Mate just relax, you don't need to fight tooth and nail on the Internet to win a victory. I can definitely see both sides of the coin when discussing Star Citizen and I'm not even a backer or past backer. It is clear the development for this game is huge, and expectations need to be in check or else you'll be disappointed. That isn't to say that backers and spectators should just take everything without critique, no game is ever free of critique at whatever interval of its development cycle. I just see your posts and you lash out so quickly when you really don't need to, let people quabble and say stupid shit, it is the Internet after all.
Outlandish complaints and arguments will always be present, hell they are present even after launch despite a game being successful or not. We can see from this demo slice that Star Citizen has something at least, and whether that something is meaningful to backers and onlookers time will tell. It is clearly so, so far off from being released in any true playable state with an actual gameplay loop one considers "normal" but that's just the joys of development.
Also, this whole argument of when development truly started is silly. Development for this game began when they finished their Kickstarter campaign, potentially even before then with concepts and ideas thrown around. Saying development has only been "truly" happening for the last two years is stupid, development is inclusive of everything and is not able to be cherry picked to suit an argument. Was their original release date foolish? Yes, it was considering what they are doing, but I'm happy to see it coming along with the development time as a whole taken into consideration.
My only true complaints about this demo was how "slow" everything felt, which is easily animation tweaks to solve. Getting into a chair, selecting modules to interact with, the sheer absurdity on how many modules you needed to interact with to get something working and the spaceship floatiness were all apparently in need of tuning to be much, much faster. Outside of that I was mighty impressed, the Idris blowing up was astonishingly awesome and I am very keen to get a true MMO world out of this game.
When? Well who knows. No one but CIG can answer that question as development fluctuates. Backing a project with such a bold concept should have given you an idea that this isn't a game that can be pushed out like typical AAA CoD or FIFA, it takes time and lots of manpower. Will it come out? Of course so, I don't doubt it would but I'm hopeful next year we will have some more solid gameplay loops with how 3.0 seems to be revamping quite a lot of backend to ensure easier development.
Another interesting point is that even if one said "full development didn't start until 2014' or "many games take 5 years". Based on recent evidence, the full game (1.0) isn't going to be released until well after another 3-5 years. Unless they just do a rush job if funding dries up.
They'll be lucky to get 3.0 this year and 3.1 next. Not to mention content creation for 100 systems, and the unreleased SQ42. So it's not like the release is right around the corner or even anytime soon. So projecting forward, it seems clear this game will have a very lengthy dev cycle, probably over 10 years by some measures. Very, very few games that have 10+ year dev cycles end up great... But very few games get budgets of 160m. So maybe it's going to work out, I certainly hope so.