Did you just forget Alan Wake II just came out or are you saying Remedy gimped the PS5 version?
That's just one game, and it's not like Xbox doesn't have a few 3P games that perform better on it vs. PS5. The issue for them is, it's nowhere near consistent enough, and it's not just because devs prioritize PS5 since it has more market share.
PS5, its SDK & APIs are simply easier to work with, plain and simple. Even DF's Alex said as such: DX12U has too many options and devs waste too much time trying to figure out which ones are best for their game and their engine. So they'll usually pick the default choices which may not be the most optimal.
That's all on Microsoft and it's a consequence of developing a SDK primarily focused on PC and adding console support after the fact. DX12U isn't a console-first SDK (nor its APIs), and it shows.
MS really needs to stay the course with the X/S. Beef up its games and release the next console when they have games ready for said console. Xbox don't need to leapfrog Sony. MS has plenty of strengths/"pillars" to rely on now. Why jump head first into another console when the software isn't ready for it? I get it Sony's the leader but, you don't try and do the same thing Sony does. You try and release a console when your software is ready not before! Stop playing catchup and lead that's what MS was able to do with the 360. Only this time they own the Mass Effects (Activision, Bethesda and others). Time to stop releasing hardware and get the software right. Then watch the consumers follow! No more MS paid off said studios remarks, they own the studios they need! Xbox has a ton of the RPGs and FPSs. It's time to let the developers develop and leave Halo in the oven until its truly ready for a reveal. No more half baked reveals are needed. MS has more than enough studios to avoid another Refall reveal/problem/release! Another words forget a new hardware for 2026 no matter what Sony does! Assets are always going to code to weakest hardware anyway why confuse the market more with another release?
I'm not understanding some of what you're saying here. You're saying Microsoft shouldn't do what Sony's doing, and that's true to an extent. But then you imply Sony releases their systems when the software isn't ready...isn't that what Microsoft did this gen? PS5 had some 1P exclusives at launch; Xbox Series didn't aside Falconeer which...didn't do anything.
We know Microsoft actually have some games fairly well along, so they'd have at least a couple 1P exclusives to launch with a 2026 system (whatever that system would end up being). The 360's lead was kind of an anomaly: MS initially didn't think the PS3 would be delayed a year, so they got lucky with a year's head start. No one knew how difficult early PS3 development was going to be, so that was another lucky break. And finally, no one predicted the system would cost $599 for the top model (even the cheaper option being more expensive then the most expensive 360 at the time), with almost all 3P games running worst on it vs 360 in very visible ways (i.e you didn't need a DF to tell you one version was performing better than the other; the average customer could see that difference immediately).
Microsoft's in a weird place because it's clear what's best for Xbox is to simply stop competing against PlayStation, but MS have cultivated a culture of diehards who want nothing but to compete with PlayStation and Xbox to (finally) topple Sony's console. So now it's up to Microsoft to either transition those people into a mindset that better serves the brand, or just abandon them over time. And if not competing against PlayStation means going a year or two early, well, as long as Microsoft have a game plan set in place and sufficient 1P content at a regular quality & flow....then maybe a 2026 launch is what's best for them.
But it's some of the diehards who need to realize that most likely wouldn't be in an effort to "beat PlayStation"; but to just be a better Xbox, whatever that entails.
MS don't have a power problem, they have a no one wants what they are selling problem.
Yep, and that's down to not providing a value in the market that is unique. No reason to buy an Xbox console for 1P games if you already have a capable PC, because it gets everything Day 1. No reason to buy an Xbox console for getting most of the 3P games because PlayStation gets all the same 3P games (and a few more) at the same time 99% of the time. No reason to really get an Xbox console for younger ones and family, or as a 2nd console if you have a PlayStation, because the Nintendo Switch has that segment covered and offers more value as a 2nd console to many than an Xbox does.
As a console, there's just too little value proposition for Xbox to make it desirable without steep price cuts & discounts, and even then that isn't helping massively or reversing the brand's fortunes console-wise. I still think they can give Xbox that much-needed value proposition but they can't suddenly stop bringing their games to PC Day 1, for example. So the next best option is to make Xbox a streamlined Windows gaming-optimized, consolized PC/laptop system hardware product line. How they can best do that while leveraging benefits of Xbox as a console model (design/production/business model-wise) will be up to them.
Not possible for consoles in 2026 to have N3P
Consoles, no. But a console-like PC with a higher price and lower production volumes? I think it'd be quite possible
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