The hell, I played Fahrenheit and don't remember this scene.
Wasn't GAF. Irresponsible french video game sites ran it based on clearly non-existent "sources."
Tisk tisk french site.It was a french site
Dodged a bullet.
Really really hope its the Yakuza devs who are making it
If not Quantic Dream, what developer would you want developing it?
If not Quantic Dream, what developer would you want developing it?
"We're proud to announce Tales From Shenmue by Telltale Games!"
CD Projekt.
CD Projekt should develop everything. Including the inevitable spin-off Shenmue: Forklift Racers.
Really really hope its the Yakuza devs who are making it
Dodged a bullet.
Let's not forget that is post-release and can easily be applied to Shenmue 3. What about pre-release? Were the original Fallout games selling blockbuster hits before 3?
No we don't. Not at the level of detail and density the Shenmue series provides: Full interactive elements from drawers to cities. Dynamic day/night npc synchronizations You actually see people closing up and going back home. Night stores light up appropriately, weather and seasons affect the clothing. Every NPC is unique. Investigation being the core gameplay element. A fully integrated fighting system that sports 1 on 1 to 1 vs multi. Customized movesets and power leveling only based on the most frequently practiced.
You say we have bucket loads, but I have yet to encounter something the equivalent of that. No, I'm not referring to the general open-world elements such as mini-games and the like, I'm talking about each integrated gameplay system being at the core and not a moment to moment element where you pick a highlighted NPC on a minimap and do fed-ex quests and courier missions to level up and gain extra perks/weapons/etc.
No we don't. Not at the level of detail and density the Shenmue series provides: Full interactive elements from drawers to cities. Dynamic day/night npc synchronizations You actually see people closing up and going back home. Night stores light up appropriately, weather and seasons affect the clothing. Every NPC is unique. Investigation being the core gameplay element. A fully integrated fighting system that sports 1 on 1 to 1 vs multi. Customized movesets and power leveling only based on the most frequently practiced.
You say we have bucket loads, but I have yet to encounter something the equivalent of that. No, I'm not referring to the general open-world elements such as mini-games and the like, I'm talking about each integrated gameplay system being at the core and not a moment to moment element where you pick a highlighted NPC on a minimap and do fed-ex quests and courier missions to level up and gain extra perks/weapons/etc.
how so? shenmue was a pretty hammy, badly written cheese fest. it seems they're a match made in heaven. lol
Whatever issues there were with its writing, Shenmue was also still a great action-adventure game with likable characters and actually decent and replayable gameplay mechanics, unlike anything QD has made to date.
well it did birth QTE's and everyone does LOOOOOVE those...lol
It's a paradox but although I despise QTEs Shenmue I&II are among my favorite videogames of all time.well it did birth QTE's and everyone does LOOOOOVE those...lol
Omikron had some alright brawling system, I think QD could have handled this well, but I rather want them to work on their own stuff.Whatever issues there were with its writing, Shenmue was also still a great action-adventure game with likable characters and actually decent and replayable gameplay mechanics, unlike anything QD has made to date.
Omikron had some alright brawling system, I think QD could have handled this well, but I rather want them to work on their own stuff.
All we need now is someone to make a prayer lol.
have we asked Naughty Dogs 2nd team if they're possibly developing Shenmue 3?
I think that Shenmue, more than any of the other games often requesting a remake, would suffer the most from that. I think it's almost entirely nostalgia that makes it appealing. I say that because at the time when I played it, the relatively open world nature was mind blowing. You could go anywhere, do anything, see Santa walking round, play arcade games in the town etc. It was so amazing. And then they make you go to work and drive a truck. It was like GTA if you had to stop at red lights. At the time I powered through because the world was so breathtakingly original and expansive (for the time). But now we have games like that in bucket loads, I think the actual gameplay would be highlighted for how boring it was in hindsight.
I refuse to have any part in it, it goes against my principles as an Atheist.
Eh, those things comprise such a small and relatively rare part of the game's playing time it was more of a way to mix it up than make up the bulk of its interaction.
No we don't. Not at the level of detail and density the Shenmue series provides: Full interactive elements from drawers to cities. Dynamic day/night npc synchronizations You actually see people closing up and going back home. Night stores light up appropriately, weather and seasons affect the clothing. Every NPC is unique. Investigation being the core gameplay element. A fully integrated fighting system that sports 1 on 1 to 1 vs multi. Customized movesets and power leveling only based on the most frequently practiced.
You say we have bucket loads, but I have yet to encounter something the equivalent of that. No, I'm not referring to the general open-world elements such as mini-games and the like, I'm talking about each integrated gameplay system being at the core and not a moment to moment element where you pick a highlighted NPC on a minimap and do fed-ex quests and courier missions to level up and gain extra perks/weapons/etc.
Whatever issues there were with its writing, Shenmue was also still a great action-adventure game with likable characters and actually decent and replayable gameplay mechanics, unlike anything QD has made to date.
would be hilarious if it were announced as a Wii U exclusive with Nintendo swooping in to save the day a la Bayonetta 2.
Read this tweet :
@QUANTIC_DREAM is not developing Shenmue 3. While we highly respect this franchise, we are working (hard) on our own IPs,
In what way? In that I'd get to play a game that I've been waiting for for over a decade on an inexpensive console with dozens of other great exclusives? People act like these dead franchises ending up on Wii U is a fate worse than death. As a card carrying member of the Shenmue support group, I'll tell you that anything is better than the status quo. I'd take a fucking iOS visual novel at this point. A Wii U Shenmue III would be glorious.
would be hilarious if it were announced as a Wii U exclusive with Nintendo swooping in to save the day a la Bayonetta 2.
We may not have that particular type of open world all that much, but people closing their shops and changing their clothes doesn't make the game any more fun. My point was that back then, when this expansive, well realised world was an unheared of concept, the prospect of simply being in it was enough to put up with the gameplay issues (I didn't analyse it like that then - I was a kid - but looking back now based on my memories that was quite clearly the case). I don't think that would be the case today, even if we don't have many games exactly like that; The "expansive world" that I found so appealing certainly does exist in spades.
I'm not going to deny Shenmue has lots of generally 'pointless' interactions and weak writing with uneven distribution of quality, but it's all built around a core of solid fighting and exploration. I mean, it was something amazing to behold in nineteen-fucking-ninety-nine on a Dreamcast. Still impressive to me today and still better than anything QD has produced in their entire history as a developer.shenmue was never particularly great imo. it was part "not so great" and "not so focused" adventure game. part QTE-fest and part half decent brawler, all wrapped in a pretty bad story and script with pointless levels of interactivity for the sake of being able to.... i think quantic dream, the people behind omikron could handle that pretty well. they'd probalby just focus things down a bit so there was less emphesis on opening drawers just to hold and look at a rolled up pair of socks or a small cup. lol
personally i think yakuza took the soul of shenmue and just made a more consistent, decent game out of it.
the characters in shenmue aren't even characters
more like action figures with a draw-string
well it did birth QTE's and everyone does LOOOOOVE those...lol