This preview is awkward and not very encouraging. In particular:
- There are standard collectibles (e.g., newspapers). You can read them. Yay?
- There are multiple guns. The ones you expect.
- When you shoot dudes in the head they don't seem to die.
- Pots go flying when shooting them in the kitchen.
- You can't really explore but it did look nice.
- QTEs sucked.
The preview has a positive tone, but the content belies it.
I have no idea what you are talking about. Here is the text from the actual IGN interview against your "conclusions":
[*]There are standard collectibles (e.g., newspapers). You can read them. Yay?
"These collectibles are wonderfully detailed and can be fully examined, front-and-back. It was cool to read a piece of the newspaper's front page, and flip over a piece of paper to see a government stamp adorning it. Little touches like these make the world of The Order feel more lived in, more realistic."
[*]There are multiple guns. The ones you expect.
"Getting to use a wide array of firearms -- sniper rifles, pistols, machineguns, and the like -- showed-off a diverse, yet familiar arsenal... I enjoyed toggling between firearms, blasting fools from up close with the spray of a shotgun, taking shots from safety with a scoped sniper rifle, and then cleaning up with the spitfire of an automatic weapon."
[*]When you shoot dudes in the head they don't seem to die.
"Enemies seemed a bit spongy to me, especially when I used my pistol (some enemies wouldn't even die when I shot them in the head), but I found combat to be satisfying."
[*]Pots go flying when shooting them in the kitchen.
"One especially cool battle took place in a kitchen, with copper pots and pans hanging all over the place, awaiting their next use. As enemies hid behind stoves, ovens, and counters, those pots and pans went flying as they became casualties of a brutal and violent battle between rebel forces and The Order."
[*]You can't really explore but it did look nice.
"The zeppelin, named Agamemnon, is vast, and there's a ton of space to explore. Everything is delivered linearly -- there are no alternate routes or choices to be made -- yet I felt a true sense of exploration as I poked my head into rooms and around corners, waiting to see what was next... I had a lot of fun exploring, even if I wasn't choosing where to go next, and even if I did have to grapple with unfortunate QTEs, particularly in the cockpit of the zeppelin."
[*]QTEs sucked.
"Stealth kills aren't difficult to execute (though the AI is a bit wonky), and they aren't achieved simply by moving behind an enemy and hitting a certain button. Rather, you have to time your stab with an on-screen, QTE-like prompt. I especially dug how as I drew towards my targets, my character slowly reaches for his blade, as if he knows exactly what's going to happen. That was a very nice -- albeit small -- touch.