Finale Fireworker
Member
Honestly, I haven't done too many. Coliseum's is interesting because it acts as if the platform you're fighting on are the same ones that raised in the non-omega version. Hard to explain, but basically, you can see the mechanics of how the Coliseum accommodates both omega and non-omega forms. I felt that was kind of cool attention to detail. It's still an incredibly boring and generic stage for Fire Emblem, though.
Honestly, the stage selection is incredibly disappointing. Omega versions are too boring for my tastes, but as a result the non-omegas are too gimmicky. I'd prefer more levels that were just a balance. Gameplay aside, a lot of them suffer from being too generic when there should be an endless number of possibilities in Nintendo's library of diverse locales. None of the stages really excite me.
People may disagree, but I'd be fine with less stages as long as they were all very detailed, lively, and balanced. I'm fine with having your crazy gimmicky stages, as long as you have a decent number of non-gimmicky stages.
Omega stages don't appeal to me either. Battlefield stages would appeal to me hugely. I know I have a bias, but I feel like having Final Destination variations of stages is like seeing the target but hitting the wall. Final Destination also has no reason to exist now. Why would you play on a nondescript stage when you could play the FD version of an actual Nintendo stage? Tradition, I guess.
Conversely, Brawl had my personal favorite roster of stages and I am thrilled so many of them are returning. I wish Yoshi's Island was in the Wii U version, one of my personal favorite stages from Brawl, but otherwise I'd hate almost everything on the 3DS.
Honestly, I dislike the 3DS stages so much there are only three I play on: Mute City, Magicant, and Yoshi's Island. And Battlefield, I guess.