• Hey, guest user. Hope you're enjoying NeoGAF! Have you considered registering for an account? Come join us and add your take to the daily discourse.

Thurrott: MS to announce a new standard Xbox controller and maybe Xbox Elite at E3

Status
Not open for further replies.
Add to that, from a development perspective, nothing really changes. Microsoft will want Devs targeting the base Xbox One. The newer box will most likely take care of the rest. At least 3rd party games anyway until it's official. Id say 1st party games are already being developed with auto detect settings built in that can auto adjust for the better hardware. Gears 4 will probably be the flagship.

Huh?

If a upgraded Xbox happens next year, Gears 4 wont be the flagship... Nobody wants to wait a year to see how the game really can look on a console lol
And Gears 4 most likely is already scheduled for PC.
 

Chris1

Member
You yourself said you have no idea how Vulkan and other advancements in tech expected next year will effect console graphical capabilities, yet your quick to assume that this 2017 Xbox I'm speculating about is only a small step above what's expected for the neo.
You're right I'm assuming it's not a massive leap, while the graphics cards might be far more powerful how expensive are they going to be? consoles have a price limit of $399 if you want to be successful, you can't just stick a $600 GPU into a console.

I'm assuming the opposite, I'm not expecting some small resolution bump, but something that graphically puts the current gen to shame. I own a surface pro 4, so I definitely believe in the surface team now in charge of Xbox hardware to deliver something powerful that can fit into a console sized box, and I think that's a big reason why we wont see anything this year.
The xbox console has a price limit. The surface Pro with i5 and 8gb of ram is $1200. That's 4x over what a console price can realistically be. You really can't compare what they can put into a surface with effectively no price limit compared to what they can put into a console.

Am I excited to see what the surface team do? absolutely, but let's not expect miracles here. They do good work on Surface etc where they can stick whatever price tag they want on it. I'm remaining cautiously optimistic on what they can do in a maximum $400 box.

Your also assuming they choose to keep restarting the gen after every 3 years. They can do half steps just like neo, the reason I'm saying the launch the Xbox two next year is to get rid of the image of the Xbox One as soon as possible.
I already responded to if they do half steps, they will still be limited to the previous consoles hardware that way, going up against a new generation of PS where they have a few year hardware on XB2.5 to take full advantage of. That's a bad move.

It really just comes down to how big a jump we are talking next year. I'm expecting a giant leap, and you seem to be expecting a nice little skip. The truth is probably somewhere in the middle, but we will see I guess.
Agree, will be exciting either way.
 

Shpeshal Nick

aka Collingwood
Huh?

If a upgraded Xbox happens next year, Gears 4 wont be the flagship... Nobody wants to wait a year to see how the game really can look on a console lol
And Gears 4 most likely is already scheduled for PC.

Next year? I don't think it's coming next year. I think it's coming this year.
 

chadskin

Member
Yeah ok. Despite all proof to the contrary right?

I've asked this earlier but what 'proof'?

As far as I've read (and I may very well have missed some nuggets), that's where things stand as of now:
  • Thurrott mentioned an 'Xbox Elite'
  • another MS insider referred to it as 'Xbox Elite v2'
  • Tom Warren hinted at a slim revision
  • FCC filings which can go either way
A slim this year is a sure thing, there's enough to improve to warrant one but in terms of 'proof' little indicates to me at this point its hardware will be (significantly) upgraded in the process. I'd wager whispers would've been louder, and different if that were the case.

At the same time, to release a slim this year and a much more powerful console the year after sounds monumentally stupid to me. It's one thing to release a significantly upgraded console after just three years, it's another to release a significantly upgraded console a year after the latest revision. I don't think that'd go down well with customers at all.

Shouldn't third parties have known about BC? It required 3rd party approval. I'd wager many third parties knew BC was coming yet it didn't get out.

If you sort this list by date, the first batch of BC titles were all published by Microsoft. The first third-party game added was Borderlands in September, about three months after the official BC announcement.
 

EvB

Member
If you sort this list by date, the first batch of BC titles were all published by Microsoft. The first third-party game added was Borderlands in September, about three months after the official BC announcement.

Borderlands was one of the first games they got up and running to a good standard, that game along with numerous others were being worked on long before E3 even happened.

Anyway, we should probably stop referring to it as "Slim" and perhaps refer to it as Xbox "Not as wide"
 

chadskin

Member
Borderlands was one of the first games they got up and running to a good standard, that game along with numerous others were being worked on long before E3 even happened.

Merely working on games for BC doesn't require third-party approval, though.

In any case, I think getting third-party approval for BC involves a much different, smaller crowd of people than sending out dev kits to hundreds of developers.
 

Bsigg12

Member
Merely working on games for BC doesn't require third-party approval, though.

In any case, I think getting third-party approval for BC involves a much different, smaller crowd of people than sending out dev kits to hundreds of developers.

And Red Dead showing up by accident shows that is exactly what they're doing. However, pushing a feature out at the expense of some of your first party titles not being up to par and taking the time to really try to get the best performance they can on 3rd party titles seems like the route they went, which I have no problem with.

Also, with some games there may be licensing issues that are holding up more games from coming out on a regular cadence.
 

Zedox

Member
I still think they'll show a slim console this year and a new and improved one next year with the same design principles. Why can they do that? It is the phone/tablet model. That's what they are moving to. Do I think they'll do a revision every year? Probably not. But they can in this case. The slim model is probably the new "base" Xbox One. Next year they will show the "Xbox One Pro" or "Xbox Elite". People will be mad that they sold a new version of the Xbox a year later but people were gonna be mad anyways. Look at all the people bitching about the PS4Neo when it was leaked. People will always bitch because their new device is (in their mind) obsolete.

If you are looking forward to the next Xbox, I would wait for the Spring 2017 Microsoft Device event that lines up with "Redstone 2" update for Windows 10. I think at E3 you'll hear Phil elude to incremental upgrades to the xbox one system but he won't announce anything.
 

Shpeshal Nick

aka Collingwood
Merely working on games for BC doesn't require third-party approval, though.

In any case, I think getting third-party approval for BC involves a much different, smaller crowd of people than sending out dev kits to hundreds of developers.

But if the Xbox One base model is still the target platform, hoe early do Devs needs these new dev kits? I was under the impression (happy to obviously be corrected because I don't know) that part of the environment Microsoft has set up with UWP is that the architecture of the hardware shouldn't matter.

If Devs are still required to target the base model, why do they need the new box in their hands early? Especially for 2016/early 2017 games?

Where do you think it will fall on the power scale? Coming this year, I can't see it being very different from the Neo.

No clue. For me, it depends entirely on how much (if any) money Microsoft is willing to bleed. Phil has hinted that should an upgrade happen, it's going to be significant. The Surface engineering team is now handling all Microsoft hardware.

To me, that sounds like when the next Xbox happens it's going to be a beautiful monster. I'm only saying this year because I don't think they can afford to wait longer if they're trying to gain ground.

I've asked this earlier but what 'proof'?

As far as I've read (and I may very well have missed some nuggets), that's where things stand as of now:
  • Thurrott mentioned an 'Xbox Elite'
  • another MS insider referred to it as 'Xbox Elite v2'
  • Tom Warren hinted at a slim revision
  • FCC filings which can go either way
A slim this year is a sure thing, there's enough to improve to warrant one but in terms of 'proof' little indicates to me at this point its hardware will be (significantly) upgraded in the process. I'd wager whispers would've been louder, and different if that were the case.

Sorry I wasn't clear. My "proof" comment was about Microsoft being a tighter ship post ntkrnl.
 

etta

my hard graphic balls
But if the Xbox One base model is still the target platform, hoe early do Devs needs these new dev kits? I was under the impression (happy to obviously be corrected because I don't know) that part of the environment Microsoft has set up with UWP is that the architecture of the hardware shouldn't matter.

If Devs are still required to target the base model, why do they need the new box in their hands early? Especially for 2016/early 2017 games?
Yea I'd like to know too. Just how late can Microsoft ship these devkits if devs can just take some shortcuts for Holiday 2016 titles and just increase fps/resolution?
I still hope that there haven't been leaks yet because they don't want their E3 spoiled. If Sony started sending out devkits in April, what if Microsoft will start to send theirs in June just after E3? Is 2 months such a drastic difference when the SDK will be the same?
 

Shifty

Member
Bombshell: The Xbox Elite is the Elite controller. Every unit contains a supplementary CPU/GPU SoC (hence the price), and they're just now putting the finishing touches on the secret sauce that'll let it interface with the XBone and blow PS4K out of the water.

Source: My uncle who works at
Phil Spencer.
 

Chris1

Member
Yea I'd like to know too. Just how late can Microsoft ship these devkits if devs can just take some shortcuts for Holiday 2016 titles and just increase fps/resolution?
I still hope that there haven't been leaks yet because they don't want their E3 spoiled. If Sony started sending out devkits in April, what if Microsoft will start to send theirs in June just after E3? Is 2 months such a drastic difference when the SDK will be the same?

Yea, they've been hyping up this UWP stuff, if it's as good as they say they shouldn't need to send devkits so early in advance.

The thing that doesn't make sense to me if it's not this year is Phil Spencer coming out and talking about it, like he was easing the way for people to accept it before the E3 announcement. I don't think he'd talk about it that early on if it wasn't going to be ready for another nearly 2 years. I mean, I'm sure he knew of Sony doing the same thing way before any of us.

IMO it's got to be this year or never (never as in this gen) before they do this upgrade stuff. Any later and a 1.5 upgrade is pointless I feel.
 
Like someone here said, it's just weird to release a new version of Xbox One this year and a year later yet again a new Xbox? It just seems farfetched, but they really do have to make a move. Worst case scenario MS sticks with the Xbox one for much longer, but I don't believe they would take that risk. Because if they make clear that they have no interest in a better Xbox, I will most definitely "jump ship". We all know though that MS is not going to do that.
 

Kastrioti

Persecution Complex
Okay, my final thoughts:

Xbox One Elite for 399
Xbox One Slim for 199

Elite has a larger hard drive, some additional power to help 360 BC and the UI speed, but nothing big.

Slim ditches the disk drive and keeps the same 500 GB of hard drive space.

Both launch during the fall, with custom editions for Forza, Gears, and Halo Wars 2.

New console announced at hardware refresh event in spring 2017, for release during fall of that year. Will be forward compatible with xbox one for 1 or 2 years, fully BC with 360, xbox one, and OG xbox.

499 launch price. I'm gonna second that scalebound will be the game they use to show off the differences.

MS would be insane to release a console without a disc drive. The industry is trending towards digital and will continue to do so however we've got a few more years to go and a diskdrive-less slim version would alienate so many potential consumers.

Not only that but retailers like GameStop, Wal Mart, Best Buy etc. would never allow it.

I see some sort of Xbox Elite Model at around $399 with bumped up specs comparable to the PS4K.

We'll also see a 1 TB Slim Xbox One for this fall with 1080p and the specs of a PS4 for $250-$300.

No way in hell MS, or Sony for that matter, go without a disc drive right now. A couple year down the line, sure, but not right now or the foreseeable future.
 

Zeta Oni

Member
MS would be insane to release a console without a disc drive. The industry is trending towards digital and will continue to do so however we've got a few more years to go and a diskdrive-less slim version would alienate so many potential consumers.

Not only that but retailers like GameStop, Wal Mart, Best Buy etc. would never allow it.

I see some sort of Xbox Elite Model at around $399 with bumped up specs comparable to the PS4K.

We'll also see a 1 TB Slim Xbox One for this fall with 1080p and the specs of a PS4 for $250-$300.

No way in hell MS, or Sony for that matter, go without a disc drive right now. A couple year down the line, sure, but not right now or the foreseeable future.

You raise good points.

Don't have much to say other than I'm hoping they are crazy enough to try it.
 

chadskin

Member
But if the Xbox One base model is still the target platform, hoe early do Devs needs these new dev kits? I was under the impression (happy to obviously be corrected because I don't know) that part of the environment Microsoft has set up with UWP is that the architecture of the hardware shouldn't matter.

If Devs are still required to target the base model, why do they need the new box in their hands early? Especially for 2016/early 2017 games?

Sony shipping out dev kits now is not about ensuring that the PS4K works with already released or upcoming PS4 games, they just don't want to launch a new, more powerful console without the games taking advantage of its power.

How early devs need them I don't know, arguably the earlier the better. If MS intend to launch an upgraded console this year, they should have locked in specs for a while now and I see little reason to intentionally hold dev kits back, just to prevent leaks ahead of the official announcement, when you might as well be able to get developers on board now.

Additionally, if they haven't shipped out dev kits yet and plan to unveil an upgraded console at E3, then the question is: When will it be available?

- If it launches in June, then they either don't care about shinier games to go along with it or there simply is no hardware upgrade and hence no need to ship out dev kits prior to the unveiling
- If it launches late 2016/early 2017, they'd probably kill, or at least considerably slow down, XBO sales for the rest of the year until the upgraded console becomes available

With what Thurrott said and the FCC NDA expiring in June pointing towards an E3 reveal, a timely release in June appears more likely. So, who wants to buy a significantly upgraded Xbox for $399, in June, when no major game releases in the next couple of months that's able to take advantage of the additional power and when developers still haven't received dev kits to patch already released games? Obviously, Microsoft could be patching its games but is that enough of an incentive? Just seems like an odd time to launch an upgraded console.

In contrast, if PS4K launches day and date with PSVR at the end of the year, there'd be a number of new first-party releases on launch day as well as a plethora of high-profile third-party games being released around that time.
 

EvB

Member
Sony shipping out dev kits now is not about ensuring that the PS4K works with already released or upcoming PS4 games, they just don't want to launch a new, more powerful console without the games taking advantage of its power.

How early devs need them I don't know, arguably the earlier the better. If MS intend to launch an upgraded console this year, they should have locked in specs for a while now and I see little reason to intentionally hold dev kits back, just to prevent leaks ahead of the official announcement, when you might as well be able to get developers on board now.

Additionally, if they haven't shipped out dev kits yet and plan to unveil an upgraded console at E3, then the question is: When will it be available?

- If it launches in June, then they either don't care about shinier games to go along with it or there simply is no hardware upgrade and hence no need to ship out dev kits prior to the unveiling
- If it launches late 2016/early 2017, they'd probably kill, or at least considerably slow down, XBO sales for the rest of the year until the upgraded console becomes available

With what Thurrott said and the FCC NDA expiring in June pointing towards an E3 reveal, a timely release in June appears more likely. So, who wants to buy a significantly upgraded Xbox for $399, in June, when no major game releases in the next couple of months that's able to take advantage of the additional power and when developers still haven't received dev kits to patch already released games? Obviously, Microsoft could be patching its games but is that enough of an incentive? Just seems like an odd time to launch an upgraded console.

In contrast, if PS4K launches day and date with PSVR at the end of the year, there'd be a number of new first-party releases on launch day as well as a plethora of high-profile third-party games being released around that time.

The FCC entries expire in September
 

Chris1

Member
Sony shipping out dev kits now is not about ensuring that the PS4K works with already released or upcoming PS4 games, they just don't want to launch a new, more powerful console without the games taking advantage of its power.

How early devs need them I don't know, arguably the earlier the better. If MS intend to launch an upgraded console this year, they should have locked in specs for a while now and I see little reason to intentionally hold dev kits back, just to prevent leaks ahead of the official announcement, when you might as well be able to get developers on board now.

Additionally, if they haven't shipped out dev kits yet and plan to unveil an upgraded console at E3, then the question is: When will it be available?

- If it launches in June, then they either don't care about shinier games to go along with it or there simply is no hardware upgrade and hence no need to ship out dev kits prior to the unveiling
- If it launches late 2016/early 2017, they'd probably kill, or at least considerably slow down, XBO sales for the rest of the year until the upgraded console becomes available

With what Thurrott said and the FCC NDA expiring in June pointing towards an E3 reveal, a timely release in June appears more likely. So, who wants to buy a significantly upgraded Xbox for $399, in June, when no major game releases in the next couple of months that's able to take advantage of the additional power and when developers still haven't received dev kits to patch already released games? Obviously, Microsoft could be patching its games but is that enough of an incentive? Just seems like an odd time to launch an upgraded console.

In contrast, if PS4K launches day and date with PSVR at the end of the year, there'd be a number of new first-party releases on launch day as well as a plethora of high-profile third-party games being released around that time.
Couldn't that be why MS is pushing dynamic resolution? The games automatically take advantage of the extra power by keeping resolution higher.
 

Shpeshal Nick

aka Collingwood
Sony shipping out dev kits now is not about ensuring that the PS4K works with already released or upcoming PS4 games, they just don't want to launch a new, more powerful console without the games taking advantage of its power.

How early devs need them I don't know, arguably the earlier the better. If MS intend to launch an upgraded console this year, they should have locked in specs for a while now and I see little reason to intentionally hold dev kits back, just to prevent leaks ahead of the official announcement, when you might as well be able to get developers on board now.

Additionally, if they haven't shipped out dev kits yet and plan to unveil an upgraded console at E3, then the question is: When will it be available?

- If it launches in June, then they either don't care about shinier games to go along with it or there simply is no hardware upgrade and hence no need to ship out dev kits prior to the unveiling
- If it launches late 2016/early 2017, they'd probably kill, or at least considerably slow down, XBO sales for the rest of the year until the upgraded console becomes available

With what Thurrott said and the FCC NDA expiring in June pointing towards an E3 reveal, a timely release in June appears more likely. So, who wants to buy a significantly upgraded Xbox for $399, in June, when no major game releases in the next couple of months that's able to take advantage of the additional power and when developers still haven't received dev kits to patch already released games? Obviously, Microsoft could be patching its games but is that enough of an incentive? Just seems like an odd time to launch an upgraded console.

In contrast, if PS4K launches day and date with PSVR at the end of the year, there'd be a number of new first-party releases on launch day as well as a plethora of high-profile third-party games being released around that time.

But neither platform holder will be allowing upgrade exclusive games and Sony's games WILL require patches to be upgraded.

There's a chance Microsoft's won't need the patch which may explain the lack of a need for early dev kits.

Just speculating
 

chadskin

Member
The FCC entries expire in September

Of the two parts ekim found:
06/25/2016 - https://fccid.io/C3K1683
07/29/2016 - https://fccid.io/C3K1682

Couldn't that be why MS is pushing dynamic resolution? The games automatically take advantage of the extra power by keeping resolution higher.

Potentially but how many games actually utilize dynamic resolution? A handful or two? QB doesn't, for instance.

But neither platform holder will be allowing upgrade exclusive games and Sony's games WILL require patches to be upgraded.

There's a chance Microsoft's won't need the patch which may explain the lack of a need for early dev kits.

Just speculating

Given how tailor-made games usually are for consoles, to squeeze the last bit of performance out of them, I'd be very surprised if already released games wouldn't require patches to take advantage of higher resolution and framerate.

Besides, as I said, June (or July) are no-man's-lands in terms of new games releases. Would you've bought an XBO with 360 BC but no shiny XBO games at launch?
 

Zedox

Member
I don't think MS is pushing dynamic resolution but I do think that T10 is showcasing that it can be done (and probably should be done) for developing UWP games so it makes it easier to make a game for both PC and Xbox. Obviously that's just a guess but it makes sense. I mean, that's one of the main points of T10 making Forza Apex. I don't think we'll see a lot of games using that type of development until after next year's GDC and //build/ conference when developers have gotten time with UWP and finishing up their XDK games.

What could possibly happen (or I guess a dream) is that Microsoft could announce a "Alexa/Google Home" competitor that connects to your Xbox One wirelessly and has a 360 degree "Kinect" camera. It would do the same things as the other devices but can do things to help you in games with voice. The 360 Kinect camera is for the login stuff. Obviously that's a wild speculation (probably 100% not going to happen)...I guess i'll put it in the E3 thread.
 

gamz

Member
I don't think MS is pushing dynamic resolution but I do think that T10 is showcasing that it can be done (and probably should be done) for developing UWP games so it makes it easier to make a game for both PC and Xbox. Obviously that's just a guess but it makes sense. I mean, that's one of the main points of T10 making Forza Apex. I don't think we'll see a lot of games using that type of development until after next year's GDC and //build/ conference when developers have gotten time with UWP and finishing up their XDK games.

What could possibly happen (or I guess a dream) is that Microsoft could announce a "Alexa/Google Home" competitor that connects to your Xbox One wirelessly and has a 360 degree "Kinect" camera. It would do the same things as the other devices but can do things to help you in games with voice. The 360 Kinect camera is for the login stuff. Obviously that's a wild speculation (probably 100% not going to happen)...I guess i'll put it in the E3 thread.

I'd be shocked if they don't come out with a device like this. Not just for gaming, but in general.
 

Sydle

Member
I don't think MS is pushing dynamic resolution but I do think that T10 is showcasing that it can be done (and probably should be done) for developing UWP games so it makes it easier to make a game for both PC and Xbox. Obviously that's just a guess but it makes sense. I mean, that's one of the main points of T10 making Forza Apex. I don't think we'll see a lot of games using that type of development until after next year's GDC and //build/ conference when developers have gotten time with UWP and finishing up their XDK games.

What could possibly happen (or I guess a dream) is that Microsoft could announce a "Alexa/Google Home" competitor that connects to your Xbox One wirelessly and has a 360 degree "Kinect" camera. It would do the same things as the other devices but can do things to help you in games with voice. The 360 Kinect camera is for the login stuff. Obviously that's a wild speculation (probably 100% not going to happen)...I guess i'll put it in the E3 thread.

Drop the camera and I would be on board.
 

Alx

Member
What could possibly happen (or I guess a dream) is that Microsoft could announce a "Alexa/Google Home" competitor that connects to your Xbox One wirelessly and has a 360 degree "Kinect" camera. It would do the same things as the other devices but can do things to help you in games with voice. The 360 Kinect camera is for the login stuff. Obviously that's a wild speculation (probably 100% not going to happen)...I guess i'll put it in the E3 thread.

Why would they need a separate device though ? The Xbox already has the sensor and the reserved resources to do that. If it can run Cortana, then it can run most advanced voice assistant stuff (it's all cloud-based anyway, right ?). Also with what they've shown with "bots" at build, it's obviously something they may want to push forward.
 

Zedox

Member
I'd be shocked if they don't come out with a device like this. Not just for gaming, but in general.

True. I still think they could use gaming to their advantage with having Cortana on the xbox one and you can talk to her through the speaker (which I think should be a 3D holographic box view, if you want to know what i'm talking about i'll link it later). It can be on its own or for gaming. The 360 Kinect camera for logging in or two factor confirmation for purchases or something idk.

I do doubt that it will happen at E3 though, probably at their device event next year.

Why would they need a separate device though ? The Xbox already has the sensor and the reserved resources to do that. If it can run Cortana, then it can run most advanced voice assistant stuff (it's all cloud-based anyway, right ?). Also with what they've shown with "bots" at build, it's obviously something they may want to push forward.

If you have a Kinect, you can still use it...majority of people don't have a Kinect.

Sydle said:
Drop the camera and I would be on board.

Why? It can already hear everything you are doing...lol. I do understand though. Granted it could always come with something that covers the camera. :)
 

Alx

Member
If you have a Kinect, you can still use it...majority of people don't have a Kinect.

But you're suggesting they'll try selling a new peripheral to do things similar to Alexia, while that peripheral already exists in Kinect.
 

Zedox

Member
But you're suggesting they'll try selling a new peripheral to do things similar to Alexia, while that peripheral already exists in Kinect.

Kinect doesn't have a speaker and it needs a Windows computer or an Xbox to be of use ot anyone...basically it's rebranding and enhancing Kinect as "Cortana". Even without the camera...they should be making a competitor to Alexa/Google Home, but if you are going to compete, do something the others didn't and can't (connect to Xbox, and have a Kinect camera)
 

TechJunk

Member
http://www.shacknews.com/article/94356/xbox-one-slim-production-leak-hints-at-e3-2016-launch

This article talks about an Xbox Slim, based on production documents from China, which is the same way lots of info about upcoming Apple products gets revealed.

The big question mark they bring up in the article is regarding the xbox's weight, about 2lbs compared to the 7lbs the current model weighs. They mention how it's a huge decrease in weight and suggest major improvements.

To me, that just seems like too much... so I got to thinking.

Do you think the 'Xbox Slim' is actually maybe more of an Apple Tv like device?
Small box to hook up to a second TV in your house, to stream netflix, hulu, etc... and also your games from your main xbox, almost exactly like the Steam Link...

That's my guess, if the info in the article is true. Thoughts?
 

Zedox

Member
http://www.shacknews.com/article/94356/xbox-one-slim-production-leak-hints-at-e3-2016-launch

This article talks about an Xbox Slim, based on production documents from China, which is the same way lots of info about upcoming Apple products gets revealed.

The big question mark they bring up in the article is regarding the xbox's weight, about 2lbs compared to the 7lbs the current model weighs. They mention how it's a huge decrease in weight and suggest major improvements.

To me, that just seems like too much... so I got to thinking.

Do you think the 'Xbox Slim' is actually maybe more of an Apple Tv like device?
Small box to hook up to a second TV in your house, to stream netflix, hulu, etc... and also your games from your main xbox, almost exactly like the Steam Link...

That's my guess, if the info in the article is true. Thoughts?

MS doesn't have a "TV" device, so yes, it is possible for them to do so.
 

AmyS

Member
Wouldn't AMD Zen plus an HBM2-equipped Vega 11 GPU make for a pretty tasty Xbox Elite in Fall 2017?

Would have the substantial upgrade / big numbers that Phil Spencer was saying he wanted to move with, rather than an XB1.5 - yea?
 

El_Chino

Member
Wouldn't AMD Zen plus an HBM2-equipped Vega 11 GPU make for a pretty tasty Xbox Elite in Fall 2017?

Would have the substantial upgrade / big numbers that Phil Spencer was saying he wanted to move with, rather than an XB1.5 - yea?
That'll be a full on next gen jump in my opinion, all depends how powerful Vega will be.
 

ekim

Member
http://www.shacknews.com/article/94356/xbox-one-slim-production-leak-hints-at-e3-2016-launch

This article talks about an Xbox Slim, based on production documents from China, which is the same way lots of info about upcoming Apple products gets revealed.

The big question mark they bring up in the article is regarding the xbox's weight, about 2lbs compared to the 7lbs the current model weighs. They mention how it's a huge decrease in weight and suggest major improvements.

To me, that just seems like too much... so I got to thinking.

Do you think the 'Xbox Slim' is actually maybe more of an Apple Tv like device?
Small box to hook up to a second TV in your house, to stream netflix, hulu, etc... and also your games from your main xbox, almost exactly like the Steam Link...

That's my guess, if the info in the article is true. Thoughts?

The 2lbs are for the plastic parts only. They got this wrong. We had a thread about this.
 
The 2lbs are for the plastic parts only. They got this wrong. We had a thread about this.
Could you go over the dates again.

Letters to the EU power boards have third tier energy use starting 2017 ( page 10) which we can now speculate means a node reduction. Sony has apparently decided to use Polaris 10 14nm FinFET designs using (GDDR5) in a PS4 APU and keep the 130 Watt TDP rather than reduce the TDP and make a cheaper more efficient Console. Is Microsoft doing the same with Vega (HBM) and are Vega designs ready.
 
Paul Thurrot has an article up on his site asking How Microsoft Can Fix the Xbox One in 2016

The Xbox One is a paradox of sorts. It has sold at a far faster clip than previous Xbox consoles, which should be celebrated. But it’s also been outsold by as much as 2-to-1 by the PlayStation 4. So “fixing” the Xbox One in 2016 is tricky: Microsoft will need to continue with what’s working while making the platform more appealing to a wider audience.

I have a few thoughts.

Price matters. The biggest takeaway from the Xbox One launch—which is sad, because this was also the biggest takeaway from the PlayStation 3 launch years earlier—is that price matters. In this case, a far-too-expensive price. The Xbox One launched at $500, fully $100 more than the PS4, and while fans will argue that you got more—e.g. the Kinect—for that price, Microsoft eventually figured out that few people wanted that, and made the Kinect optional. And, more important, lowered the price. Today, the starting price of the Xbox One is $350, the same as the PS4. And you can almost always find Xbox One bundles in the $300 range. This needs to continue.

We need another low-end console. On that note, Microsoft’s recent decision to halt production of the Xbox 360 leaves a hole in the low-end of the market, and it will need an Xbox One console to fill that gap. There are different ways to arrive at such a thing—go the Apple route and just offer refurbished/older console revisions, or rely on less expensive new silicon to create a cheaper version of the console. I vote for the latter approach, because ….

We need a higher-end console too. With Sony reportedly working on a PS4K that would ship this year and offer both 4K graphics quality and improved virtual reality (VR) capabilities, Microsoft simply must do the same. There is absolutely no reason why Xbox One games can’t ship with support for both consoles, and while existing games would simply play unchanged on the new console, new games could offer both better graphics and, when it makes sense, VR capabilities.

And theres more at the link https://www.thurrott.com/xbox/xbox-one/67330/microsoft-can-fix-xbox-one-2016

Nothing groundbreaking or too out of the blue but the fact he talks about a slim and a more powerful box has me wondering if MS might have more surprises in store for E3 than I'm anticipating?
 
In this from linkedin via Semiaccurate Seronx:

1) It's not speculation that upgraded consoles from both Microsoft and Sony are coming in 2017. This is supported by Letters to the Eu power boards stating a Third tier supporting 70 watts for Navigation is coming in 2017. (page 10)
2) The following Linkedin post seems to indicate Backward compatibility for both revisions. That's highly speculative at this point.

From Yu Zheng;
Project ‘G’/Project ‘K’, Semi-Customer project with Game Console clients.

As customer driven projects, those has extremely tight schedule and tough signoff criteria. As deployment lead, leading a team of 4 and finished successful delivery of A0/A1 sample. Client projects specially requires binary back-compatibility with previous generation of game console which brings in 3 different operation mode for verification work load, we managed to leverage regression automation and using scripting to do pre-process and post-process of regression logs and debug by priority, we managed to meet every milestone on time and with quality.
Which begs the question as to what three modes mean? Are both the PS4.5 and XB1 II to have backward compatibility with a continuation of XBOX 360 BC for the XB1 and new for the PS4.5, PS3 BC?

The three modes could be PS3, PS4 and PS4 NEO. For sure the NEW XB1 should continue to support XBOX 360 so it has three modes that need to be tested.

In the thread I quoted Seronix, he corrected himself and states that both the XB1 II and PS4 Neo would be using a eExcavator processor which I'd guess means an embedded version, cut down version for APUs. Supporting this is that AMD would be using this in other APUs coming in the near future and have already created FinFET designs using this CPU. CAT cores would not be carried through to 14nm FinFET (speculation). If it helps think of eExcavator as a Jaguar core updated with Excavator features that AMD has decided to call Excavator for advertising reasons. For the same reason Sony is using AMD GPU FinFET blocks rather than shrinking the PS4 APU and having to redesign with FinFET can also apply to the CPU but would change to what AMD is carrying forward for their CPUs which the following slide supports Excavator.

AMD-Bristol-Ridge-APU-Notebook_IPC-635x357.jpg


Eurogamer has stated that the PS4 NEO is getting a CAT core but we know that at least the version in the current PS4 can't support BC. If we are to guess that the Linked in cite does mean PS3 BC is coming then whatever CPU core is being used has a higher IPC (more powerful) than Jaguar.
 

I certainly hope something from that list comes true. I love my Xbox for what it is, a Halo machine, but what I really want it to be is an extension of my PC.

Also, I couldn't agree more about his complaints about the UI/UX. It's an absolute travesty coming from a software company like MS. It's unattractive, slow, complicated, and slow. It needs to be fixed.
 

LordRaptor

Member
Paul Thurrot has an article up on his site asking How Microsoft Can Fix the Xbox One in 2016

We need another low-end console. On that note, Microsoft’s recent decision to halt production of the Xbox 360 leaves a hole in the low-end of the market, and it will need an Xbox One console to fill that gap. There are different ways to arrive at such a thing—go the Apple route and just offer refurbished/older console revisions, or rely on less expensive new silicon to create a cheaper version of the console. I vote for the latter approach, because ….

I mean, the problem with this line of thinking is that it has cause and effect the wrong way round; MS stopped producing 360s because almost nobody is buying them anymore.
"low end of the market" aren't buying dedicated games devices period.
 
In this from linkedin via Semiaccurate Seronx:

1) It's not speculation that upgraded consoles from both Microsoft and Sony are coming in 2017. This is supported by Letters to the Eu power boards stating a Third tier supporting 70 watts for Navigation is coming in 2017. (page 10)
2) The following Linkedin post seems to indicate Backward compatibility for both revisions. That's highly speculative at this point.

Which begs the question as to what three modes mean? Are both the PS4.5 and XB1 II to have backward compatibility with a continuation of XBOX 360 BC for the XB1 and new for the PS4.5, PS3 BC?

The three modes could be PS3, PS4 and PS4 NEO. For sure the NEW XB1 should continue to support XBOX 360 so it has three modes that need to be tested.

In the thread I quoted Seronix, he corrected himself and states that both the XB1 II and PS4 Neo would be using a eExcavator processor which I'd guess means an embedded version, cut down version for APUs. Supporting this is that AMD would be using this in other APUs coming in the near future and have already created FinFET designs using this CPU. CAT cores would not be carried through to 14nm FinFET (speculation). If it helps think of eExcavator as a Jaguar core updated with Excavator features that AMD has decided to call Excavator for advertising reasons. For the same reason Sony is using AMD GPU FinFET blocks rather than shrinking the PS4 APU and having to redesign with FinFET can also apply to the CPU but would change to what AMD is carrying forward for their CPUs which the following slide supports Excavator.

AMD-Bristol-Ridge-APU-Notebook_IPC-635x357.jpg


Eurogamer has stated that the PS4 NEO is getting a CAT core but we know that at least the version in the current PS4 can't support BC. If we are to guess that the Linked in cite does mean PS3 BC is coming then whatever CPU core is being used has a higher IPC (more powerful) than Jaguar.

I just can't see "3 different operation mode" to mean what you think it means. I don't see Sony giving a rat's ass about PS3 backwards compatibility when they are pushing their streaming service. The NX could do that as the WiiU already has a 2 operation mode currently with Wii dash and WiiU dash. Adding a third NX dash for the new console.

It could also be referring to the Hypervisor of the XBOX One OS and how it works with games, apps, etc. in separate layers.
 
I just can't see "3 different operation mode" to mean what you think it means. I don't see Sony giving a rat's ass about PS3 backwards compatibility when they are pushing their streaming service. The NX could do that as the WiiU already has a 2 operation mode currently with Wii dash and WiiU dash. Adding a third NX dash for the new console.

It could also be referring to the Hypervisor of the XBOX One OS and how it works with games, apps, etc. in separate layers.

"binary back-compatibility with previous generation of game console which brings in 3 different operation mode "

It depends on what a previous generation of Game console means. Is the Launch PS4 a previous generation? In that case there is NEO and Launch mode, where is the third?
 

c0de

Member
In this from linkedin via Semiaccurate Seronx:

1) It's not speculation that upgraded consoles from both Microsoft and Sony are coming in 2017. This is supported by Letters to the Eu power boards stating a Third tier supporting 70 watts for Navigation is coming in 2017. (page 10)
2) The following Linkedin post seems to indicate Backward compatibility for both revisions. That's highly speculative at this point.

Which begs the question as to what three modes mean? Are both the PS4.5 and XB1 II to have backward compatibility with a continuation of XBOX 360 BC for the XB1 and new for the PS4.5, PS3 BC?

The three modes could be PS3, PS4 and PS4 NEO. For sure the NEW XB1 should continue to support XBOX 360 so it has three modes that need to be tested.

In the thread I quoted Seronix, he corrected himself and states that both the XB1 II and PS4 Neo would be using a eExcavator processor which I'd guess means an embedded version, cut down version for APUs. Supporting this is that AMD would be using this in other APUs coming in the near future and have already created FinFET designs using this CPU. CAT cores would not be carried through to 14nm FinFET (speculation). If it helps think of eExcavator as a Jaguar core updated with Excavator features that AMD has decided to call Excavator for advertising reasons. For the same reason Sony is using AMD GPU FinFET blocks rather than shrinking the PS4 APU and having to redesign with FinFET can also apply to the CPU but would change to what AMD is carrying forward for their CPUs which the following slide supports Excavator.

AMD-Bristol-Ridge-APU-Notebook_IPC-635x357.jpg


Eurogamer has stated that the PS4 NEO is getting a CAT core but we know that at least the version in the current PS4 can't support BC. If we are to guess that the Linked in cite does mean PS3 BC is coming then whatever CPU core is being used has a higher IPC (more powerful) than Jaguar.

wait, what? the three different modes are described in the pdf and have *nothing* to do with bc.
- Active gaming
- Media playback
- Navigation
Nothing mentioned there could even remotely refer to bc. at all.

Also this document doesn't say anything about new consoles. Only new max power drains for consoles and I doubt they are topping the limits now which means they won't in 2017.
 
wait, what? the three different modes are described in the pdf and have *nothing* to do with bc.
- Active gaming
- Media playback
- Navigation
Nothing mentioned there could even remotely refer to bc. at all.

Also this document doesn't say anything about new consoles. Only new max power drains for consoles and I doubt they are topping the limits now which means they won't in 2017.
Two separate letters, One is to the EU power board on Power modes which also confirms new revisions, Tier three, with more efficient Navigation modes, 20 watts lower (NEO and a New XB1) and the other is a Linkedin post below:

From Yu Zheng;
Project ‘G’/Project ‘K’, Semi-Customer project with Game Console clients.

As customer driven projects, those has extremely tight schedule and tough signoff criteria. As deployment lead, leading a team of 4 and finished successful delivery of A0/A1 sample. Client projects specially requires binary back-compatibility with previous generation of game console which brings in 3 different operation mode for verification work load, we managed to leverage regression automation and using scripting to do pre-process and post-process of regression logs and debug by priority, we managed to meet every milestone on time and with quality.
Depends on what is a previous generation game console. If the launch PS4 is considered a previous generation it's no big deal, if it is talking about the PS3 then BC is coming.
 
Status
Not open for further replies.
Top Bottom