Lord Panda
The Sea is Always Right
You can address me directly y'know. I'm an EX games developer(Eidos/SCi/Glu), in part because of the crazy crunch time that goes on (60 hour weeks take their toll), and the lousy pay compared to what you can earn outside the industry. You don't have to take my word for the working conditions at CIG Manchester, it's all there in testaments from people who left, and current employees CIGs own videos.
How the game /looks/ isn't even the main issue here. It's glitchy as hell, but I'd be far more concerned at 5 years deep and no gameplay of any substance on display. Unless driving in circles on a small crysis map with no missions, no AI, no NPCs, shoddy collision detection etc is your idea of a good presentation.
They're not even using the CryEngine anymore bro. They've been on Lumberyard for a while since late last year I believe.