I've played for maybe 4-5 hours on PS4.
The maps are ok. Comparing to the original Titanfall beta, Homestead reminds me a lot of Fracture, but better. And I guess Boomtown is more in the Angel City (maybe mixed with Export) category, but I don't think it can measure up to that classic.
As for the game modes... Bounty Hunt seems like a nice evolution of the Attrition formula, mixed in with a little Frontier Defense. People clearly don't have any idea how to play it just yet. You'd think that the obvious objectives would draw people in but a lot of times they go uncontested. When both teams are actually playing the game mode it's actually pretty fun.
Pilots vs Pilots didn't seem populated. At one point I saw it say 16 players online, which is exactly one full lobby. I didn't get in that lobby, and went back to Bounty Hunt. 8v8 pilots was kinda garbage in the first Titanfall, and I' m not convinced it's going to work here but I'll reserve judgment until I actually try it out.
I guess Amped Hardpoint is going to be a thing later in the Tech Test. Hardpoint Domination wasn't really my thing either in the original Titanfall. The Amped gimmick sounds like it's there to address way back when they nerfed the points for camping on objectives. Whereas I felt it was fine, and pushing people into more aggressive play-styles made for a more fun game. But we'll see.
The best modes from the original, Capture the Flag and Last Titan Standing, aren't represented here.
Pilot vs pilot felt pretty decent. The star of the show is the grapple hook. It's ridiculously fun and gives you endless possibilities. I agree that the stim cooldown and no recharge on respawn are too harsh. FOV tricks or not though, it does feel super fast. I think it's still viable. I only saw one or two people using the pulse knife thing. And I don't think anyone has unlocked the cloak yet. I hear it recloaks you when you stop firing though? Sounds like a huge buff, and combined with stim catching a nerf, I don't know if I love it.
The gravity star didn't seem that useful. If you have a pilot you can throw it at, chances are you're better off just shooting him in the first place. The TTK is super low in this game. Cooking a frag will get you the same result quicker. It's ok for gobbling up a group of grunts or something. And when I was fighting one of those little Reapers as a pilot, using one to swallow up his projectiles was pretty cool.
I didn't see many arc grenades in the wild. From the description it sounds like they don't damage pilots anymore? Just disorient? Good, I guess, between the arc cannon and arc grenades in the first one, it just got to be a bit too much sometimes.
As for the speed, it does feel a little slower, though I am getting better at movement in this game with time. But I do think a slightly faster base speed, and a little more max speed off of wallruns/slides would make it feel fantastic.
Titan combat has been very controversial in the Titanfall community. And I can see why. The titans do feel slower... and... less substantial. I do love the smorgasbord of weapons and tacticals they have though. I've been playing mostly Scorch, the thermite launcher is awesome, then you have those gas canisters you can set on fire, you got the straight line of fire thing, you've got electric smoke for when you get rodeo-ed, you've got the flame shield, and then you have the wave of doom that your core ability dishes out. You're the conductor of a symphony of violence. I'm hoping that I really end up loving one of the speed oriented Titans. I have high hopes for Ronin. I wasn't sold on losing out on custom titan loadouts, it's not the direction I would have chosen, but I think it's going to work out really well.
The rodeo and battery game is growing on me. It's rare for me to call in a titan later in the round without a battery in my hand. And I've been collecting a lot of batteries off the battlefield for increased survivability. Death by a thousand cuts is definitely a thing though. And it sucks getting poked from across the map with a charge rifle when every hit point is precious. It seems really hard to pick your engagements. My tried and true crouch-exit tactic of dealing with rodeos seems to work well enough in this game. And since the grapple is so popular, and warns you as soon as you're grappled, you really do have options to deal with rodeos.
Ejects feel like they have a little less punch to 'em. It's easy to goose people just with an R201 from the ground. But then again nobody is stim/strafe ejecting, and nobody is cloaking. I don't think I noticed any special onscreen gooser notification either.
It took me a few hours before I really got into the original Titanfall beta, I think I like this as much or more at the same point.