Could this be a sign of things to come? Namco Bandai and Sony partnership
Back the domination days of the PS1 we go
Well if TxSF gets announced for ps4....
Could this be a sign of things to come? Namco Bandai and Sony partnership
Back the domination days of the PS1 we go
It's already turned into another shitty fighting game pissing contest.
So what exactly is this tekken revolution thing is it something like that F2P chinese FG Xuan Dou Zhi Wang
You think so?I think the movement animations are just like T6 (a bit too fast and the characters feel weightless).
I liked DRO because the movements felt like they had the perfect balance between weight and speed in any Tekken so far.It was perfection for me.TT2 felt like T6 (which was a disappointment for me) although i must admit i haven't played TT2 much.
You are a treasure trove of amazing posts.Virtua Fighter is and always will be a poverty Tekken.
Yeah and Soul Calibur will always be a poverty bloody roar!
WARNING : RANT
Both games (vf and T) are shit and both didn't move a bit from their old best entries TK3 and VF2.
If you played Tekken 3 then all other tekkens were basically the same (with minor changes)
There is absolutely no progress whatsoever in tekken and VF.
Developers fear to much their fanbase to do anything that would change core of the game.
And thanks to that both games are now essentially dead (in comparison to publicity decade ago) and with each entry less and less people care about them.
They should completely scrap frame animation based system and do some new physic based system where every move would be a little bit different (procedural animation generation ?). Hit-boxes should be actual body parts and without proper distance management you will miss often.
Thanks to physic based procedural animation system your fighter would have muscles stats, body stats, speed stats which could be changed in realistic fashion.
Thanks to above you would be able to create new fighter and train him, With every fight your skill and your fighter abilities would be a bit better. You would punch faster, more damage, be tougher etc. All of which would evolve by your style of fighting. Like to throw 1-2 punches often and be evasive ? More acceleration to your movement and your 1-2 punches would be faster with every fight. Like to do reversals ? Your character will be quicker and quicker to do them and those reversals will be much more lethal. And so on. With each fight character also would learn slower and slower so top fighter after xxx-x fights their character progress on most used skills would geometrically slow down. Thanks to this top fighter would be different better/worse but that difference would be minimal.
Create some stamina system where players would actually think tactical and use their skills with tactic (rare atacks which would slower stamina drain or burst meaning ton of stamina used).
With exhausted fighter accuracy of attacks may fall and thanks to procedural generation of animation some of attacks may look and work a lot different than normal (full stamina) attack.
Controller should be completely bind-able even with full macros or even better, skills should be completely bind-able. Thanks to this game would be all about fight on screen not about fighting with controller. Every move should be configurable. Thanks to this you would be able to configure how high your fighter throw punches or how hard and fast he tries to hit (with stamina ratio).
From multiplayer side of it they could create fully working world leagues, competitions etc.
All above doesn't mean there would be no predefined characters. They would still be available but even with predefined characters each of them would still be responding differently to each player style and be little bit different. Think how awesome would be to start with self created fighter and work your way from league to league rising your skills (from character and player perspective as well) and then you reach Ironfist Tournament and fight with best fighters (aka old known bunch) and loose. Reaching again IT and loose again. Finally after perfecting your style and technique you will win IT.
I spend ton of time on TK and VF and i simply can't go back to them in this form. FIFA/PES/MADDEN or whatever yearly produced sport games have more progress in each game than whole Tekken from T3 till now.
And as fan of fighting games i am sad. There is sooooo much things that can be improved and yet with every new TK or VF we see same old shit. Changed a bit animations added/removed some moves, new graphic, new random mechanic (burst, tag etc), 2-3 new characters and 1-2 old ones moved into waiting room (for whatever reason), same old crappy stories, same old fighting structure (win 5-6-7 arcade fights or do some random fad attain title, dodge ball, survival etc).
I am sad now![]()
Ugh...
Pay to unlock costume pieces? Lame.
Weaponlord is just a poverty TimeKillers
You should just get the EA UFC game instead of wanting arcade fighters to become simulation fighters with RPG elements.stuff
so I paid for TTT2 for no reason?
No, because this game has to be different in some way.
For all we know, it's actually Tekken Card Tournament for PS3.![]()
Harada said fighting game on twitter. My guess is that it's 1 on 1 but based on TTT2.
Buuut...TTT2 can be 1v1.
Wut?
Harada said fighting game on twitter. My guess is that it's 1 on 1 but based on TTT2.
1 on 1 without the solo buffs, since there would be no option to select a tag team.
but we wanted ppl who never played fighting games to check it out so can play for free quite a bit
More details coming at E3! Available for DL 6/11 so you can just check it out firsthand =)
And, gameplay is different. can't say more tho
Yes. some new ideas, can't say more
So for veteran players
Why? You can get TTT2 for about $13 on PSN right now, with a million characters.
So for veteran players
doesn't it sting? my gf whooped my ass in tekken(arcade) at the theater.. bunch of people watched...I refuse your offer. Don't wanna get my ass whooped.
You should just get the EA UFC game instead of wanting arcade fighters to become simulation fighters with RPG elements.
WARNING : RANT
Both games (vf and T) are shit and both didn't move a bit from their old best entries TK3 and VF2.
If you played Tekken 3 then all other tekkens were basically the same (with minor changes)
There is absolutely no progress whatsoever in tekken and VF.
Developers fear to much their fanbase to do anything that would change core of the game.
And thanks to that both games are now essentially dead (in comparison to publicity decade ago) and with each entry less and less people care about them.
They should completely scrap frame animation based system and do some new physic based system where every move would be a little bit different (procedural animation generation ?). Hit-boxes should be actual body parts and without proper distance management you will miss often.
Thanks to physic based procedural animation system your fighter would have muscles stats, body stats, speed stats which could be changed in realistic fashion.
Thanks to above you would be able to create new fighter and train him, With every fight your skill and your fighter abilities would be a bit better. You would punch faster, more damage, be tougher etc. All of which would evolve by your style of fighting. Like to throw 1-2 punches often and be evasive ? More acceleration to your movement and your 1-2 punches would be faster with every fight. Like to do reversals ? Your character will be quicker and quicker to do them and those reversals will be much more lethal. And so on. With each fight character also would learn slower and slower so top fighter after xxx-x fights their character progress on most used skills would geometrically slow down. Thanks to this top fighter would be different better/worse but that difference would be minimal.
Create some stamina system where players would actually think tactical and use their skills with tactic (rare atacks which would slower stamina drain or burst meaning ton of stamina used).
With exhausted fighter accuracy of attacks may fall and thanks to procedural generation of animation some of attacks may look and work a lot different than normal (full stamina) attack.
Controller should be completely bind-able even with full macros or even better, skills should be completely bind-able. Thanks to this game would be all about fight on screen not about fighting with controller. Every move should be configurable. Thanks to this you would be able to configure how high your fighter throw punches or how hard and fast he tries to hit (with stamina ratio).
From multiplayer side of it they could create fully working world leagues, competitions etc.
All above doesn't mean there would be no predefined characters. They would still be available but even with predefined characters each of them would still be responding differently to each player style and be little bit different. Think how awesome would be to start with self created fighter and work your way from league to league rising your skills (from character and player perspective as well) and then you reach Ironfist Tournament and fight with best fighters (aka old known bunch) and loose. Reaching again IT and loose again. Finally after perfecting your style and technique you will win IT.
I spend ton of time on TK and VF and i simply can't go back to them in this form. FIFA/PES/MADDEN or whatever yearly produced sport games have more progress in each game than whole Tekken from T3 till now.
And as fan of fighting games i am sad. There is sooooo much things that can be improved and yet with every new TK or VF we see same old shit. Changed a bit animations added/removed some moves, new graphic, new random mechanic (burst, tag etc), 2-3 new characters and 1-2 old ones moved into waiting room (for whatever reason), same old crappy stories, same old fighting structure (win 5-6-7 arcade fights or do some random fad attain title, dodge ball, survival etc).
I am sad now![]()
Impossible that you played lots of Tekken if you think they've hardly changed, lol.
Virtua Fighter is and always will be a poverty Tekken.