Chmpocalypse
Blizzard
Your mistake is thinking the purpose of new first-party software (and new IP in particular) is to sell to "Wii U owners."
This game is unlikely to move the needle on Wii U sales. Let's be realistic.
Your mistake is thinking the purpose of new first-party software (and new IP in particular) is to sell to "Wii U owners."
How? It's a new IP on an abysmal-selling console featuring cartoony graphics with a young girl/squid and cover art that looks like a Nickelodeon movie.
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Let me be clear: I'm getting this game and hope it does well, I just don't see it happening.
Splatoon is going to be a flop, because it doesn't star Mario, and feature familiar Nintendo characters.
I think they should call it "Nintendo's Splatoon" or "Splatoon Wii U" or something like that. New IP like this needs a leg up, especially on Wii U.
It's not a given that slapping Mario on the box would improve sales, though.
Wii Sports was the result of Nintendo making a game that wasn't for the audience that was already buying Mario. Splatoon seems to be made along the same lines. I don't think it'll sell gangbusters by any means, but I don't think we can write it off until we see how it does in the wild.
Hopefully they will use their name and famous IPs to promote Splatoon, kinda like put them at the same level of Mario, Link etc. Perhaps a commercial with a less cheesy version of "from the creators of..."
If Splatoon is going to be their next big thing, they should really push it hard. But I doubt they will considering they have been kinda tame promoting Smash (to the mainstream/non Wii U owners) despite the heavy hitting line-up. :/
Agreed. I think Splatoon was an experiment Nintendo is willing to ride out but it's not a major new IP.It's not, and I think anyone who thinks it'll be that big is delusional. Quote me after it actually releases all you want if I'm wrong and I'll eat crow, this game just doesn't look like something with mass appeal. I will say that it looks like a blast to play and something I'm picking up day 1. Just not a multiplayer phenomenon on the tier of Smash and Kart.
From first hand experience with tons of hardcore Nintendo fans, this game will bomb hard unfortunately.
3rd parties unfortunately are right. The vast majority of Nintendo fans are not interested in anything but their favourite IPs, and yes that even includes being picky even with Nintendos catalogue.
I've tried to get some people excited for this game in my local Streetpass group, but man everyone just hated it or didn't care for it.
Nintendo cultivated such a toxic userbase it's hard to see how they can do anything to get out of that swamp of entitled die hard fans unwilling to diversify their gaming consumption without cutting that dead weight completely.
Anyway, I know I'm going to enjoy this game a lot when it comes out. I had a ton of fun with WiiU online games so far, so this should be no different, just that I won't have a local team but again an online acquaintances only.
To a large extent I agree; especially on the Wii U. Some Nintendo fans have an almost snobbish attitude toward anything that's not Mario. Admittedly, this is partially Nintendo's fault, because they brand themselves - especially in the West - as The Mario (and Zelda ...and other stuff) Company. I mean, when most gamers hear 'Nintendo fan' I don't think it's a stretch to say most people would assume they were Mario fans; I'd go as far to say that the two are mostly synonymous.
That we have people who are angry, upset, or disappointed that Splatoon is starring something other than Mario is a testament to that. These aren't people complaining that it might have sold better as Mario, because they're armchair analysts, but people who say they would have bought it if it starred Mario but won't because it doesn't. The fact that Miyamoto said they considered shoe-horning Mario into the gameplay has only acted as some sort of rallying cry for those sort of people.
That's both a great thing on one level, but must be terrifying and/or limiting on another level as a game creator.
Nintendo needs to stop pandering to those fans. It's a stagnant market with no potential to grow.
Nintendo will need tons more games like Splatoon. Regardless of comercial success. They have to start at the very bottom because there's nothing left to salvage.
For their sake I hope they continue on using their established IPs to make money to fund games that might help them cultivate a new more diverse and expandable customer base.
The problem is, that they seem to still put more focus on their toxic core instead of going full steam to cultivate a new market.Mario, I bet, pays for a lot of things at Nintendo. So I think pandering, in some forms, is a good idea. Like that Puzzle & Dragons Mario cross-over, SMB amiibo, or the badges in the (as yet Japan only) Badge Collection Center. They're clearly exploring expanding Pokemon, Mario and Zelda through various side-projects and spin offs. If someone was swayed into buying Rayman Legends because of it's Mario costumes (or any of the other numerous instances Nintendo has allowed the last few years), then that's probably worth it.
Milk that money out a little to pay for stuff like Splatoon or Code Name S.T.E.A.M. or Rusty's Real Deal Baseball - big, middle, and little new ideas. That Mario money allows them the freedom to not care as much about whether or not Splatoon is a success or not. It's probably very easy to be addicted and/or paralysed by that.
What's up with all the self-fulflling prophecies in here, it sounds like some of you want this to flop bad so much.
A lot of negativity in this thread, I do wonder what other TPS Splatoon has to compete with on the Wii U. Especially Multiplier games like Splatoon are none existent at the moment.
There will be a serious push to spread the word to the existing Wii U owners, no doubt it won't be a system seller but it will get good numbers across the existing user base.
watI'm still not convinced the game will be interesting enough for a sizable community to build up around it. I get the feeling constantly holding the trigger down and just randomly spraying the environment will get old very quickly and we haven't seen anything yet to suggest the game is anything more than that.
Because Action games like Bayonetta sell millions in months on other platforms?Schreckstoff said:How many Action games did Bayonetta 2 compete with?
I'd hope so, but from what I've seen (sizable group of 40 plus Nintendo fans from 16 to 40 years old) almost no one was interested.A lot of negativity in this thread, I do wonder what other TPS Splatoon has to compete with on the Wii U. Especially Multiplier games like Splatoon are none existent at the moment.
There will be a serious push to spread the word to the existing Wii U owners, no doubt it won't be a system seller but it will get good numbers across the existing user base.
Because Action games like Bayonetta sell millions in months on other platforms?
You cannot really compare a Platinum Action game to a TPS, the demographics and popularity of these genres are completely different.
Schreckstoff said:Splatoon isn't your typical TPS either so I don't get where you get the comparison from.
How many multiplayer focused TPS are there, how many of those sell millions in months on other platforms and how many of those feature kid friendly aesthetics?
Wii U is growing, thanks to its first party games. This is another potential hit, which is far cooler than Pikmin for instance. This doom talk is weird.
I guess technically the wii U's install base is growing but it's looking to be even less successful than even the GameCube and possibly by some margin. It's not exactly a healthy market for a niche new IP to try and launch into.
I think you've got to be deluded to think this doom talk is weird. The wii U is tanking badly, like not much better than dream cast levels. It's hard to paint any sort of rosy picture.
It's a Nintendo TPS, we won't know how it will sell until it's released. My prediction is million copies to be sold by the end of 2015.
I think there is plenty of people interested in this game. Personally as a guy who hasn't played a shooter since 1.6 to get me interested in a shooter it takes something special. I think the mechanics of Splatoon are the reason why I'm excited about this game, ever since the reveal I thought about how there could be tons of interesting modes they could add-on later on. Personally I don't really care about the aesthetics - as long as it's as fun as it looked on the directs where they had teams square off against each other.
People bring up "holding a button to shoot" will get old but racing games for example require you to hold a button at all times.
I actually think Splatoon will at least do well relative to the Wii U's sales and, being a title that isn't the usual suspects, it will end up actually encouraging Wii U sales... Not enough to push it over the GameCube, but enough to note that people bought a Wii U for Splatoon.
Never bet against Nintendo when they take on a popular genre and shooters are a popular genre.
I smell another Wonderful 101/Bayonetta 2 sales situation. I don't any reason this game should sell well.
How? It's a new IP on an abysmal-selling console featuring cartoony graphics with a young girl/squid and cover art that looks like a Nickelodeon movie.
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Let me be clear: I'm getting this game and hope it does well, I just don't see it happening.
Just saw some footage of the game. There is nothing appealing about the art style. It's actually quite repulsive. And it looks and plays like that garden warfare game. This game is going to bomb hard.
I think one of the biggest things going against this game is its art style. It seems to be very divisive. Some people seem to love it, while others hate it. Unfortunately, I am in the latter camp. While I think the gameplay looks cool, I can't look at this game without thinking its based on some bad 90s Nickelodeon cartoon. Some of the fan art I have seen looks better than the official art, IMO. I am not saying this this be some gritty realistic looking shooter, either. Maybe cell-shaded would have worked really well.
Bayonetta 2 is about as "anime" as you can get. It's like comparing How to Train Your Dragon to Attack on Titan. Let's face it, there was never going to be mass market appeal there.