I posted a similar question above, but in case it gets lost, are there any good examples of what the cost is for supersampling/downsampling? I understand that it can differ based on techniques used, but I'm curious to know. The majority seem to think that it's free or negligible. Thanks!
The graphics processor has to process more pixels. You need more processing power (flops) and more memory bandwidth (GB/s) to "feed" the GPU.
The problem is that the PS4 Pro only has a 24% memory bandwidth boost, compared to a 2.2x GPU flops boost.
And before anyone mentions the Polaris delta color compression, I know that, but 24% is still kinda low.
The Jaguar CPU has nothing to do with it, since higher resolutions rely more on the GPU than the CPU.
Games like Witcher 3 won't even get a Pro update and we all remember the marsh fps slowdowns (another alpha effect-heavy scene due to fog usage). It's a tricky situation.