Boy Wander
Member
I like it and I don't want to doubt the Wise one, but it DOES sound a bit like a cast-off from DKCR:TF.
Not at all. I think that's a weird interpretation, especially considering there are tons of people saying similar things.
I have access to both a better (technically) and cheaper version of the game but there's just something about getting it on the Switch that's tempting me.
Gah. Nintendo eshop must have the date wrong. It says 3/28 release date but it's obviously not out...
Gah. Nintendo eshop must have the date wrong. It says 3/28 release date but it's obviously not out...
There was apparently a technical problem and it's supposed to drop at 7 PM EST.
Weird. Okay. Any word on how the Switch version is? Good version?The developer said it should be available at 4PM/ PST7PM EST.
And why isn't this on the Switch eShop but Has-Been Heroes is?
PS4 version isn't cheaper unless you pre-ordered it. It is now full price so there is no discount.
I don't know how much Blaster Master you've played, but you can definitely feel the HD Rumble. There are different levels of rumble for different effects. Explosions are often small, sustained rumbles marked with staccato heavy rumbles. The sonar/radar sound effect is paired with a rumble that smoothly and suddenly crescendos/decrescendos; it essentially FEELS the way a sonar ping SOUNDS. Regular rumble is sort of on or off. HD Rumble can exist on a spectrum of intensities to match the needed effect.I have both games and have no idea hey had HD rumble. Just felt like regular rumble to me. I guess it's just a marketing feature for the most part then, or maybe not well utilized by every game.
This is so good.
I have to be honest. I like the visual look of this game but I've no idea if the gameplay is fun. I'm buying this game because David Wise.
And I'm buying it on the switch of course.
.I like it and I don't want to doubt the Wise one, but it DOES sound a bit like a cast-off from DKCR:TF.
any reviews yet?
Game is quite robust, starting at level 5 or so you can easily spend half an hour to an hour just looking for the collectibles and exploring. Level 5 is likely to take as long as 1-4 combined in my experience.
And there's reason to do it, because collectibles are placed in all kinds of hidden areas and behind fun traversal challenges -- they are not just random bits of stuff with no purpose, since getting to them is where the fun is.
This will easily be a 6 to 10 hour game to finish for me.
1 hour 20mins til it's on the UK Eshop![]()
I have a essay I'm supposed to write tonight in addition to other homework, but all I want to do is slither. I wish 7:00 would hurry up already.
Til you THINK it is on the eShop. This was supposed to be up 5 hours ago on US eShop.
Any questions, just ask! I'm nearly finished it.
Gameplay is fun, albeit a tad bit laborious at times. I mean, it can get pretty frustrating trying to 100 percent a level since the physics can of course be unforgiving. Nothing crazy, though. Easy to learn/difficult to master, etc.
This may sound stupid but ...does it feel like a Rare game? It looks like a game made by Rare and the OST is by David Wise, so...
This may sound stupid but ...does it feel like a Rare game? It looks like a game made by Rare and the OST is made by David Wise, so...
I've watched a couple of gameplay videos but i'm still not sure what the game is about and where the difficulty comes in since i watched a (i assume experienced) player navigate the environment and collect things. I'm not sure where the puzzle element comes in but i assume gameplay wise, the controls are the challenge? Having no reviews out there doesn't help either. I was excited for this game but i'll wait for more player impressions and reviews.
Not really.
Well, more than anything that new Rare has made for more than a decade, but not really.
A more hollow one, sort of -- far more focus is given to the actual moment-to-moment gameplay. Make no mistake, this really is a physics-based platformer that revolves around traversal and collection. There's no cast of zany characters and the narrative is wafer thin, but it's still a blast beyond the minor frustrations.
Don't get me wrong, the game is incredible and feels like its own thing.
Not feeling directly like a Rare game is not a knock against. It's fresh and unique.
I like it better than anything Rare made since Banjo Tooie.
This is so good.
I have to be honest. I like the visual look of this game but I've no idea if the gameplay is fun. I'm buying this game because David Wise.
And I'm buying it on the switch of course.
So I'm 3 levels in with 100% collectables but still can't grasp the concept or purpose of the gripping (L2) and lifting (triangle). Any help?
So I'm 3 levels in with 100% collectables but still can't grasp the concept or purpose of the gripping (L2) and lifting (triangle). Any help?
Don't get me wrong, the game is incredible and feels like its own thing.
Not feeling directly like a Rare game is not a knock against. It's fresh and unique.
I like it better than anything Rare made since Banjo Tooie.
Failure. Rare made Conker's BFD after Banjo-Tooie. Your opinion is bad and you should feel bad!
Failure. Rare made Conker's BFD after Banjo-Tooie. Your opinion is bad and you should feel bad!
This was my exact line of thinking, I just didn't want to say it.That's really stupid, Sumo won't release it in the US so they can have it come out the same time in the UK. That is rather silly.
The way I read the tweet is that there was a delay and because it took a while to identify the cause, they've just decided to do one lot of admin at the time of the UK launch rather than two lots of admin within a short space of time.That's really stupid, Sumo won't release it in the US so they can have it come out the same time in the UK. That is rather silly.