It wasn't an issue for the PS2 mainly because it had a great game library and was a cheap DVD player. It's userbase (welll at least in the US) during 2000-2001 was obviously no where near the userbase it had in the US in say, 2004-2005.
You can't say this at all. We don't know what MS could put out years from now. The PS3 didn't get the ball rolling in terms of this until around the same time as the first PS3 slim remodel -- so around 2009. That's 3 years after launch.
Again, we don't know this. If the new IPs they introduce during the beginning of the gen are good and get great mainstream praise/word-of-mouth then they'll get a decent userbase that will support possible future sequels of those games.
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I do believe that PS4 will outsell the Xbox One in worldwide sales but anything can happen over the next 5-6 years.
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The majority of PS2 sales came after the Gamecube launched. Sony could have gave the system at that time a price drop but they didn't -- and neither did they really need too. People were buying a PS2 due to its game library and features.
The PS2 was the weaker console and cost $100 more during the majority of its gen vs. the Gamecube, but many who bought one after 2001 (which was the majority of the system's userbase) didn't care. The system was still more appealing to them.
We don't know this at all yet. We should wait for more gaming content to come -- as I said previously, the system has a lot of solid looking games coming out next year.
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How is it misleading? The past 3 Playstation consoles within their gen had worse looking multiplats. I should know... I was a huge fan of the first two Playstation consoles.
You make this argument literally every chance you get and it is still as grossly unrepresentative of the dynamic in the sixth generation now as it is the first time you made it.
The PS2 took off far before it had a great game library. You keep talking about price vis-a-vis GameCube (really
keep talking about it), but the GameCube is not instructive or revealing of anything besides the depths of irrelevance that Nintendo had sunk to during that period. You talk about the PS2's sales after the GameCube's release and that it was weaker, but what about the PS2's sales
before the GameCube had come out? What percentage of the GameCube's lifetime sales had the PS2 reached in the 18 months prior to the GameCube's release? I'll let you do the math but suffice it to say the generation was over before any of the competitor consoles came out.
The system was more appealing than the GameCube because the GameCube was a non-entity. It does not reveal anything about price elasticity of consoles because we saw the exact same sales pattern for the Xbox (really, almost demonstrably the exact same sales pattern) at the same price point as the PS2.
The PS2 was the anointed successor console to the most successful console in the history of consoles and it had absolutely no competition for 18 months. The generation was decided on day 1 of the Xbox and GameCube's life.
Why do you think multiplat performance didn't matter so much? Do you think it is because multiplat performance didn't/doesn't matter to a significant degree or do you think it is because the PS2 had
structural advantages in the way it was released, marketed, and sold that marginal benefits in versions of Madden didn't matter so much?
And do you see why the argument doesn't hold for this gen, where the systems are releasing at the same time, at different price points, and with 99% of the same software?
This is equivalent to trying to figure out why DVD took off vs. Laserdisk. You are missing the forest for the trees. Laserdisk had such structural weaknesses that fringe, nuanced comparisons between the two products are completely irrelevant because one of the products was a complete fat egg.