something about players able to play as a giant robots and begin able jump/swing in MP games doesn't do well with me ....gets old fast
they should go back to basic with good weapon balance and great map design ....none of that fancy shit
Which ones are contradictory? All I'm seeing is a bunch of people with similar concerns and mostly negative impressions, then enters SwolBro to throw a fit about the negative impressions, generally shitting on everyone's opinions and quoting the 1 or 2 other people who actually agree with you while attributing others' complaints to some nebulous bandwagoning effect. You don't have to damage control for the game; if it's better when it comes out, people will adjust their views.won't disagree that the maps in the original titanfall beta were way better than these two but the complaints were there during the initial launch of the game. look at reddit during that time, and i'm sure if you search here you'll see it.
people couldn't "find' other pilots for long stretches of time and thought the maps were too big.
Never said that but when the complaints contradict themselves, and don't mesh with the reality of the original game... gotta question the validity of some of them
something about players able to play as a giant robots and begin able jump/swing in MP games doesn't do well with me ....gets old fast
they should go back to basic with good weapon balance and great map design ....none of that fancy shit
Did they switch servers for the sequel and drop the cloud compute AI or something? I didn't get a chance to try out the preview, but as someone who thought the first game was great I'm surprised at the negative response to the new one.
Playing hard point, if you do the objective, you'll get your Titan after maybe 3 point captures and maybe a little defense? It wasn't as bad as some of the comments I'm seeing online. I was rolling with a 3 man group, and once I got the hang of things the game was fuckin awesome.So in Titanfall 2 only good players will get to play with titans? Seems fair. It's not like piloting one would give them even more of an advantage against casual players anyway, right.
I see a lot of people claiming that Titans in the titanfall 2 beta are a killstreak, pretty sure that's false.So in Titanfall 2 only good players will get to play with titans? Seems fair. It's not like piloting one would give them even more of an advantage against casual players anyway, right.
So in Titanfall 2 only good players will get to play with titans? Seems fair. It's not like piloting one would give them even more of an advantage against casual players anyway, right.
I see a lot of people claiming that Titans in the titanfall 2 beta are a killstreak, pretty sure that's false.
You can get percentage toward Titan build time even without killing people by doing stuff like sitting on a capture point in Hardpoint or feeding a battery to a friendly Titan.
Biggest problem with tf2 is the maps, they feel very different from TF1 maps and it's unclear why. Did they completely replace the map design team?
Now you're correlating skill to game mechanics and balancing. Why do you think the titans in TF2 are "completely disposable" and how does that differ from how you see them in TF1? Why don't you think the battery mechanic works? I personally think it adds much more strategy than simply doing a rodeo and ending a titan. Could it be you're just not enjoying these two Titans and maybe some of the other Titans will be less disposable?
You have to be really bad at the game if some players can't manage to call in Titans in a match. I've had moments where I'm calling down a Titan 40 seconds into games. It isn't like "You need to get 10 kills without dying to call down a Titan". Its more "Get a couple Pilot kills and AI kills and you can call down a Titan".
You honestly can fill your Titan meter to over 60% just by killing the starting drop pods in Bounty Hunt. In modes like Hardpoint, playing the Objective is the only efficient way to call a Titan. It isn't a Killstreak from CoD. It just isn't as noob friendly at Titanfall 1, take that as you will.
Which ones are contradictory? All I'm seeing is a bunch of people with similar concerns and mostly negative impressions, then enters SwolBro to throw a fit about the negative impressions, generally shitting on everyone's opinions and quoting the 1 or 2 other people who actually agree with you while attributing others' complaints to some nebulous bandwagoning effect. You don't have to damage control for the game; if it's better when it comes out, people will adjust their views.
You have to be really bad at the game if some players can't manage to call in Titans in a match. I've had moments where I'm calling down a Titan 40 seconds into games. It isn't like "You need to get 10 kills without dying to call down a Titan". Its more "Get a couple Pilot kills and AI kills and you can call down a Titan".
You honestly can fill your Titan meter to over 60% just by killing the starting drop pods in Bounty Hunt. In modes like Hardpoint, playing the Objective is the only efficient way to call a Titan. It isn't a Killstreak from CoD. It just isn't as noob friendly at Titanfall 1, take that as you will.
Sometimes i think i live in a world where everyone is fucking crazy but me
- The gunplay is still the best you can find in any shooter
- The speed of the game is still there, when 99% of the original Titanfall population didn't know how to parkour or bhop properly how are so many people complaining about the movement in this game?
- Attrition was a shit mode in the original game with a majority of those players, even the veterans not playing it at a very high level, CTF and LTS is where the good players went to play
- A good player in the original Titanfall could get in a titan and completely wipe out an entire team, people complained about how dominating a titan was in the first game but now are complaining about how weak they are now?
There's definitely things here they need to fix like
- Lack of custom titan load outs
- Bright glow around players
- Maps being a bit too open
- Tacticals being slow to replenish
But the doom and gloom is blown way out of proportion
i was just personally attacked.
Of all of the horrible changes this is the one that makes the least sense to me.I mentioned this in the impressions thread, but does anyone else think it's completely immersion breaking that the camera goes 3rd person when your pilot enters the Titan? The first person prespective from 1 feels so good, I have no idea why they would change that!
Of all of the horrible changes this is the one that makes the least sense to me.
And it shows how even small changes can take the magic out of something.
Look I do apologise if it came across as attacking 'you' I'm talking about fuck off with that mindset of anyone who disagrees with you is talking 'nonsense' I just don't agree with that and you don't seem to mention certains things that I for example am not fond off so i'll do my best to mention those instead of getting into a heated argument.
For example I strongly disagree with the removal of:
1. The titan timer. - For me Titanfall is about everyone getting the opportunity to have Titan, it's inclusive and it's a part of what the first game was about and made it special. I don't even think it matters from a competitive standpoint because bad players will get fucked over badly.
2. The AI - In the first game the AI was all over the battlefield, they've reduced it to two points in Bounty Hunter and this leads to two direct chokepoints leading to camping by both teams. In TF1 there was a combat flow all over the battlefield with battles happening everywhere, players of all skills got to join in. For example if you weren't say the best pilot killer in the game you could could also hack specters and they would even help take over Hardpoints too contributing to the game. Again this is just this mode I'm talking about, obviously I'm not talking about the full game.
3. Amped Hardpoint - I absolutely hate the Amped part of this mode. It again encourages camping around a spot and staying still. One of the things I used to love doing was taking my Titan and putting it in guard mode around the point, it doesn't work as well in TF2. Now maybe they'll have a separate Hardpoint mode in TF2 ? I don't know.
4. The movement at a very base level is just much slower and not as fluid as TF1. Sure you may be a pro player with the sliding etc but with the way it is the speed feels like a slightly faster COD than TF1. However this is probably one of the easier things to rectify, I'm more worried about the map design for this.
5. Removing recharging shields from Titans and making dashes finite - This is one of my biggest issues with TF2. I really don't like it at all. I hate having to remove batteries from other Titans and then plug them into other Titans. It's just something that didn't need changed. It has altered the cat and mouse mechanics in TF2 for the worse. It's also something that was vital to LTS and how fun those fights could be. Chipping away at a Titans shield, sussing each other out, using your vortex, dashing out of the way etc. With that whole mechanic completely changed it'll be about whoever runs up and does the most damage first. Also due to the customisation you could never be quite certain what weapons Titans would be using, it would lead to an element of surprise not knowing what your opponent was bringing to the table. I am very very curious to see how they handle LTS in TF2.
6. Removal of presentation elements - Not that important really in the scheme of things but things such as a the way the Titan enters the battlefield, that WOOOOSH noises as it comes in and how it looks like rocket reentering. Entering the Titan in a first person animation, jumping off the roof top and your Titan grabbing you was cool as fuuuuuuck. Also things like Abbie Heppes voice counting down the timer until your Titan was ready, I loved that shit.
That's off the top of my head but if I think of more I'll add to it.
Sometimes i think i live in a world where everyone is fucking crazy but me
Update:
I am on the fence with the changes to be honest. Rodeo is different. You land, remove battery, then auto kicked off. Option to jump back on, drop a nade in, then kicked off again. Rinse and repeat.
So what would I like to see in the sequel?
- Maintain the balance - Don't, please, introduce too many additional weapons, perks, Titans. By all means have some alternatives, but we really do not need 6-8 different assault rifles, sniper rifles, smg's, etc.
- A phenomenal campaign... or none at all - Respawn created a fascinating environment with the bones of a great world. I'd love to see a 'proper' campaign within this world and these game mechanics. If they are unable to deliver a true single player experience, then please focus on the multi-player
- Titan Shotgun - Need I say any more?
- Titan Swords - Yeah, we are already getting that.
And well, that is about it. Really.
Eurogamer hit the nail on the head with this article, Titanfall: One year on.
http://www.eurogamer.net/articles/2015-03-20-titanfall-one-year-on
One year on, though, this is still one of the most electric and compelling FPS games around and a far better experience now than when it launched. It might not have the retention rate of decade-long franchises, but Respawn has built something special here, and promises to do so again, this time with both major consoles to play with. Your Titan is ready.
One of the game's true master strokes is the inclusion of the bot 'grunts' that populate each map. They serve multiple functions. They exist to give newer and lower-skilled players something to shoot, making them feel like they're part of the fight, and that they can still enjoy themselves even if they're not capable of doing damage to player-controlled Pilots. Intermediate players begin to ignore the grunts, knowing that Pilots offer more points in Attrition mode and more of an advantage in Objective games.
Those who are wily in the ways of the Titan, though, know that the grunts are vital. Take out a crew of five or six and you've scored more points than you would for a Pilot kill anyway, and you've knocked a significant amount of time off your Titan clock, meaning you're closer to your next, potentially game-changing Titanfall.
1. titan timer is an easy fix. they're listening, and i'm pretty sure the timer will come back.
2. i'd like the a.i to come back. this is probably one of the main concerns. we don't know as of yet how many modes will have a.i like titanfall 1. this is yet to be seen and a genuine concern. It's still funny though because the a.i was one of the most criticized elements of the original game at launch "the a.i sucks, i don't want to shoot a.i" etc
3. it's one of many modes i'm sure the game will have. they included it to actually balance and test it out. frankly, i never cared for hardpoint in the original titanfall and i probably won't care about it again here.
4. this could come down to map design, a genuine concern which i'll be interested to see how they address.
5. i think the shields will come back. i think they'll make the battery pack some other form of removing or adding shields.
6. don't really care about this either way but if i'd have to bet i'd say it will also come back.
Your complaints aren't the ones i was really questioning, i was questioning the people with contradictory complaints that flies in the face of how Titanall 1 actually played 90% of the time for most people.
You're telling me people parkoured and played freely in attrition with a timer you could wait out and a.i you could quietly farm with a silenced carbine?
Reality isn't checking out here. I've dropped an unhealthy amount of hours into the original game and Attrition isn't the greatest mode. I'm not saying they shouldn't change it, i think they should, but the reasons given are contradictory.
this is the exact sentiment i get from every Titanfall 1 regular that still plays the game today. Practically everyone involved in Titanfall 1 pugs currently share the same opinion. To me that's a good sign.People are really overeating. As a huge fan of Titanfall 1 PC, I really enjoyed my time with Titanfall 2. They just need to tweak the speed a little bit.
I knew that my statement was anecdotal, but it wasn't difficult to take down a Titan - just required a bit of thought. It was not a simple rodeo. A simple rodeo is what we have now - everything is a canned animation. Titans should inherently have a shield; it opens up the potential options and improves survivability - batteries, while possibly good in theory, are not fun in execution.
I am interested in seeing what the other Titans are, but the lack of customization sucks. Would prefer to use custom weapons, AI voice, abilities and frames. Not a fan of the "hero" system they have for Titans now.
I pre-ordered it, I know some people came from TF1 and BLOPS3 and got their ass handed to them and didn't like it but I really enjoyed it, fast responsive fun gameplay which is the opposite of what those people are saying .
I haven't played TF1 but from the gameplay videos it doesn't look any different.
Which ones are contradictory? All I'm seeing is a bunch of people with similar concerns and mostly negative impressions, then enters SwolBro to throw a fit about the negative impressions, generally shitting on everyone's opinions and quoting the 1 or 2 other people who actually agree with you while attributing others' complaints to some nebulous bandwagoning effect. You don't have to damage control for the game; if it's better when it comes out, people will adjust their views.
Read below. How can people complain (in the same post) that the game is too easy with low TTK, camping, and then complain about having to do work to get your Titan instead of waiting for a timer? Shit like that doesn't make sense when you can obtain your titan insanely fast by only being remotely competent in the game?
You are talking about two different games at the same time it seems, the focus is on TF2 mechanics. The whole camping mentality is enforced by the low TTK, going out and running around, parkouring it up just makes you a target. Those who are camping are encouraged too, and they are getting rewarded with more kills, more Titan spawns.
On a timer, players weren't focused merely on camping to get kills, players were more active because they wanted to score kills against AI and other players to increase their Titan timer, being stationary in TF1 did not reward you. In TF2, players are rewarded by being stationary, being more camping in gameplay style, which overall all pushes the slower game play feel of the game. Shitty maps don't help obviously, but so much of TF2 weekend just seems like your average shooter, folks taking cover and popping shots at each other from roofs, engagement ranges in general have increased while in TF1, you were constantly in each others faces blasting away.
Now with low TTK, being caught in the open doing parkour, you are often screwed and gonna die before you can bail out for cover, while before we had more speed making us harder to hit, and more chances to hide ourselves. Instead now you pop up, you get sniped, which was rare in TF1.
Why are players gonna waste time doing all the fancy parkour and fun stuff with the movement system when you are rewarded for camping with quicker Titan summons?
I like the grappling hook but I don't wanna be a robot. This game is anti-human.
Hahah. My biggest complaint.I like the grappling hook but I don't wanna be a robot. This game is anti-human.
I'm not totally disagreeing with you but i don't think this has much to do with the timer. It mainly, like you mentioned, down to the maps being kind of shit and the spawns being a total disaster that promotes camping and spawn trapping.
TTK feels lower for other reasons such as amped weapons being available to everyone, and you glowing bright fucking red (which they better change). lets also remember that ping times were pretty low now for a lot of people.
You could drop people in titanfall 1 relatively fast, especially if someone drops a chaingun titan and sits in the back of a map. ya know? your abilities not replenishing fast enough also has a lot to do with it and is one of the thigns most good players are complaining about (you can't pop stim as frequent to get out of crazy situations or to turn on someone that got the first shot in)
Overblown hate is just ridiculous. A lot of those things you complain about can be fixed easily. You don't know if they'll have attrition, you don't know if they'll have more bots in the other modes, this is all speculation.
You played a tech test for christ sakes.