This is it. The age of mature AAA titles on Nintendo platforms is officially over. They're not coming back next gen either.
Oh please. On Wii U? Yes, it's absolutely over. But never count Nintendo out permanently.
This is it. The age of mature AAA titles on Nintendo platforms is officially over. They're not coming back next gen either.
Nintendo owners aren't dumb. They're not going to buy mechanically shallow, glitchy, pointless collect-a-thons that play themselves (like Assassin's Creed) when they could be playing Mario Kart 8 or Super Mario 3D World instead. OTOH, if Ubisoft does make a game with great art direction and game play, like Rayman Legends, then the Nintendo fans will show up with their wallets. The Zombi U situation is unfortunate as that was a good title, but a poor name and lack of marketing did that one in (like a lot of 3rd party Nintendo games).
The problem isn't that Nintendo consumers have no interest in third party games, it's that Nintendo consumers have no interest in the games the major third parties are focusing on. The solution, then, would be for Nintendo assist and foster third parties which do focus on games which are more amenable to their ecosystem.
Zombi U had poor marketing?
That game was one of the first main showcases for the Gamepad.
Nintendo owners aren't dumb. They're not going to buy mechanically shallow, glitchy, pointless collect-a-thons that play themselves (like Assassin's Creed) when they could be playing Mario Kart 8 or Super Mario 3D World instead.
What they can fix is helping to foster third parties which focus on games targeted at a broad demographic.
As mentioned in my post above, those types of games actually do very well on Nintendo's systems, even if made by third parties: Guitar Hero did best on Nintendo's systems. Just Dance was a huge hit that could not possibly have been replicated on PS/Xbox. Lego games sold best on Wii last generation. Sonic games almost always sell best on Nintendo systems, which is why Sega made an exclusivity deal with Nintendo in that regard.
The problem isn't that Nintendo consumers have no interest in third party games, it's that Nintendo consumers have no interest in the games the major third parties are focusing on. The solution, then, would be for Nintendo assist and foster third parties which do focus on games which are more amenable to their ecosystem.
Nintendo owners aren't dumb. They're not going to buy mechanically shallow, glitchy, pointless collect-a-thons that play themselves (like Assassin's Creed) when they could be playing Mario Kart 8 or Super Mario 3D World instead. OTOH, if Ubisoft does make a game with great art direction and game play, like Rayman Legends, then the Nintendo fans will show up with their wallets. The Zombi U situation is unfortunate as that was a good title, but a poor name and lack of marketing did that one in (like a lot of 3rd party Nintendo games).
It was also in a premium bundle with appropriately emblazoned box art.Zombi U had poor marketing?
That game was one of the first main showcases for the Gamepad.
But will that really broaden the market for their consoles or just give their base more of the types of games they like to play?
For example, If someone isn't buying a Nintendo console for Mario, it's unlikely that a third party platformer will get them to buy one. And on down the line for all the types of games they have.
The problem seems, at least partly, that their kid/family friendly games just don't sell hardware at the level the CoDs, GTAs, Halos, Maddens etc do. Absent a new hit like Wii Sports, Wii Fit, Brain Age etc that gets more casuals on board, I don't see how they widen their market. More of the same types of games they make from third parties is great for their fans, but doesn't help appeal to either the core gamer or casual gamer crowd.
I doubt it very much. The audience that buys Nintendo systems is pretty different to the PS4 crowd. Even if Wii U was even more powerful, I doubt it'd get the system anywhere with thee types of third party games we're discussing.I wonder if they would if the hardware was the exact same as the PS4, if it's just a matter of perception of what a hyped current gen blockbuster is supposed to look like.
It was also in a premium bundle with appropriately emblazoned box art.
They actually need to get back the late-SNES and N64 approach in the western market they had in the past. This was the pinnacle of Nintendo's westen support. What you're suggesting is Nintendo to keep their family/casual approach from Wii days, this will not work. They need to have a broader appeal and not restrict themselves to a limited audience.
Actually, they should base themselves on what Tom Kalinske was doing against Nintendo in the Genesis/SNES days. They need to be aggressive, bold, heavily promote their games to all kinds of audiences, bring back the "XXX do what XXX don't" to their side. That's how Sega grabbed the market at that time.
I see some people saying that mature 3rd party titles won't thrive on Nintendo systems until Nintendo actually makes an effort with these type of titles. The thing is, they have tried. See:
- Goldeneye, Nintendo actually had the lion's share of high quality console FPS games in the N64 era, and the N64 outsold the SNES in North America. I don't think this example proves the point you think it does.
- Perfect Dark, See above. It's also worth noting that Nintendo abandoned the genre, until the late in the gen release of the next game...
- Geist, ...Which is complete fucking garbage, came out a year after Halo 2, and 2 months before CoD 2 and Perfect Dark Zero
- Eternal Darkness, The last great M-rated Western exclusive that Nintendo ever published. Note that this was 12 years ago, and it sold poorly despite amazing reviews
- Zangeki No Reginleiv (japan only), Nintendo didn't have the confidence to release this in the west
- Ninja Gaiden 3:Razor's EdgeA port of the worst game in the series
- Devil's Third An admirable grab
- Bayonetta 2 An even more admirable grab
- exclusive Fatal Frame titles, Niche often Japan-only series
- Disaster (Japan and EU only), A game Nintendo didn't bother releasing in the US
- Metal Gear Solid Twin Snakes, A port of a game that released after its sequel and didn't sell well anyway. Doubly troubling that they farmed out one of their few Western dev houses to make it.
and others I'm sure I'm forgetting.
But clearly, they care about this audience. It just makes me wonder what the hell can they do going forward? I mean, I'm sure they wanted games like GTA, and probably tried to get them, but Nintendo just has the stigma of "Nintendo fans only buy Nintendo games" or "Nintendo fans only buy kiddie games" so publishers don't want to put in the effort. So while Nintendo does see value with these type of titles, I don't know how they can get the mindshare for people to actually see it.
I hope to one day be as intelligent as Nintendo owners.Nintendo owners aren't dumb. They're not going to buy mechanically shallow, glitchy, pointless collect-a-thons that play themselves (like Assassin's Creed) when they could be playing Mario Kart 8 or Super Mario 3D World instead. OTOH, if Ubisoft does make a game with great art direction and game play, like Rayman Legends, then the Nintendo fans will show up with their wallets. The Zombi U situation is unfortunate as that was a good title, but a poor name and lack of marketing did that one in (like a lot of 3rd party Nintendo games).
Nintendo owners aren't dumb. They're not going to buy mechanically shallow, glitchy, pointless collect-a-thons that play themselves (like Assassin's Creed) when they could be playing Mario Kart 8 or Super Mario 3D World instead. OTOH, if Ubisoft does make a game with great art direction and game play, like Rayman Legends, then the Nintendo fans will show up with their wallets. The Zombi U situation is unfortunate as that was a good title, but a poor name and lack of marketing did that one in (like a lot of 3rd party Nintendo games).
I hope to one day be as intelligent as Nintendo owners.
Nintendo owners aren't dumb. They're not going to buy mechanically shallow, glitchy, pointless collect-a-thons that play themselves (like Assassin's Creed) when they could be playing Mario Kart 8 or Super Mario 3D World instead. OTOH, if Ubisoft does make a game with great art direction and game play, like Rayman Legends, then the Nintendo fans will show up with their wallets. The Zombi U situation is unfortunate as that was a good title, but a poor name and lack of marketing did that one in (like a lot of 3rd party Nintendo games).
Nintendo owners aren't dumb. They're not going to buy mechanically shallow, glitchy, pointless collect-a-thons that play themselves (like Assassin's Creed) when they could be playing Mario Kart 8 or Super Mario 3D World instead. OTOH, if Ubisoft does make a game with great art direction and game play, like Rayman Legends, then the Nintendo fans will show up with their wallets. The Zombi U situation is unfortunate as that was a good title, but a poor name and lack of marketing did that one in (like a lot of 3rd party Nintendo games).
That is the broad appeal. SNES and N64 had limited audiences; Wii had a far less limited audience, as does iOS today. And PC.
But Sega grabbed a very narrow market: the 14-25 male market. At the time that was a huge proportion of the gaming populace, but it was still a narrow market.
Nintendo owners aren't dumb. They're not going to buy mechanically shallow, glitchy, pointless collect-a-thons that play themselves (like Assassin's Creed) when they could be playing Mario Kart 8 or Super Mario 3D World instead. OTOH, if Ubisoft does make a game with great art direction and game play, like Rayman Legends, then the Nintendo fans will show up with their wallets. The Zombi U situation is unfortunate as that was a good title, but a poor name and lack of marketing did that one in (like a lot of 3rd party Nintendo games).
What they can fix is helping to foster third parties which focus on games targeted at a broad demographic.
As mentioned in my post above, those types of games actually do very well on Nintendo's systems, even if made by third parties: Guitar Hero did best on Nintendo's systems. Just Dance was a huge hit that could not possibly have been replicated on PS/Xbox. Lego games sold best on Wii last generation. Sonic games almost always sell best on Nintendo systems, which is why Sega made an exclusivity deal with Nintendo in that regard.
The problem isn't that Nintendo consumers have no interest in third party games, it's that Nintendo consumers have no interest in the games the major third parties are focusing on. The solution, then, would be for Nintendo assist and foster third parties which do focus on games which are more amenable to their ecosystem.
If what you're saying is true, than that's even less reason to develop for Nintendo platforms. Other console owners will buy the "shallow, glitchy, pointless collect-a-thons" and they'll buy the The Last of Us the Journey's and indies and "good" games.
Heck, Nintendo can barely convince Nintendo fans to buy their other IPs (look at the sales of Pikmin, Game and Wario, TW101, Wii Fit, Wii Party, etc...) which is why a chunk of their franchises are "dead" at the moment (FZero, Metroid)
The sudden delay... Perhaps that had an impact. I was surprised that it was even the best selling version at all, considering the other systems have more than an 80m user base and the Miiverse backlash from last year lol.I'm pretty sure Rayman Legends sold poorly on the Wii U too, even if it was the bestselling version. I looked it up and apparently the Wii U version only sold 99k as of this March. So much for Nintendo owners buying quality third-party games, eh?
I'm pretty sure Rayman Legends sold poorly on the Wii U too, even if it was the bestselling version. I looked it up and apparently the Wii U version only sold 99k as of this March. So much for Nintendo owners buying quality third-party games, eh?
Well, yes, but you're missing one factor: Even those games you site as being successful on Nintendo platforms, are not particularly successful on Wii U. The system itself is not selling fast enough, and the users who currently own one are not buying enough titles a year to even make those ventures particularly attractive. The console will likely continue to get those titles - and I imagine Nintendo is lobbying for it- but will no longer be the 'prime' console. I just can't see anyone significantly dedicating resources for 100k, 150k units. The hope is they have a huge holiday with Mario Kart and Smash, and we can see where we are by end of Fiscal after March 2015.
And it absolutely is on Nintendo to drum up interest in their ecosystem; they need to create excitement and build a value proposition that increases raw Usage of the console itself, which then makes the platform more attractive for publishers to convert to their targeted software offerings. Gotta get those familes back!
It's an open secret that Wii U owners want Mario games and little else.
For Wii U it's something even more specific: People don't buy it to play Nintendo games. They buy it to play Mario and Zelda games and little else.
I think Disney's Planes 2 is a next-gen exclusive on Wii U
Well, yes, but you're missing one factor: Even those games you site as being successful on Nintendo platforms, are not particularly successful on Wii U. The system itself is not selling fast enough, and the users who currently own one are not buying enough titles a year to even make those ventures particularly attractive. The console will likely continue to get those titles - and I imagine Nintendo is lobbying for it- but will no longer be the 'prime' console. I just can't see anyone significantly dedicating resources for 100k, 150k units. The hope is they have a huge holiday with Mario Kart and Smash, and we can see where we are by end of Fiscal after March 2015.
And it absolutely is on Nintendo to drum up interest in their ecosystem; they need to create excitement and build a value proposition that increases raw Usage of the console itself, which then makes the platform more attractive for publishers to convert to their targeted software offerings. Gotta get those familes back!
I think you're looking at what currently exists and concluding "it must not be possible," which isn't reasonable.
What we can say is that people aren't currently doing it right now and on home consoles. But they are doing it elsewhere: games like Angry Birds and Clash of Clans are clearly driving iOS game adoption broadly. Thus, it's clearly a thing that can happen. You also have the examples you gave: things like Wii Fit or Wii Sports. That shows that not only is it possible, but it's happened on consoles, and happened recently.
I would argue that the current major console publishers are structurally incapable of making these types of games, just as I'd say Rovio is not going to wake up tomorrow and suddenly make a huge, AAA, M rated hit on Xbox. Any company will have a specific set of skills, and as of right now the skill sets of the major console publishers are focused pretty narrowly on the 16-35 male demographic.
Getting more games, therefore, would not be done by getting EA back on board, or getting Ubisoft to rescind their decision, or something. These companies already have their specific expertise, and trying to get them to radically change the companies' business plan is extremely difficult. A more likely solution would be to create whole new third parties that adopt business plans more like your own.
This is how iOS flourished: like Nintendo's systems, iOS (and Android and Facebook, for that matter), mostly got a cold shoulder from the established third parties, even once it was clear that the ecosystem was growing rapidly. As such, new, major third parties grew in their absence; companies like GungHo and Gameloft are now huge companies. These markets couldn't be driven by the established players like Take 2 or Ubisoft, because those companies aren't really skilled at making that sort of game. Instead, it had to be driven by new blood with new design philosophies. I am suggesting that Nintendo is in the same position; their approach to game design is philosophically at odds with the major console publishers, so if they want support, they're going to have to foster new publishers who share their philosophy.
Oh please. On Wii U? Yes, it's absolutely over. But never count Nintendo out permanently.
Not a multimedia device? Did it or did it not run stuff like Netflix and Youtube? So no, playing games was not the only reason to buy one.
And also, I don't consider the Oprah and Ellen's audiences of soccer moms and grandmas to be gamers.
Not really, SNES had a huge array of different genres to all types of audiences, it got even better after Nintendo decided to allow more contents with ESRB creation and the Mortal Kombat censorship controversy. Doom, MK2, MK3 and UMK3 got uncensored versions and they even published Killer Instinct, a T rated game, which was a big hit at the time.
Wii was mostly targeted at casuals and family. Core gaming wasn't the major priority, especially 2008 onward
The past seven years have seen inferior ports on one of the platforms, and yet the PS3's third party software sales didn't nosedive off a cliff because of it. There are examples of delayed and or feature-incomplete ports at the beginning of that last generation for both the 360 and the PS3 that sold considerably better and/or well for their respective publishers. I played the terrible port of Bayonetta on the PS3, because that's what I owned, and I wanted to play it.
That the quality of certain ports dissuaded some of the more informed individuals on here may in fact be the case. That it's the primary reason for the generally incredibly poor third party software sales [in certain categories] is fallacy. The idea that the poor sales of these titles is some principled stand against inferior ports seems really more an attempt to minimize the idea that as a product the Wii U is simply poorly conceived and ill-suited for the demographic userbase that fuels the AAA-console industry, and as a result the software for that userbase has performed poorly.
I'm pretty sure Rayman Legends sold poorly on the Wii U too, even if it was the bestselling version. I looked it up and apparently the Wii U version only sold 99k as of this March. So much for Nintendo owners buying quality third-party games, eh?
Nintendo didn't "win" last gen because of gamers.
And also, I don't consider the Oprah and Ellen's audiences of soccer moms and grandmas to be gamers.