They made a good game, what's the problem with that?Good job Capcom for slowly decreasing the potential of their only worldwide hit franchise at the expense of pleasing critics and horror fans.
They made a good game, what's the problem with that?Good job Capcom for slowly decreasing the potential of their only worldwide hit franchise at the expense of pleasing critics and horror fans.
You know this isn't true at all when it comes to mainline/AAA titles. RE VII was a good game and the development team should be given another shot to improve the formula before being thrown on the budget backburner. If RE VII-2/RE VIII turns out to be a critical and commercial failure, then I think it's fair to try something new.
Maybe in the areas between the co-op doors that were generally larger than an entire chapter of RE4? I notice people always gloss over just how huge and wide RE6's levels are. RE6's graveyard makes RE4's look like someone's disorganised backyard.
RE6 is definitely a worse co-op game than RE5.
I mean, Leon S Kennedy is an incredibly popular character because of other games. I don't even remember a single thing about him in Resident Evil 6.I wouldn't describe them that way, but yes. Leon "I hate my life and want to die and did I mention I hate governments everywhere?" Kennedy is an incredibly popular character.
RE6 is definitely a worse co-op game than RE5.6, co-op, incredible? Where in the endless moments of waiting around to open bro-doors was this incredible co-op?
New life with less sales? I do expect RE8 to sell better than RE7 though. A bit of fine tuning and it could be real good. Still think FPV sucks, it certaibly didn't make the game any "scarier" if that was the goal.
If capcom isn't purposefully trying to penny pinch it's more than feasible. A game being a spin-off doesn't mean it has to have the mcdonalds budget of Revelations 2.
Do people really give a shit about the bland personality deprived protagonists of 6? .
Okay, what did Chris do in Resident Evil 6 that was interesting?
are like the first thing I think of when I hear "zombie".
The entire idea of the STARS team in RE1 is what made it feel so special imo.
I have continued to follow the series because I like the characters.
Based on their past history (Revelations, Umbrella Corp), I'm pretty sure they'd penny pinch spin-offs though I suppose we'll see what happens once RE2 Remake comes out.
are like the first thing I think of when I hear "zombie".
The entire idea of the STARS team in RE1 is what made it feel so special imo.
I have continued to follow the series because I like the characters.
Okay, what did Chris do in Resident Evil 6 that was interesting?
Beyond continuing to exist?
Ummm, 5, 6 and Rev2 had incredible co-op.
If RE 7 had terrible ads or lack of hype/marketing, it shouldn't have shipped 3.5 million within its launch months. If the word of mouth was good after launch, it should have no trouble clearing the 2 million target that Capcom had expected yet it has barely cleared 200k so far.
Maybe the game just hasn't resonated that well with the fanbase. It is also on sale on the PSN/Xbox Live and Steam so it is not like the price has been kept steady.
That is not how those games were sold, and not the core design of the game. It's just how you chose to play it. Very different.
It's like Mario Kart 8 saying has incredibly solo campaign.
Chris comes to accept his duty. For a brief moment, it seems like he might be able to pass the torch to Piers, but that wasn't meant to be. After losing his memory, he becomes Punished Chris, basically. With a LUST FOR REVENGE.Okay, what did Chris do in Resident Evil 6 that was interesting?
It's really too bad to hear. 3.7 already is fine, but if it's well short of internal projections then that's all that matters.
I thought 7 would have a much longer tail and better word of mouth than it seems to. The game is fantastic and if these sales cause them to go back to the 5/6 model, I'll be super disappointed.
Okay, what did Chris do in Resident Evil 6 that was interesting?
Beyond continuing to exist?
also this.Chris comes to accept his duty. For a brief moment, it seems like he might be able to pass the torch to Piers, but that wasn't meant to be. After losing his memory, he becomes Punished Chris, basically. With a LUST FOR REVENGE.
The most important and interesting thing Chris does in RE6 is fly a plane. Because flying planes is actually one of Chris' most important character traits.
What's interesting is that Chris manages to pull himself out of his alcoholic depression in RE6 to face the future with a sense of purpose and dignity, while Leon is getting worse with every new appearance. Chris knows that he's going to die on the job. Leon is, at this point, a bit past knowing, wanting, or caring. He feels the call of duty, but deep down he doesn't give a shit anymore.
The only argument to be had though is, who's to say another RE4esque action title couldn't have gotten critical acclaim either. It's nice to see RE7 back at a higher meta critic and what not. But I think it's unfair to say that had RE7 been anything but what it is, it would have failed in that.
There's also the fact that even with RE6 the IP still had a lot going for it. Rev 2 did wel as did the rereleases of REmake and RE0. Then there's all the other media it had in between. RE wasn't on deaths door after RE6.
That is not how those games were sold, and not the core design of the game. It's just how you chose to play it. Very different.
It's like Mario Kart 8 saying has incredibly solo campaign.
A RE4-style action game could have been a very good game, yea, but the point is that the industry is leaving that style of game behind. It would be dated and new comers not very interested in it with a pallid perception coming off of a very lukewarm received 6 is not the way to keep an IP relevant and healthy.
The industry is very much in a different place now in terms of where development is going. If they wanted to make an action horror game, then they should have gone Open world crafting survival for example. You have to ride the wave or create a new one, digging through our own graveyard leads to exactly what you encover on this instusty in 2017.
The spirit of re7 was innovation, it went for a classic feel with a modern development - look at how it goes back to an emotional approach, and looks at games like amnesia and outlast and other indie horror titles for design. It uses VR a modern platform. It's a shake up and it was very much needed, and it worked: it has press back on their side, sentiment is there, tune-in is tjere (remember the reach of their demos?), quality is there. It'll be really interesting to see what they do with it.
Note, I'm not saying the next one needs to be a first person horror sequel at all btw- just the design strategy of innovation, and an emotional appeal. Move is yours, Capcom.
That is not how those games were sold, and not the core design of the game. It's just how you chose to play it. Very different.
It's like Mario Kart 8 saying has incredibly solo campaign.
I'm genuinely asking you (and the rest of the thread), why isn't horror in gaming mainstream? In film its the most reliable box office genre there is and one of the most profitable.Capcom needs to split the series in two. It needs to accept that horror isn't a mainstream genre: make one series to actually sell copies and make money, another to please dedicated fans and critics.
The general public does have a shorter attention spam and like instant gratification while living freedom, hence the popularity of action, crafting and open worlds.I'm genuinely asking you (and the rest of the thread), why isn't horror in gaming mainstream? In film its the most reliable box office genre there is and one of the most profitable.
What is it about horror games that don't mix as well with gaming? Too intense? Too 'slow'?
It's a third party single-player-only campaign-game in 2017. You can expect it to frequently go on sale. That's how they get people to bite; it's rare (with a few noted exceptions) for non-multiplayer, multi-platform games to hold much value six months after launch.
RE5 and RE6 both partially did so well due to the co-op, as discussed here. It's a lot easier to bring casual fans in/back when there's an incentive to play with a friend. When it's just playing alone, they may well just opt for more co-op games instead of finding value in a $60, non-multiplayer experience.
You can say they weren't "sold" that way, but it was a big incentive for a lot of people to keep coming back to RE5 and even try it in the first place. It certainly has been for me and with 6 as well. Multiplayer games have longer term engagement than single player ones, there's nothing new about that.
In film horror is consistently profitable because it's dirt cheap to make. Resident Evil 7 and Alien Isolation were not dirt cheap.I'm genuinely asking you (and the rest of the thread), why isn't horror in gaming mainstream? In film its the most reliable box office genre there is and one of the most profitable.
What is it about horror games that don't mix as well with gaming? Too intense? Too 'slow'?
Horror films tend to be low budget. It's the go-to genre for people wanting to make films without breaking the bank. Peter Jackson started in horror. Making a horror videogame with good production values on a tight budget is not easy. Hence most devs resort to making Blair Witch-style walking simulators where spooky stuff happens sometimes.I'm genuinely asking you (and the rest of the thread), why isn't horror in gaming mainstream? In film its the most reliable box office genre there is and one of the most profitable.
What is it about horror games that don't mix as well with gaming? Too intense? Too 'slow'?
I will give you 6 has it was really streamlined but 5 and Rev2 are entirely designed around co-op.
5 especially shouldn't be played solo.
I'm genuinely asking you (and the rest of the thread), why isn't horror in gaming mainstream? In film its the most reliable box office genre there is and one of the most profitable.
What is it about horror games that don't mix as well with gaming? Too intense? Too 'slow'?
Good job Capcom for slowly decreasing the potential of their only worldwide hit franchise at the expense of pleasing critics and horror fans.
I'm genuinely asking you (and the rest of the thread), why isn't horror in gaming mainstream? In film its the most reliable box office genre there is and one of the most profitable.
What is it about horror games that don't mix as well with gaming? Too intense? Too 'slow'?
In film horror is consistently profitable because it's dirt cheap to make. Resident Evil 7 and Alien Isolation were not dirt cheap.
Horror films tend to be low budget. It's the go-to genre for people wanting to make films without breaking the bank. Peter Jackson started in horror. Making a horror videogame with good production values on a tight budget is not easy. Hence most devs resort to making Blair Witch-style walking simulators where spooky stuff happens sometimes.
While there are occasional box office surprises, most horror films are extremely profitable because their budgets are low. But this doesn't translate easily to game development.
I'm aware that horror in film is the least expensive genre, but it's not just that they are profitable it's that they consistently end up being #1 at the box office and have great word of mouth. They don't just make back their smaller production budget, they demolish it.You know why it's the most reliable and profitable genre in film? Because the budgets are super small. As an example Paranormal Activity cost 15,000 to make and made 193 million WW. While action films typically have a higher budget, especially those set in the summer.
Wasn't the budget for RE7 smaller than the RE5/6 budget?In film horror is consistently profitable because it's dirt cheap to make. Resident Evil 7 and Alien Isolation were not dirt cheap.
Wasn't the budget for RE7 smaller than the RE5/6 budget?
Chris comes to accept his duty. For a brief moment, it seems like he might be able to pass the torch to Piers, but that wasn't meant to be. After losing his memory, he becomes Punished Chris, basically. With a LUST FOR REVENGE.
The most important and interesting thing Chris does in RE6 is fly a plane. Because flying planes is actually one of Chris' most important character traits.
What's interesting is that Chris manages to pull himself out of his alcoholic depression in RE6 to face the future with a sense of purpose and dignity, while Leon is getting worse with every new appearance. Chris knows that he's going to die on the job. Leon is, at this point, a bit past knowing, wanting, or caring. He feels the call of duty, but deep down he doesn't give a shit anymore. RE: Vendetta paints this perfectly clearly. (He was already a bitter alcoholic in RE: Damnation.)
I'm aware that horror in film is the least expensive genre, but it's not just that they are profitable it's that they consistently end up being #1 at the box office and have great word of mouth. They don't just make back their smaller production budget, they demolish it.
I guess this has happened with games (Five Nights at Freddy's) but whereas a movie fan will never be starved for horror films, a horror gaming fan is left with a lot less options.
7 should be a massive hit. I think it placates existing fans pretty well, is the best game that series has seen in at least a decade and is probably the most welcoming to new fans of the series.
Yea man, shame on Capcom, they should've never tried to actually please critics and horror fans by making an actual horror game out of the most popular horror franchise in this medium. That's just something a dev shouldn't do.Good job Capcom for slowly decreasing the potential of their only worldwide hit franchise at the expense of pleasing critics and horror fans.
Chris >> Leon confirmed.
this is bullshit capcom stop this
It's the truth. Leon just lucked out that he was in the more critically praised games.
It's the truth. Leon just lucked out that he was in the more critically praised games.
Those two clowns have had enough games, where's the Carlos and Billy double team?
but can chris suplex?