i see the shitposters are hard at work (not only here but especially in the other thread)
the presentation was great:
- 200 NPCs on levski with daily random routine
- new mobiglass
- 26 different mission archetypes
- modular clothing system
- planetside and space part
- video com calls (RTT ftw)
- Idris gameplay
no SQ42 Trailer was a bummer but expected (and they need something for CitizenCon *wink* )
Holy molly the delusions are in full force
The NPCs were nothing special, they just walked around getting stuck a lot of times. The quest giver would bug out and stay there without interacting with the player for like 20 seconds during the presentation. Now add the fact that they haven't planned ANY scaling into the game yet means people have to queue to talk to him which is frankly shit and shows how much they factor illusion of immersion over actual gameplay merit.
They've been showcasing mobiglass now for months, the amount of work they've put into a UI element is stupid and it was disabled during the daily streams, so something behind the scenes with it is fucked, probably again, the whole scaling issue when you get people close to each other.
26 types of missions? And yet they decide to retread the same one we saw last year. No loop mind you, the mission was never resolved. They failed spectacularly when the rover and its transexual space pilot gut crushed under the idris loading ramp, destroying the red box in the process. No acknowledgement of failure by either the game or the cast.
Modular clothing - Whoa breaking new ground here.
Plenty of stream cut outs showing how the whole planet and space side fared. Bad frame rates, incredible amounts of jank and despite their best rehearsals horrible time wasting crashes.
The presentation wasn't good. Instead of seeing it as a measure of progress, I'm seeing it as actual regression to what they showed last year. What they presented last year was somehow more stable than this. The trade off being things that have very little impact with the actual gameplay, improved IQ, face tech that wont be there for 3.0, and UI changes. \\
Using alpha as an excuse is wearing thin when the game is in perpetual alpha state. By definition, a beta would mean that all the gameplay elements are present even if buggy or needing additional fleshing out. Given their patch rhythm , it'll take another year or two to get through 3.X patch schedule and we dont even know if 4.0 will be enough to be considered a beta when it releases.