There is nothing hardcore about it. That is how legitimate businesses operate.
Not to say this kind of thing isn't problematic, because it is, but it's a little silly to assume that a critic will give a good review to a bad game for this kind of thing.
I guess morals and class are unimportant when it comes to vidyagames and free swag. Thanks for clearing that up for me.
Id feel insulted at getting a nexus 7. At least try a little harder to buy my opinion![]()
No it isn't. Scientific studies have been done to measure how much professionals are influenced by gifts etc.
Anytime! Keep on fighting the good fight.
I don't disagree with any of this, I just think the intended effect for publishers and PR is to get the press thinking and talking about a game. If it affects the score, that's just an added bonus. But I doubt it has very much impact on scores overall. It would be pretty much impossible to measure.
Whether you subscribe to the idea or not countless sociological experiments have shown that humans are apt to rate things from people they like more highly than those they dislike or are merely neutral towards. That's why PRs are friendly and approachable rather than bored misanthropes barking facts and figures about a title. I completely agree with you about the disclosure aspect though and just as with the Games Media Awards storm a last year it's revealing that only a minority of the attendees have mentioned this aspect of the event to this point.
No we don't. Kotaku does not accept press junkets or travel from anyone that we cover. If you're going to make these kind of sweeping declarative statements, at least know what you're talking about.I work for a quasi-judicial/quasi-regulatory/quasi-review entity and we certainly don't get any swag from our reviewees. We can't even accept a Subway sandwich. And if we have any kind of personal connection with the reviewee in question, we definitely turn the case over to others so as to avoid even the slightest hint of a conflict of interest. We can't even invest our personal money in sector-specific mutual funds, let alone individual companies.
Games journalism, like other forms of entertainment journalism, isn't held to anywhere near that kind of standard. And I have no problem with that. But it's absurd to draw a line at a $200 tablet computer that serves to demonstrate a particular game feature when at the same time Kotaku et al. happily accept $2000 all-expense-paid vacation packages without batting an eye as well (as all kinds of other swag).
It's way more than Ubi has any business doing really. They've already paid out tons of cash to fly people out to an event. What was the purpose of the Nexus 7 exactly, as its part of an "asset kit"? Is it used in some way in conjunction with the game like with some sort of dual-screen play?
.I don't disagree with any of this, I just think the intended effect for publishers and PR is to get the press thinking and talking about a game. If it affects the score, that's just an added bonus. But I doubt it has very much impact on scores overall. It would be pretty much impossible to measure.
I just think the intended effect for publishers and PR
[citation needed]
Not trying to be snarky, I genuinely want to see these studies if they exist.
Public sector rules are far less indulgent of the 'But I won't be effected' delusion because years of scandals and hard numbers prove that personal honesty is not enough to protect you from being influenced by gifts and services. It's a hard truth for folks to accept so they had to codify it into rules that mean I play by them or I sell nothing at all to public sector bodies.That's pretty hardcore, I'll admit. But it also sounds to me like an outlier, based on personal experience with a lot of magazine industries, though admittedly anecdotal is anecdotal.
Agreed. I had to laugh a little when this Ubisoft Nexus thing broke, because in the grand scheme of things, it's actually pretty cheap swag and by far not the most ridiculous or expensive PR stunt I've seen. A $200 tablet does kind of pale compared to an all-expense paid trip to Vegas and then some.
Public sector rules are far less indulgent of the 'But I won't be effected' delusion because years of scandals and hard numbers prove that personal honesty is not enough to protect you from being influenced by gifts and services. It's a hard truth for folks to accept so they had to codify it into rules that mean I play by them or I sell nothing at all to public sector bodies.
Are we not dangerously close to a false equivalency here though, "Scenario A is nowhere near as corrupting as Scenario B er go we shouldn't care about either"? The Nexus stands out as most folks are simply unaware of the effect of 'non-material' gifts instead believing "I'd like this game just as much if I hadn't flown for free and wasn't staying in a nice 4 star hotel". A desirable $200 electronic device being given away for free is an immediately obvious attempt to influence in the way that press events are not.
It's depressing how many GAFfers think that this behavior is A-OK.
The irony is, an enthusiast press doesn't *need* swag or wine and dine to give an overblown score to a game. After all, we're talking about gamers here. "Oscar-winning dialogue" for GTAIV didn't require a free tablet, fans-who-are-paid-to-write-about-games will say that stuff all by themselves just 10 minutes after playing.![]()
I'm thinking a lot of those that think this are young adults or teens that don't understand how all of this or life in general really works.
My company buys leads from sites where people are interested in what we offer. You should see the kinds of gifts these companies try and throw at us. You know what would happen if I took one? Instant fired.
[citation needed]
Not trying to be snarky, I genuinely want to see these studies if they exist.
The irony is, an enthusiast press doesn't *need* swag or wine and dine to give an overblown score to a game. After all, we're talking about gamers here. "Oscar-winning dialogue" for GTAIV didn't require a free tablet, fans-who-are-paid-to-write-about-games will say that stuff all by themselves just 10 minutes after playing.![]()
GTAIV was shady for different reasons though, it was the first time I recall hearing of reviewers being sequestered in a hotel all weekend with PR breathing down their necks while playing the game.
The game industry has a lot of advocates in the gaming press, just look at how defended the Xbox DRM was defended by so many in the industry. I would imagine that is the thing they want the most.
Rumour has it they showed the journalists iPads first, then handed out Nexus 7s.
I don't have it here, but I remember reading about it in the last thread.
This is an article, I found just taking a look at Google. I know one of the effects is just from keeping the drug in the doctors mind, but they also talk about wining and dining doctors. It's also about getting your foot in the door.
https://www.scu.edu/ethics/publications/submitted/morreim/prescribing.html
Both examples are ethically questionable.
Konami did the same thing for Metal Gear Solid IV. European press was flown to Paris, put in a nice hotel they couldn't leave for the whole weekend, and basically were given the game to play all weekend and fed three meals a day to make sure they didn't die. PR and even Kojima himself were constantly shoulder-surfing each person playing, taking notes of who got where, and how good/bad they were at the game. Pretty crazy.
TotalBiscuit is now "gaming press" too? They grow up so fast.(Though I doubt TB was wined and dined by MS. Or was he? I have no way of knowing.)
Ethics is an absolute not a relative benchmark, it doesn't become ethical to do a thing in one industry and unethical in another.
You say it's not Iraq, but nor is who gets the contract to pave your counties roads and how they did it? Nor is whether GM chose to go with a faulty ignition design to save a few million. Dismissing something as it's 'not X' just reveals you don't care about that topic but I'm pretty sure there are plenty of topics that you feel passionate about aren't Iraq either. Also the 'You're either jelly or self aggrandizing' line is a great way to dismiss all whistle blowing.
No we don't. Kotaku does not accept press junkets or travel from anyone that we cover. If you're going to make these kind of sweeping declarative statements, at least know what you're talking about.
[citation needed]
Not trying to be snarky, I genuinely want to see these studies if they exist.
Our office has a big swag table. It all goes there, to be claimed by other people or thrown out. Most of it is garbage. In an ideal world publishers would just send us copies of their games, as early as possible - no more. We seem to get a lot less of all the other nonsense in recent months/years, thankfully.That's cool. I'm curious, when you get a over-the-top press kit in the mail, what do you do with it?
I read this article about Billboard and the music business the other day. Pretty thought-provoking. Reminded me a lot of the things you hear about the supposed corruption of the games press.
And i found the image:
![]()
Robert Cialdini is probably the most regarded figure who's done studies about this. He identifies six pillars of persuasion: Reciprocation, Social Proof, Commitment and Consistency, Liking and Scarcity.
Here's a quick intro to these concepts (non-academic article):
http://www.influenceatwork.com/wp-content/uploads/2012/02/E_Brand_principles.pdf
As for specific experiments looking at gifts and professionals. I'm sure they're out there, I think I've heard people reference some but can't think of any examples I can currently link. If someone knows some specific ones I would like to see them as well.
ryan mccaffrey makes me nauseous. ign are the biggest bunch of console fanboys i've ever seen. the staff worship anything yoshida or spencer say.
The problem is, games journalism is full of people who would like to use it as an entrance into the games industry.
This isn't as much the case with their music, film and book counterparts. We don't have that many people who go into games journalism for the sole reason of journalism. Even "I like games. I like to write." isn't great when you compare them to prominent film and music critics.
Back in the day, French new wave filmmakers came out of the film critic business because they were annoyed with the state of films of that time. There is precedent. It's not as much for sure, but I'm not versed in book or music industries.
The problem is, games journalism is full of people who would like to use it as an entrance into the games industry.
This isn't as much the case with their music, film and book counterparts. We don't have that many people who go into games journalism for the sole reason of journalism. Even "I like games. I like to write." isn't great when you compare them to prominent film and music critics.
No we don't. Kotaku does not accept press junkets or travel from anyone that we cover. If you're going to make these kind of sweeping declarative statements, at least know what you're talking about.