40 hours minimum of puzzles in an aesthetically amazing environment.
As far as 100 hours to find and do everything? I'm on the verge of crying.
Is he?Brad is usually good about spoiler watch for new games.
Might have to pick her up on Steam.
No, it's more like Myst or RivenSo this is Proteus with line puzzles, and you can finish the game with with just over 60% of the puzzles solved.. Stop me if I'm wrong.
I've read, and watched several reviews. It sounds like a solid 8.
I'll play puzzle games, but I'm not necessarily into them. If I can beat the game with the bare minimum of puzzles solved. I have no problem with returning to the more challenging ones in later playthroughs.
Can you expand on what you mean by this?
This is where I get confused, though. And yeah, I mean that first puzzle with the two images where the reviewer asks you to try and solve it.
this probably indicates I'm just fundamentally not understanding how puzzles work in the game but what's to stop you from just drawing that line? Is there something about tilting the perspective? What's the actual puzzle mechanic?
Sorry to be so dense about this. �� thanks for your help!
So this is Proteus with line puzzles, and you can finish the game with with just over 60% of the puzzles solved.. Stop me if I'm wrong.
I've read, and watched several reviews. It sounds like a solid 8.
I'll play puzzle games, but I'm not necessarily into them. If I can beat the game with the bare minimum of puzzles solved. I have no problem with returning to the more challenging ones in later playthroughs.
Wish the more reputable outlets (EDGE, Eurogamer, RPS, The Guardian) had reviews up...
Is he?
guess opencriticWhat is the score on opencritic right now? cant open it here
Reviews can't be objective. One person might think the puzzles are well designed while another will not. There is no absolute truths here, it's all opinions.
They're all stuck.
Can't wait to listen to the Giant Bombcast tomorrow. Hopefully they can share their impressions without spoiling too much. Brad is usually good about spoiler watch for new games.
Didn't spoil anything in the QL at least. Brad's "Spoilermaker" reputation is overrated.
They do walk around a bit too much for my liking, though, showing some "biomes" that I would rather discover myself.
Has anyone of the reviewers solved every puzzle?
Has anyone of the reviewers solved every puzzle?
This is just patently false. We can speak quite clearly about why the cat hair mustache puzzle is poorly designed, and why other puzzles are well designed. Just because we can't give a specific, ordered ranking from 1 to 1,000,000 for how well designed every puzzle or puzzle game is, doesn't mean that we can't come to general agreements. In particular, if the only category assignments we need are: awful, poor, average, good, great, and perfect... it seems clear at the end of the day we'll be able to figure out whether or not The Witness, or some other game, is designed: awfully, poorly, averagely, well, greatly, or perfectly,
Hope this releases midnight eastern on steam. Right now it says 1pm tomorrow.
Also it went from #44 yesterday to #15 on steam top sellers.
Is this a custom engine? BlowTECH?
guess opencritic
*puts on sunglasses*
isn't so open after all
Unfortunately I don't think it's midnight. 1pm EST is the launch time for Steam. Not sure if it's any different for PS4 and DRM Free though.
Once it comes down to it, The Witness is a series of mobile puzzles littered across an island thats waiting to be explored.
Unfortunately I don't think it's midnight. 1pm EST is the launch time for Steam. Not sure if it's any different for PS4 and DRM Free though.
There have been quite a few situations in the past where a game has said 1 PM EST, yet still released at midnight.
Is he?
Lol. You sure you're thinking of Brad Spoilmaker?
this is satire right?
Blow actually brought this up in a Giant Bomb interview, where the infamous cat hair mustache puzzle was brought up as an example where the author isn't looking at puzzles from the player's perspective
Obtuse is fine IMO if there's guidance and context. The Witness seems to have both, going by examples given in the IGN review and the other early footage I've seen. Puzzles teaching you rules for other puzzles, things in the environment providing clues and solutions, and so on. The open world goes hand in hand with that obtuseness because the context for one puzzle may be found elsewhere in your travels. The pacing isn't to pound your head against a puzzle but to move on and come back later with new knowledge.
I'm contemplating braving the harsh snow to buy a legal pad so I can draw patterns and maps if the need be.