That wouldn't help with party chat unless they put that functionality into the OS though. At best that would provide game audio + chat with randoms which Splatoon 2 doesn't support IIRC.
oh ok gotcha
That wouldn't help with party chat unless they put that functionality into the OS though. At best that would provide game audio + chat with randoms which Splatoon 2 doesn't support IIRC.
Pretty sure they do, have you ever put your hands on a WiiU?Honestly this is what I think is delusional. You think nintendo WANT to integrate voice chat into the OS but lack the programming capability?
I don't think they have the memory or CPU cycles to spare. Most of the Switch's hardware is allocated to the games themselves. Presumably that's why they went with this setup in first place.
As for me personally, my fancy wireless headset has game audio piped in from my TV's optical port. I'll only need to plug the headset into my phone for chat. Still an extra layer of hassle compared to PS4, but not nearly as bad as this crazy ass solution.
I mean, the Switch also has significantly more RAM and CPU power compared to the Vita. It makes sense.
The point is that Nintendo didn't reserve enough of it with the Switch. And they're not the most efficient engineers when it comes to this stuff anyway.
I understand that the Switch can't do bluetooth audio for whatever reason
...but why can't the headphones at least take the audio from the phone through bluetooth and mix it with the wired audio from the switch internally and without an additional box. They are custom made for this purpose after all. That way you wouldn't need the extra box and would need only one cable, Nintendo would would get their voice chat-through-the-phone-only requirement filled and the whole thing would be much neater.
That's still possible, right? If someone builds something like that.
As someone who does not use online chat, or indeed headphones very often, could someone explain to me: Is there a good reason why we couldn't just use, like, these...?
http://i.imgur.com/A83j7Oj.jpg
User data (vs purchaser data) usually becomes more readily available as the generation/console matures.
Also, citation needed.
Wii/PS3/360 user data from 2008:
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Nintendo JP official demographic chart (2008):
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To parse the second graph, it would appear that (as of 10 years ago), Nintendo's 3 largest age user groups were 10, 11, and 12, but the majority of users on the platform were well over the age of 25.
I did find this for iPhone vs iPod touch users (2009):
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Keep in mind that Apple stopped reporting iPod sales in 2015, as the iPhone has made it redundant, even at the low end.
Mobile gaming exploded between 2007 (introduction of iPhone) and 2010:
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Minors make up the majority of mobile game players.
It's difficult to find mobile trend data - most surveys only hit people 18 and up.
This really sucks.
Your posts related to Nintendo are a fucking joke, you know that?
As someone who does not use online chat, or indeed headphones very often, could someone explain to me: Is there a good reason why we couldn't just use, like, these...?
![]()
this is an excellent solution to voice chat on the nintendo switch and it gives me great hope to see similar improvements in things yet to be seen like their online systems
People don't have to pay for this shit right? Their online service only offers multiplayer?
I'm not sure what point you're trying to make anymore. The Switch has the resources for voice chat but Nintendo aren't skilled enough to use them?
I understand that the Switch can't do bluetooth audio for whatever reason
...but why can't the headphones at least take the audio from the phone through bluetooth and mix it with the wired audio from the switch internally and without an additional box. They are custom made for this purpose after all. That way you wouldn't need the extra box and would need only one cable, Nintendo would would get their voice chat-through-the-phone-only requirement filled and the whole thing would be much neater.
That's still possible, right? If someone builds something like that.
I'm not sure what point you're trying to make anymore. The Switch has the resources for voice chat but Nintendo aren't skilled enough to use them?
I'm going to self-quote this until someone tells me why this isn't a much better solution, which can still be implemented within the restrictions Nintendo have imposed on themselves.
As someone who does not use online chat, or indeed headphones very often, could someone explain to me: Is there a good reason why we couldn't just use, like, these...?
![]()
Yes, because it's Nintendo.As someone who does not use online chat, or indeed headphones very often, could someone explain to me: Is there a good reason why we couldn't just use, like, these...?
![]()
The point is that other consoles reserve a significantly larger portion of the hardware for OS functions. Switch doesn't. That decision was made prior to launch and can't be un-made now since games have already shipped. It is what it is.
As for whether Nintendo could handle background voice chat with the limited resources available, there's really no way for an outsider to know. All I know is that after using slow, clunky-ass Nintendo OS' for years I don't have much faith in their UI engineers.
Nintendo seems intent to offload all effort onto someone else
Be it DeNA and this shit solution, to their staff that has to spin and explain this shit, to the consumer that has to come up with how to get this all to function comfortably
Any defense of this is asinine
I think it's worth pointing out that once again, that's your personal take on things. Second, it isn't as simple as just plugging headphones into your phone if you want game + chat audio from the same source. Plenty of people have gaming headsets that combine the two (and possibly have noise cancelling features) which means they'd then need a smartphone and the adapter to use this. That's also only a solution if you're playing in portable mode.
I do agree that in the long run, this probably won't hurt the console overall as much as a thread like this would make you believe. This is a forum for gaming enthusiasts and as a result we're only going to get that perspective.
Damn this mixer might be cool for when I'm playing PS4 games but want to listen to podcast audio on my phone actually.
what are you even talking about? You can disable notifications.
Probably Nintendo made the deal with DeNA to make smartphone games and the online platform. The result is that for playing online on a handheld, we need to go through the smartphone app from DeNA.
I'm still not convinced that Nintendo Switch jack has 3 lines, though, and would like to see a real confirmation of that.
Holy shit lmao. It's been how many years since the original Xbox did online right, and Nintendo still can't make setting up a headset painlessly easy? Literally just plug into the controller. The original Xbox had that. Why make this needlessly complex, especially when your planning on shifting your platform to a paid online service?
Ahh, I never played that one, but that is huge indeed. Damn, I was thinking about getting MH XX for Switch as well, but I feel like partying up in a game like that is contingent on voicechat... Hopefully they do come up with a seamless way to do voicechat wirelessly. I just want Nintendo to be transparent in why they decided to do it this way, but I realize that will likely not happen.
The point is that other consoles reserve a significantly larger portion of the hardware for OS functions. Switch doesn't. That decision was made prior to launch and can't be un-made now since games have already shipped. It is what it is.
As for whether Nintendo could handle background voice chat with the limited resources available, there's really no way for an outsider to know. All I know is that after using slow, clunky-ass Nintendo OS' for years I don't have much faith in their UI/UX engineers.
https://www.ifixit.com/Teardown/Nintendo+Switch+Teardown/78263
It appears the Jack does indeed support 3 band audio
http://developer.download.nvidia.co.../JetsonTK1_ModuleSpecification_PM375_V1.0.pdf
This is the chip that handles the audio in the switch
I'm saying Sony made sure to allocate those resources when the Vita launched. There's a portion set aside for OS functions that games can't tap into. Every console does this—it's why PS4 devs can only use something like 5GB of memory despite the system itself having 8GB. Some of the juice is reserved for stuff like background voice chat.
As far as I'm aware, most of the Switch's resources are allocated to the games themselves. Nintendo didn't set aside much of it for OS functions. That's why it's so barebones in the first place. The Switch doesn't have much power to begin with, so Ninty decided to give most of it to the games. This is the aftermath of that decision.
We're talking about a software feature here, not hardware. Switch could be as powerful as the PS4 and still not offer built-in party chat if Nintendo couldn't find a way to do it.
The worst part is you just know with how convoluted this 'solution' is that it'll eat up like 15 mins of E3 Direct time to explain in excruciating detail
Meh most people don't care about how it affects sales, which it likely won't at all. They're more mad about how asinine the whole thing is.
I think he's making the ps3 point. When ps3 was made it was originally planned to be able to do in-game xmb. However it didn't have that until quite some time after launch. Reason why is they used all their resources on the games and it took a while to get it ready on the limited resources they reserved. It's possible nintendo overlooked this.
The point is that other consoles reserve a significantly larger portion of the hardware for OS functions. Switch doesn't. That decision was made prior to launch and can't be un-made now since games have already shipped. It is what it is.
As for whether Nintendo could handle background voice chat with the limited resources available, there's really no way for an outsider to know. All I know is that after using slow, clunky-ass Nintendo OS' for years I don't have much faith in their UI/UX engineers.
Such a thing would be possible but complicated. It would be a powered device with an additional processor using battery power when bluetooth headphones already have small batteries to draw from. It would neither be cheap nor easy to make, unlike this wired adaptor. While possible in theory I don't expect to see one come to market any time soon
As someone who does not use online chat, or indeed headphones very often, could someone explain to me: Is there a good reason why we couldn't just use, like, these...?
![]()
can you show me some link about this?
Right, I'm thinking 'so what'? though. Everyone agrees not including voice chat in the OS was a poor choice. People have been saying that before launch even. None of that makes it a good decision. Switch is more than powerful enough for voice chat, it's only Nintendo's poor decisions that led us here. That doesn't really make anything about this better though
one of my favorite purchases was the NES classic controller extension cables so i really hope they bring out some splatoon themed 3.5 mm extension cords that i can drape them across my room
Right, I'm thinking 'so what'? though. Everyone agrees not including voice chat in the OS was a poor choice. People have been saying that before launch even. None of that makes it a good decision. Switch is more than powerful enough for voice chat, it's only Nintendo's poor decisions that led us here. That doesn't really make anything about this better though
Not off the top of my head. I just remember rumblings early on about games having acces to something like 3.5 GB of the system's memory. That doesn't leave much left for everything else. People then made further deductions based on the barebones-ass OS and the fact that many functions were being offloaded to a smartphone. I don't think we have any hard confirmation on any of this, but I could be wrong.
Yeah and I lose my notifs.
It's not notifs I don't want, it's shitty spammers I don't want.