The demo begins with new playable character Nero dropped down outside a large castle in a courtyard area -- if you've seen the screenshots released recently, you will immediately recognize this area, and it looks great running on PS3 in high definition. As we ran around a bit, we scaled many familiar-looking staircases and proceeded to take out a handful of clown-looking enemies with giant sickles/knifes built into their right arms and pegs for their legs.
Similar to previous games in the series, each time you come across a new room, you have to clear it to open the pathway to the next, so we spent quite a bit of time experimenting with different ways to use the combat system to get through each area. Nero's "hook" is that in addition to the standard sword/gun combo that players have seen in the series since the beginning, he has a fiery right fist that he can use as a third type of base attack. So you may launch an enemy into the air, then jump up to follow him, take a few hits with your sword, punch a few times with your glowing fist attacks, and then fire off a few pistol shots before landing. The air combos were by far the most impressive of any we saw in our time with the game.
Lock-on also plays a big role in the TGS demo. Obviously, holding R1 lets players lock-on and shoot at any enemy, but it also allows players to roll with the jump button and dash across the screen (with a nice motion blur effect) by using the sword. It's nothing you haven't seen before, but creates a nice setup that gives you decent maneuverability and control over where you attack.
Visually, the game looks great, though not much better or worse than other high end PS3 titles on display. Certain textures look better than others, but unless you specifically look for flaws you won't likely find them. Overall, the areas we visited had a Devil May Cry meets Resident Evil 4 feel, with docks and stone walls later in the demo (at sunset, no less) that showed the engine at its best (or at least, the best that we've seen based off this TGS demo).
The demo ends with players entering what looks like a ghost town with rickety wooden building on both sides of a main dirt road and all the color sapped from the scene so everything looks gray. At the end of the road, a giant metal wall starts to catch fire and transforms into a devilish looking boss that seems to be on fire. Given this is coming from Capcom, however, that's where thing come to an end, so we'll have to wait to fight this creature and see what comes next from the game.
Overall, we weren't shocked by the demo version of the game, but weren't let down either. It provided exactly what we expected going in, except with perhaps a few less corny pizza-featuring cut-scenes. The series seems to be taking itself seriously again, and we're very excited for that.