Anyone tell me how many mainline quests there are?
Its really weird cause dragonfall bugs killed progress for me and I had to redo about 15 hours worth and I just lost all momentum, while hong kong had no game breaking bugs, and was nice and smooth
no its necessary toYou missed Is0bel's quest? Are you sure? I didn't think that was even possible given that itwhich I thought would be necessary for the plot to continue.unlocks her memories of life in the Walled City
Should I upgrade the cyberware section? I'm a street warrior guy using rifles /shotguns/grenade launchers specialising in ranged combat.
Is it necessary for decent weapons/armour/upgrades?
Do I need the karma upgrades to use these ones mid game? I've put no points in so far and I can still purchase a few things but it's basically armour +1 or body +1...Necessary, no, but there are some really good upgrades available there. If you can spare the Karma to get some Cyber affinity and get an additional essense point, you can boost even a magic class with a bioware upgrade or two.
For a basic ranged street samurai character, there are some really snazzy upgrades available. The early ones are a bit shit, but the ones that come available mid game and later include some really useful stuff.
Shadows of Hong Kong Mini-Campaign
The Shadowrun writing, design, and art teams are moving full speed ahead on the upcoming Shadowrun: Hong Kong mini-campaign. Set in the weeks following the events of SR:HK, the mini-campaign will give you - and your team - the opportunity to turn the tables on the corrupt cops who once hunted you. Through layers of corporate greed and urban strife, you will contend with powerful enemies, uncover a deadly conspiracy, and cement your reputation as a Prime Runner... assuming that you survive, of course. The SR:HK mini-campaign is due to launch early in 2016, and will be free to all Kickstarter backers at the $15 level and up.
A New HBS Shadowrun Series Wiki!
For our UGC creators (or wanna-be UGC creators!), alongside the release of the game, we also launched a new Wiki! You'll be able to find information covering all three Shadowrun games, the Level Editor, and User Generated Content (UGC). The core game sections have information regarding the missions you'll run, the NPC's you'll meet, items that can be acquired, and much more. (Beware of spoilers if you haven't finished your first play through!)
The Wiki also includes tutorials and information about the Shadowrun Level Editor. While we've covered the basics, the more interesting tutorials have always come from community members trying things that we never imagined! If youre interested in trying to create your own mission, this is a great place to start.
Digital Rewards
In addition to the mini-campaign, were also working to make sure the remaining digital rewards are delivered on time. Mel Odom is making good progress on the eNovel and our friends at Catalyst Game Labs are working on both the Panorama Poster and the Sourcebook. In the meantime, were pulling together the Audio Commentary, Digital Map and the annotated version of Into the Shadows. Well let you know when theyre available in your BackerKit account so you can download them.
Physical Rewards
Were also happy to report that the Messenger Bags and SR:HK Figures are on a ship making their way to our fulfillment house. We anticipate they will arrive toward the end of October and then well begin to ship them out. If all goes well, everyone should have their bags and figures by the middle-to-end of December.
In preparation for this, well be sending out an email from BackerKit soon so you can confirm your shipping address. After you receive it, youll have 48 hours to confirm or make changes before we lock down that information so please dont delay in responding.
Not surprised to see the mini campaign slip a tad into early 2016---the more time they can wring out to get a greater number of polish and fix patches into the base game, so much the better.
Not surprised to see the mini campaign slip a tad into early 2016---the more time they can wring out to get a greater number of polish and fix patches into the base game, so much the better.
https://www.kickstarter.com/projects/webeharebrained/shadowrun-hong-kong/posts/1367094In addition to working on a new patch that will be released in the next couple weeks, the team is in creation mode - building a new hub, honing the story and doing concept pieces for new environments.