did they change anything for today's beta ?? or just new map\weapons ?
Here are the patch notes for the second weekend of Tech Test. Please make sure you install the update to the Tech Test so that you can experience these updates yourself.
TIME TO KILL
MOBILITY
- Amped Weapons Boost now unlocks at 80% of the earn meter instead of 50%.
- Charge Rifles now have damage falloff at cross map distances.
- Slightly increased cloak visibility for other Pilots.
- We think the abundance of Amped Weapons is a large contributor to lower time to kill. Were still adjusting individual weapon balance for ship.
TITAN TIMER
- Increased max wall-running speed.
- Increased base wall-running speed and air speed.
- Increased acceleration while jumping off walls.
- Titans dashes recharge 2 seconds faster.
- Training is unaffected by these changes, ensuring Gauntlet records will remain valid.
BOUNTY HUNT
- Pilots now earn a small amount of Titan meter every 5 seconds.
- This value may be undertuned until we can take a pass at how much meter you earn from objectives.
TECHNICAL FIXES
- Score Limit lowered to 5000 from 6000 to increase the amount of games won by score instead of time.
- Banking phases now last 45 seconds instead of a minute.
- Fixed some issues with the outer deadzone on PlayStation controllers.
So no new map?
Sounds good to me, can't wait for tonightThey made a bunch of changes.
https://forums.titanfall.com/en-us/...ech-test-weekend-2-patch-update-x1-ps4#latest
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So no new map?
Do we have to download a patch for this new test?
The patch released yesterday
Excited to see the changes, decided to keep my digital preorder once I realised I have been itching to jump back in since the last test ended.
I'm glad to hear they toned down the enemy player orange/red highlight... But I really think that needs to go away completely. Anybody else agree?
I'm glad to hear they toned down the enemy player orange/red highlight... But I really think that needs to go away completely. Anybody else agree?
Agreed, no justification required - its simply not needed.
I regret Uninstalling it after test 1 lol
I'll give it another whirl
I'm glad to hear they toned down the enemy player orange/red highlight... But I really think that needs to go away completely. Anybody else agree?
Yeah, it's ridiculous. No point in trying to sneak around or blend in. And the health bars are equally shit.
the health bars are equally shit.
no mention of changes to the Leveling system ? Titan weapons customizing? Rodeo system ?
Forwardbase Kodai doesn't really have a flow to it. It's hard to build momentum - there's so much nothing.
PLease be wrong
A ton of time boots on the ground. Narrow corridors indoors, large fields surrounding it. There isn't really any way to maintain speed as you navigate.
Yeah...the previews did seem to show that... also noticed a lack of verticality/height.
Ugh.