SMH seems like a lot of thought and care was put in the original but almost none in its sequel. What happened?
"It doesn't matter how good you are. It's not gonna be 'I kill 3 people/I kill 6 people, so I get a Titan' and the lesser skilled players don't".
"Having the AI in the environment as 'food' to help speed up Titan build time".
"Pilots always working towards a new Titan. It doesn't matter what you're doing, you Titan timer is always happening".
"The regenerating shield was the last thing we figured out in Titan combat to really make it work. Before that, your Titan would get damaged to 10% health and it would be worthless. Adding the shield and letting that regen made them more viable".
"Pilot and Titans should be equally viable (...) We did not spend 80% of our time on either Pilots or Titans and then 20% of our time on the other".
Wow. I'd love to know precisely what drove Respawn away from the design decisions they talk about here.https://www.reddit.com/r/titanfall/...s_video_of_respawn_from_two_years_ago/d6qb611
https://www.youtube.com/watch?v=nBNf2CHRQ8E&feature=youtu.be&t=30m8s
Maybe someone that's working on R2 should watch this? :/
it's out of topic but i wanted to share it with you guys. I compared mouse performance on ps4 for this game and here it's the result
https://www.youtube.com/watch?v=M390osocJyQ
it's out of topic but i wanted to share it with you guys. I compared mouse performance on ps4 for this game and here it's the result
https://www.youtube.com/watch?v=M390osocJyQ
SMH seems like a lot of thought and care was put in the original but almost none in its sequel. What happened?
i thought it's not on PC?it's out of topic but i wanted to share it with you guys. I compared mouse performance on ps4 for this game and here it's the result
https://www.youtube.com/watch?v=M390osocJyQ
it's out of topic but i wanted to share it with you guys. I compared mouse performance on ps4 for this game and here it's the result
https://www.youtube.com/watch?v=M390osocJyQ
I don't see this at all at least on Bounty Hunt. I would classify myself as far from amazing and I get like 3 Titans a round which seems plenty sufficient.
Rayme said they're raising the cap next week btw.Yup, capped as I was posting that lol
Welp, enjoyed my time with it, a lot
i thought it's not on PC?
You can use K&M using some kind of program thing, I forget the name. You can use it on XB. Not sure about PS4.
I've voiced my concerns earlier in this thread but as I play more and more I find not having AI in hardpoint is what is making the biggest change in feel for me. The sensation of a dynamic and frantic Battlefield is completely lost and there are no swaths of twenty or more seconds where nothing is happening.
It would be an easy fix so I hope Respawn considers it.
XIM 4. Its what my buddy uses now. He was getting tired of losing on PC so he went to console and now beats up 5 year olds.You can use K&M using some kind of program thing, I forget the name. You can use it on XB. Not sure about PS4.
5:55 to 6:15.
It's one of the best parts about Titanfall, guys.
Can you still drop a titan on someone?
Can you still drop a titan on someone?
Anyone else bothered by not being able to have a secondary and an AT weapon?
Yeah, it's a bad decision.
Players are going to have to decide whether they want to attack Titans, or have a weapon to use when they're reloading. So instead of knowing that every player on your team has a weapon they can use on Titans in a pinch, now you're not sure. You can, if you decide to be, become a Pilot that's completely useless against Titans, which might boost your K/D in Pilot vs. Pilot fights, but is a detriment to your team as a whole.
Something feels weird. I never played the first one, but this game is frustrating. I never been this bad at an FPS before
Quoting from Reddit which are quotes from the video.
Edit: For Gaf benefit, it is from a Tech talk about the original Titanfall. The video is from 2015. Respawn talk about how they overcome some of the game play and balance mechanics in the original game.
What changed in 2 years?
After what I've player so far, I'm starting to believe that suggestions that it's largely a different team working on this and the rest are on that Star Wars game. Either that or they really don't know their audience.SMH seems like a lot of thought and care was put in the original but almost none in its sequel. What happened?
After what I've player so far, I'm starting to believe that suggestions that it's largely a different team working on this and the rest are on that Star Wars game. Either that or they really don't know their audience.
Something feels weird. I never played the first one, but this game is frustrating. I never been this bad at an FPS before
I felt like that when I first played the Black Ops 3 Beta.
Not a fan of amped hardpoint as I don't like having to stand around and amp an objective. Also, the lack of bots in that mode makes it feel pretty empty.
I just releazed something...
I REALLY miss the ice pick and being able to hack Spectres![]()
Right? It was a small feature but that data knife was the coolest thing.
Oh my god at these teammates in hardpoint. Standing on rooftops and sniping while im capping flags and trying to defend
I hate randoms like this so much
TF and TF2 is made by ex-cod developers, so if you played all old CoD games before (at least in MP), you are not supposed to having difficulties in TF2. Input feels similar like other cod games.
Oh yes.
Daaaaamn.How about dropping a Titan on Two enemy Titans.
http://xboxdvr.com/gamer/Dr Quincy M E/video/20767864
If Titanfall 2 maps and modes are free post-release I'd assume that choice allows them to sell new titans.Even with the changes from the 'community' I still don't understand why titans have no regen shields and were turned into hero's.