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Star Citizen Alpha 2.0 | The 'Verse Awakens

Lord Panda

The Sea is Always Right
You can address me directly y'know. I'm an EX games developer(Eidos/SCi/Glu), in part because of the crazy crunch time that goes on (60 hour weeks take their toll), and the lousy pay compared to what you can earn outside the industry. You don't have to take my word for the working conditions at CIG Manchester, it's all there in testaments from people who left, and current employees CIGs own videos.

How the game /looks/ isn't even the main issue here. It's glitchy as hell, but I'd be far more concerned at 5 years deep and no gameplay of any substance on display. Unless driving in circles on a small crysis map with no missions, no AI, no NPCs, shoddy collision detection etc is your idea of a good presentation.

They're not even using the CryEngine anymore bro. They've been on Lumberyard for a while since late last year I believe.
 

MJLord

Member
Lumberyard is literally CryEngine with some added features.

I thought they ported their StarEngine changes into Lumberyard. Isn't it still StarEngine with Lumberyard underneath? They had to develop a load of stuff for themselves in the physics grids and things like that didn't they?
 

Glomby

Member
I thought they ported their StarEngine changes into Lumberyard. Isn't it still StarEngine with Lumberyard underneath? They had to develop a load of stuff for themselves in the physics grids and things like that didn't they?

Well StarEngine is a heavily modified CryEngine. Porting it over to Lumberyard didn't change much for them so calling it StarEngine makes much more sense. But it's still CryEngine/Lumberyard underneath.
 

Lord Panda

The Sea is Always Right
Is lumberyard not based on cryengine? What are the big differences?

Yeah it's a fork of CryEngine with I'm assuming AWS support, plus Twitch and some other QoL features.

From this article: http://www.gamesindustry.biz/articles/2017-05-05-amazon-lumberyard-one-year-on

"CryEngine was a starting point," Frazzini explains. "At this point, over 50% of the code in Lumberyard is written by Amazon engineers. We don't have an active commercial or strategic relationship with Crytek. We wish them the best, but where they go from here is entirely separate and different from anything we're doing with Lumberyard."
 
At its current level of iteration, I presume that "50% quote" regarding Amazon's Lumberyard refers to things they have added on the networking side. Rendering wise and gameplay code wise it still has a lot of CE 3.8 in it from what I have seen.

The CE fork that CIG uses, which has some integration of naming conventions and networking plugins probably from LY, is rather different rendering-wise (different tiled renderer, different GPU particles, different material layering system, different post processing chain, etc etc.), network-wise, gameplay code-wise, has its own customised integration of WWise (not the CE one), it has also a completely different threading and job system.

It may produce some similar graphical results due to the fact that it started on CE and PBS paradigms tend to be a great equalizer, but behind the scenes it has some rather stark differences.
 

Lord Panda

The Sea is Always Right
So were you being sarcastic whit that quote?

No wasn't being sarcastic. I thought Lumberyard was distinct at enough at this point that it could be differentiated from CryEngine. I remember reading somewhere that Cloud Imperium stopped receiving new CryEngine builds from Crytek from as early as 2015 and so they plodded on with StarEngine until their switch to Lumberyard early this year or late last year?

Edit: Refer to more awesome answer above.
 

Ganyc

Member
ancient_derelicts65adl.jpg
 

ultrazilla

Member
Void just ignore that troll. He's clueless and he's doing it on purpose at this point.

You call this clueless?
Spuck-uk-You can address me directly y'know. I'm an EX games developer(Eidos/SCi/Glu),

So I'd tend to give his words a ton more weight rather than arm-chair game developers who *think* they know how things are ran in the business......
 

tuxfool

Banned
You call this clueless?

So I'd tend to give his words a ton more weight rather than arm-chair game developers who *think* they know how things are ran in the business......

And that is the entire crux of the issue. Using a label as an argument of authority, when seemingly that authority is posting verifiable nonsense. That nonsense puts credibility to question, why do you believe he is who he says he is? Also why do you assume he has the domain knowledge to speak about it?

Nevermind.
Those designs might have also changed in the meantime. It would seem to me that the original vanduul ship designs would be just to expensive in terms of polygon budget to replicate fully into the game. They have also seemingly changed from the brown tones into a silver metal colour.
 
You call this clueless?

So I'd tend to give his words a ton more weight rather than arm-chair game developers who *think* they know how things are ran in the business......

Why would you give someones words more weight because of that, when what they say doesn't match that supposed knowledge? That's using an argument of authority without the information required to back that up, just using that claim on it's own doesn't make everything they say right. Saying things like what's being shown being a the equivalent of "small Crysis map" and being seemingly oblivious to the fact that the "5 years" isn't 5 years of outright work at a constant pace and also seems to ignore just what the game is trying to do (had to set up studios, problems with some of those studios etc) then that really does suggest they don't know what they're talking about.
 

Spuck-uk

Banned
And that is the entire crux of the issue. Using a label as an argument of authority, when seemingly that authority is posting verifiable nonsense. That nonsense puts credibility to question, why do you believe he is who he says he is? Also why do you assume he has the domain knowledge to speak about it?

Irony, my specialised domain knowledge is in the area I think the game has done best, 3d/2d graphics work, it makes for very nice screenshots. Now, it's entirely the wrong sort of engine for what they're trying to make, as evidenced by how heavily they've had to modify it to even come close to make it workable, but hey.

People are running on faith that this game will become something incredible, and I think there's a large element of sunk cost fallacy there, that makes it hard to be objective. Chris Roberts has been a concern from day one for me, you just have to look at his track record of overpromising, underdelivering, and consequently blaming others after the fact. Like a less charismatic Peter Molyneux.

Obviously I'm not going to post my real name / credentials here to prove a point about an overpromising spaceship game. Doubly applies for my mate working there, should be obvious why.
 

mnannola

Member
What does everyone think Chris Roberts need to do today in order to get the biggest surge in backer donations? Seems like if they just show what will be in 3.0 that is old hat at this point, not sure how that gets a ton of new backers.

I think they need to do the following:

1. Assure people that they are on the right track, and everything is running smoothly
2. Show some really cool shit that is in a barely working state that will be in 3.1,3.2+
3. Make a big announcement. 3.1 including ship purchases with UAC by the end of the year anyone?
 

Daedardus

Member
You call this clueless?

So I'd tend to give his words a ton more weight rather than arm-chair game developers who *think* they know how things are ran in the business......

An appeal to authority suddenly does not make an argument valid or invalid, the argument still has to hold up on its own. I mean, the EPA is a big global warming denier...
 

Spuck-uk

Banned
You call this clueless?

So I'd tend to give his words a ton more weight rather than arm-chair game developers who *think* they know how things are ran in the business......

I'd be more than happy to answer general purpose development questions to the best of my ability. You can generally spot someone who hasn't worked in the industry the very second they refer to 'lazy' developers (or maybe they worked in marketing/sales huehue).

Making their development as open as it is, was certainly an ..interesting choice, I'll give them that.
 

Zabojnik

Member
What does everyone think Chris Roberts need to do today in order to get the biggest surge in backer donations? Seems like if they just show what will be in 3.0 that is old hat at this point, not sure how that gets a ton of new backers.

I think they need to do the following:

1. Assure people that they are on the right track, and everything is running smoothly
2. Show some really cool shit that is in a barely working state that will be in 3.1,3.2+
3. Make a big announcement. 3.1 including ship purchases with UAC by the end of the year anyone?

Sounds like a sound plan.
 

Spuck-uk

Banned
What does everyone think Chris Roberts need to do today in order to get the biggest surge in backer donations? Seems like if they just show what will be in 3.0 that is old hat at this point, not sure how that gets a ton of new backers.

I think they need to do the following:

1. Assure people that they are on the right track, and everything is running smoothly
2. Show some really cool shit that is in a barely working state that will be in 3.1,3.2+
3. Make a big announcement. 3.1 including ship purchases with UAC by the end of the year anyone?

A very tightly scripted walkthrough of a vertical slice that gives backers belief that there's some super secret internal build that's miles ahead of the floor footage OR an entirely pre-rendered sequence that looks really pretty and immersive. This calms gives them something to cling to.

An announcement of new ships tied to said footage, with limited time for purchase.
 

SnowTeeth

Banned
What does everyone think Chris Roberts need to do today in order to get the biggest surge in backer donations? Seems like if they just show what will be in 3.0 that is old hat at this point, not sure how that gets a ton of new backers.

I think they need to do the following:

1. Assure people that they are on the right track, and everything is running smoothly
2. Show some really cool shit that is in a barely working state that will be in 3.1,3.2+
3. Make a big announcement. 3.1 including ship purchases with UAC by the end of the year anyone?

Sold!
 
if you mean the vanduul ships: these are "ancient derelict ships" (if we want to believe the url name) ^^

No I wont believe it, I have faith Aurora pilots can take out Hunter Destroyers all on their own, with very very

very very very


very very very very


Strategically placed shots.
 
What does everyone think Chris Roberts need to do today in order to get the biggest surge in backer donations? Seems like if they just show what will be in 3.0 that is old hat at this point, not sure how that gets a ton of new backers.

I think they need to do the following:

1. Assure people that they are on the right track, and everything is running smoothly
2. Show some really cool shit that is in a barely working state that will be in 3.1,3.2+
3. Make a big announcement. 3.1 including ship purchases with UAC by the end of the year anyone?

There is literally nothing I can think of that Chris Roberts could do to get another cent out of me except release a fully functioning game that is polished and enjoyable.

Then I'll consider giving him some money for a new project or continuation of the same project.
 
For me I want them to say " We're going to spend the next patch cycle focusing on core flight dynamics/ ship to ship interaction." Try a bunch of stuff and actually experiment with it.
 
This thread is and endless supply of nice looking gifs and footage and chuckles for devs. ITT developers are clueless and trolls and backers are in the know :D

I would like to highlight this a bit. There are devs that hate SC for some reason, Some that like the concept, and some that do not offer an opinon one way or another. Being a dev in any capacity doesn't mean what you say is the absolute reality in all cases.

Lest I remind you.... Derek Smart is a dev.

The opposite is true, while being snarky, despite people not professing their backgrounds what makes you think that ever known backer that views or commented on this thread in support for SC is either not a dev, never worked in game industry, knows no one in industry, or knows no one in CiG themselves?

This is what makes this thread a fascinating show. Not to mention, there are many posters whose motivation and background are known. Just because people aren't being singled out or called on it doesn't mean the consistent posters in this thread, know where people stand. I am not sure you are paying attention to what is really being stated in this thread and why.

you mean fly the aurora into the bridge? xD

Repeatedly
 
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