Nope, they all just pop up in town, and join you without saying much at all. If you're looking for story or character interaction, this is not the game for you.
Indeed it is. You basically fight a small set of enemies in each map area over and over again for 30+ hours and that's 99% of the game. I found it to be too repetitious and dull.
just search legend of legacy, popped up for me
I found it by manually search in the Nintendo Eshop
Wow. That's disappointing. What were they thinking
Thanks. Surprised it wasn't in their new or demoes list.
Grabbed the demo and played a bit of it. I'm enjoying it enough to pick up the full game next month, but some of the implementation in the game is pretty iffy. Not having save points in the dungeon areas is a pretty ballsy decision for a modern RPG, especially when you can run into boss battles via singing stones without knowing it, and getting stuck in a battle you can't win without being able to escape. The battle system definitely feels like a SaGa game in several ways, but am I missing something or are there no items? How do you heal in battle?
So far I've found two other party members in the town, do more pop up as I progress in the game normally, or are the others found in specific areas later on? The scenario is definitely much more barebones than a typical SaGa game. I was hoping that you would actually cross paths with the other characters in actual story events, but it doesn't seem to be the case?
Has there been news regarding a release in AUS/EU? I was in Japan at the beginning of the year when it was being advertised on the trains and have been eagerly anticipating its release since. I know from reviews and word of mouth it didn't quite hit the mark, but I still want it.
Indeed it is. You basically fight a small set of enemies in each map area over and over again for 30+ hours and that's 99% of the game. I found it to be too repetitious and dull.
Depends on what you mean.Anyone know if you can learn magic without having to equip the shards?
Depends on what you mean.
If you mean will they learn magic without ever equiping the shards, probably not.
I've gotten owen to memorise/learn a magic spell after equipping and casting it the first time. It allowed him to continue using the spell even without the corresponding shard equipped.
Cleared the demo. Not sure I fully grasp the elemental nuances, but some of that might become clearer at points later in the game. There are definitely several options open to tweaking your party composition and battle strategy, which is nice, but I can definitely see how the larger structure of the game might get mundane.
And yes, sometimes a zone will be covered in shadow with a 'reaper' hanging around which I still need to try to beat. There's also a mutated cat(?) in one of the zones I haven't gotten around to besting yet.
The minimal narrative doesn't bother me though.
NISA is releasing it in Europe next year.
Even less narrative than the average SaGa? Is it even possible?
Really looking forward to this one, even if the battle effects seem very shy. Replaying SaGa Frontier right now, and oh god I love those crazy, kitch, over the top, visual effects.
Even less narrative than the average SaGa? Is it even possible?
Cattle Call is the developer. It's been founded by ex-Data East staff and has no relation with Square-Enix AFAIK, apart from working on the programming part of the DQIV DS port. They're mainly known for the Metal Max series.I asked before, but anyone know what roles Cattle Call did in the game alongside Grezzo, but more specifically any SaGa/Square history with Cattle Call? Grezzo has numerous Square/SaGa and Mana folks there.
It could be past my bedtime but if yesterday was the 22nd and I'm in North America......why don't I see this demo on the 3ds eshop?
The thing I'm most disappointed in is that, comparing my playthrough of the demo and Atlus' stream of the game's opening a bit ago, your initial choice of character makes almost no difference in the scenario - just some minor dialogue differences and otherwise everything plays out exactly the same. Why even bother with giving you so many characters to choose from if you're not going to make them play out in different ways? It's so pointless.
I'm not really sure what this means. While SaGa games have always been pretty untraditional and sometimes downright obtuse when it comes to gameplay mechanics and narrative progression, they always have -tons- of story. There are tons of character-centric stuff, multiple storylines that cross with each other, etc.
Is the game coming to EU too ?
Honestly, if you were to throw a few kanji together and make up a title, it would likely sound quite horrible to japanese ears, too.What a dumb name.
Honestly, if you were to throw a few kanji together and make up a title, it would likely sound quite horrible to japanese ears, too.
I agree, that's why if it were me you bet your ass I'd make damn sure to ask a Japanese person's opinion to save myself from the embarrassment!
Seriously, I can never get used to seeing this title and I'm baffled they wouldn't alter it for the West, almost anything, anything would make it better. Even calling it The Fantastic Legend would sound more inspired...
Never played a Saga game how do you learn skills?
So the more I use a certain weapon the more I learn skills in a specific weapon(?) class?They will trigger randomly during battle as you are using other skills of that weapon class. Better chances by fighting harder enemies
So the more I use a certain weapon the more I learn skills in a specific weapon(?) class?
Yup, use fist attacks get fist skills, spear attacks get spear skills, etc.
I'm pretty sure the characters have specific affinities for different weapons, which I assume includes the ability for them to learn skills of that weapon a little easier probably. So that is probably something to be aware of as well
Edit: Questions
1. Do you need to be in defense mode for a character to spark defensive skills for weapons? Like some kind of sword counter move or whatever? Or can you spark it at any time but it just has extra benefits for using it in defense mode?
2. Anyone spark any Greatsword skills with Owen yet (or anyone if they equipped one on them)? I have yet to see a new greatsword skill
3. Can someone explain magic and how to learn it? I have the water accessory equipped to the Frog, but all I can do is make a contract, how do you start learning spells?
4. Is there any information at all on this game from the Japanese release? Because I can't find anything (tips, strategies, character strengths/weaknesses, etc.)