I don't know how you could be so overly defensive over his post, because he asks a valid question. What if roles were reversed? Imagine Durango info was released first and everybody started to champion it for being more powerful, while we know very little about Orbis? Would you not call that premature? Seems unfair to throw that guy under the bus and basically dismiss his points.
I have no stake in the outcome, believe me! But people in the know suggested as such, and heavily may I add, to the point that dismissing the more probable end result would be a form of...neglect. I might be wrong, of course, but I doubt it...
comment from B3D:
http://beyond3d.com/showpost.php?p=1699631&postcount=187
this 14 + 4 approach sounds better by the day
Going from 1.4 to 1.8 is around a 29% increase. Hence, they may interpret that as "minor". This is the problem when it comes to adding adjective in lieu of sticking to facts and figures.
I think youre treating his post as fact, which he didnt imply but you insinuated. Nobody should be that defensive over what he said, we are all guessing here and nothing is concrete until we get official numbers. My friendly advice? Take a step back and read what he is asking.It wasn't a valid question. He was making a fallacious argument. He's taking a conclusion as granted and trying to invent evidence to fit that conclusion. That is completely backwards and should always be challenged no matter who they are or what they're talking about.
Maybe. One would hope for Durango's sake. Everyone is just hoping at this point since the vgleaks article was less detailed. Orbis would still hold a slight GPU advantage, and a large bandwidth advantage, while Durango would hold a total memory advantage. Like most with technical know how have pointed out(T Lottes) bandwidth>more memory, but i could see some certain game if exclusive to 360, putting that extra memory to use(a few years down the line as the generation evolves.).
Now to me that all means they still have there advantages and disadvantages, with Orbis having a slight overall advantage. Almost parity as you put it. BUT I think the real differential will come down to how much OS overhead Durango really has. Memory(2 or 3GBs?), CPU cores(1 or 2 cores? will be at least 1), CU's(i know this never has been rumored but it could happen depending on what this system is gonna be doing, toaster, frying eggs, time machine ect ect) all could be affected.
To me it all harkens back to that outdated 2010 MS doc. System overall power was said to be 8x 360, but games would be 6x 360 with 2x being taken by other non releated gaming applications. Now obviously things have changed, and I think Durango specs have gone up since then, but the overall objective for Durango remains the same(as in now it may just be 10x 360, with 8x to games, u get the idea).
I think youre treating his post as fact, which he didnt imply but you insinuated. Nobody should be that defensive over what he said, we are all guessing here and nothing is concrete until we get official numbers. My friendly advice? Take a step back and read what he is asking.
Still I do wonder about it all given the impact of the PS3 being starved of RAM. Especially if its true regarding the amount of RAM the Xbox has (8GB). It certainly would seem to impact both multitasking and non game operations.
Of course still being limited to 1080p I guess limits the need for lots more video memory compared to the PC.
No. He made a claim, that there must be secret physics hardware providing an addition 500+ GFlops, based on a premature assumption, that Durango and Orbis must have equivalent performance, and I refuted the fallacy. The only one getting defensive here is you.
PS3 ram problem is something different than this situation. Right now only the best gpus have 3,5 GB GDDR5 ram. 4 GB GDDR5 is a fucking lot of ram. MS DDR3 ram even with esram is almost twice slow because you can't really add bandwidths.
Stack it.
Stack it.
Sadly not ready yet and a custom solution will be too expensive. I personally would have prefered PS4/720 in 2014 with HSA, Kaveri, etc. instead of launching right before a big gap.
I'm going to say one last thing about this all, I don't feel that his point or question was that controversial. Let's leave it at that.No. He made a claim, that there must be secret physics hardware providing an addition 500+ GFlops, based on a premature assumption, that Durango and Orbis must have equivalent performance, and I refuted the fallacy. The only one getting defensive here is you.
I dunno man, he just pointing something out which happens to be pretty reasonable, and your words coming off pretty defensive and like your pissed about it.
yeah but PC memory isn't limited to their VRAM. And some high end AMD GPU come with 6GB GDDR5. So are some Tesla, but i'd gladly agree that this is hardly of any use in games right now.PS3 ram problem is something different than this situation. Right now only the best gpus have 3,5 GB GDDR5 ram. 4 GB GDDR5 is a fucking lot of ram. MS DDR3 ram even with esram is almost twice slow because you can't really add bandwidths.
yeah but PC memory isn't limited to their VRAM. And some high end AMD GPU come with 6GB GDDR5. So are some Tesla, but i'd gladly agree that this is hardly of any use in games right now.
That's the possible solution but we don't know if it is stacked or not. Mind you Orbis also had planed stacked memory in line at some point. But from looks stacked memory is still to early in production for consoles which will be released this year.
Both MS and Sony can't wait to get better tech and leave other with a year of headstart. Also even without it Orbis still looks fantastic to me. Theoretical flop output is worse than that of high end PC but architecture latencies are just beyond PC and that alone would give terrific boost in achieving theoretical flop output. PC can have 3Tf but a lot of this power is just wasted. And if some developers will code to metal (like Sony studios) we can pretty sure expect amazing things. Closed efficient hardware does that.
The problem is that the brute force of PCs is already very high and with the release of DDR4, cheaper SSDs, HSA/Kaveri, Haswell, etc. this gap will get bigger right at the PS4 launch. Even though consoles are a known entity where a developer can work much closer to the hardware there is still overhead especially from the OS (network, chat, security, etc.).
I am sure we will see amazing gains but I would have sacrificed an earlier launch for a bigger leap. Of course Sony can't let Nintendo alone for 2 years and MS for 1 but if both would have gone the high power route I would understand a 2014 launch. It will still take a while until the Wii-U is ready to show off and until then 360 and PS3 would suffice.
PC is much different that console in that case. PC isn't efficient. For example GTA4 on same specs with comparable graphical effects at same resolution just couldn't fit into 500MB or Ram on PC which PS3/X360 use.
Cannot stress enough SONY,
PLEASE DONT FORGET TO INCLUDE FREE MICS WITH EVERY CONSOLE PURCHASE!!
New Eyetoy "Dual Camera" will have mic.
Yes, and not even hardware budget but development budget. Games that push next-gen hardware to limits will be very very expensive.I think it all boils down to a limited budget more than technology available.
New Eyetoy "Dual Camera" will have mic.
Sure, was just pointing out that even fast 3.5GB of total ram isn't exactly a lot for 2013, let alone 4/5 years later. I'm happy with it though, i'm sure devs will adapt, and I wasn't expecting more than 4GB.
I think Brad is making a good point. Why presume parity? Just to get a clearer image of things; what would be the price difference between 4GB DDR5 and 8GB DDR3 and 32mb esRAM?
Anyway parity is a nice thought but its been clear since the RAM leaks both systems are optimising around two seperate goals. Which makes the idea of parity kind of doubtful and odd.
Edit: Though he did word things poorly.
Frankly, I was perfectly polite as I pointed out the flaw in his reasoning in my original reply, so I have to wonder what your and TheOddOne's motivations could possibly be at this point. It isn't useful or productive to have people who don't know what they're talking about polluting technical threads with fallacious arguments. But as we can see now, that pales in comparison to people who rush to defend them.
comment from B3D:
http://beyond3d.com/showpost.php?p=1699631&postcount=187
this 14 + 4 approach sounds better by the day
The problem is that the brute force of PCs is already very high and with the release of DDR4, cheaper SSDs, HSA/Kaveri, Haswell, etc. this gap will get bigger right at the PS4 launch. Even though consoles are a known entity where a developer can work much closer to the hardware there is still overhead especially from the OS (network, chat, security, etc.).
I am sure we will see amazing gains but I would have sacrificed an earlier launch for a bigger leap. Of course Sony can't let Nintendo alone for 2 years and MS for 1 but if both would have gone the high power route I would understand a 2014 launch. It will still take a while until the Wii-U is ready to show off and until then 360 and PS3 would suffice.
Since this ps4 seems less complex than the ps3. Chances of a worldwide release more likely?
unlikely. The chips are rumored to have unbelievably low yields.
PS3 ram problem is something different than this situation. Right now only the best gpus have 3,5 GB GDDR5 ram. 4 GB GDDR5 is a fucking lot of ram. MS DDR3 ram even with esram is almost twice slow because you can't really add bandwidths.
1.8 TF's...How many TF is a GTX 670?
I spent $1400 for 2 gtx680s classifieds which have 4 gddr5 each (8 total)= 4GB gddr5 usable for videogames.
A $400 console with 4GB gddr5 available for game is cutting edge and great value.
Next gen games will require fast Ram for those big textures. 68 to 178 is a vast difference.
In terms of CU and Texture Unit count overall, it is between 7850 and 7870. In terms of being able to render triangles per second (1.6B/sec) it is the same as 7950/6950 which surprisingly is less than 7850 (1.72B/sec). The core clock has been turned down by 50Mhz. So overall, it is nearly identical to 7850 (same number of ROPs).
Dreamcast VS N64 it is.
Seriously though this is why I've generally ignored the 'their the same' arguments. It hasn't looked like that at any point. Durango's 'secret sauce' will have to be a second console for these to hold up to one another.
RAM total is only 2x WiiU ?
Yet people still say the difference between Wiiu and ps4 will be similar to Wii and ps3 when ps3 has like 6x the ram of Wii.
I remember when back in middle 2006 a guy from Starbreeze said you wouldn't be able to tell if a screenshot comes from 360 or a PS3 game, people here said "yes but on PS3 it'll run with twice the framerate!". Nice throwback here.I think most of the games will look the same on both Orbis and Durango (scaling to lower dominator) but Orbis games will just work better (res, physic, IQ, FPS) and with difference in power we can possibly expect some games on Durango being 30 FPS where Orbis counterpart will be 60FPS.
Just second checking, does anyone have a source for what the ps3 os is based on?
I remember when back in middle 2006 a guy from Starbreeze said you wouldn't be able to tell if a screenshot comes from 360 or a PS3 game, people here said "yes but on PS3 it'll run with twice the framerate!". Nice throwback here.
Dreamcast VS N64 it is.
Seriously though this is why I've generally ignored the 'their the same' arguments. It hasn't looked like that at any point. Durango's 'secret sauce' will have to be a second console for these to hold up to one another.
I think MS gone WiiU way in what they are trying to achieve. They want kinect build in so not only does it require rumored 2 cores but also much ram. So they really couldn't use only 4 gig like Orbis. Orbis other hand is more conservative pure gaming console.
Interesting part is how developers will threat both consoles.
I think most of the games will look the same on both Orbis and Durango (scaling to lower dominator) but Orbis games will just work better (res, physic, IQ, FPS) and with difference in power we can possibly expect some games on Durango being 30 FPS where Orbis counterpart will be 60FPS.
On other hand developers which will be using hardware without scaling (like Sony devs) will show difference and it will be easily more noticeable than X360/PS3 much like PS2 to Gamecube difference was.
Most interesting part for us will be that both consoles will be probably at the same price range. PS4 will pack more power but Durango will have build in Kinect.
I can give you a source for it not being based on Linux...
There's nothing in the rumored specs that suggests that Orbis would be able to run Durango 30fps games at 60fps, unless the Durango version was severely crippled.Same company providing cpu/gpu/apu now though. Still, it's better to suspend judgment a tad.
I remember when back in middle 2006 a guy from Starbreeze said you wouldn't be able to tell if a screenshot comes from 360 or a PS3 game, people here said "yes but on PS3 it'll run with twice the framerate!". Nice throwback here.
I think MS gone WiiU way in what they are trying to achieve. They want kinect build in so not only does it require rumored 2 cores but also much ram. So they really couldn't use only 4 gig like Orbis. Orbis other hand is more conservative pure gaming console.
Interesting part is how developers will threat both consoles.
I think most of the games will look the same on both Orbis and Durango (scaling to lower dominator) but Orbis games will just work better (res, physic, IQ, FPS) and with difference in power we can possibly expect some games on Durango being 30 FPS where Orbis counterpart will be 60FPS.
On other hand developers which will be using hardware without scaling (like Sony devs) will show difference and it will be easily more noticeable than X360/PS3 much like PS2 to Gamecube difference was.
Most interesting part for us will be that both consoles will be probably at the same price range. PS4 will pack more power but Durango will have build in Kinect.
There's nothing in the rumored specs that suggests that Orbis would be able to run Durango 30fps games at 60fps, unless the Durango version was severely crippled.
I think most of the games will look the same on both Orbis and Durango (scaling to lower dominator) but Orbis games will just work better (res, physic, IQ, FPS) and with difference in power we can possibly expect some games on Durango being 30 FPS where Orbis counterpart will be 60FPS.
It wouldn't be a lie, all of it sounds like your wishful thinking, starting with completely silly arithmetic additions of processing power.It is not PS3/X360 difference. If rumors are true Durango have 1.2 Tflop GPU + 100Gflop CPU with part of that reserved for build in Kinect. Orbis from rumors is 1,4 Tflop Gpu + 500Gflop CPU (4 CU). Overall it's 1,3 -Kinect to 1,9. And both systems are very much same design from one producer (AMD) and both of them will have easy access to that power (unlike PS3).
As of 30 vs 60 thing. I don't say for all games because that would be a lie. For "some" games. Most of them probably will pack just better effects, resolution, AA and other things.