They put 4k label on everything regardless if it's native. And how isn't it arrogant that Pro is competing with S not X?!
And they describe clearly on their website what that designation means? How is that arrogant lol.
They put 4k label on everything regardless if it's native. And how isn't it arrogant that Pro is competing with S not X?!
Doesnt answer my question though :
*4k it means it might not be 4k. LolAnd they describe clearly on their website what that designation means? How is that arrogant lol.
MS hasn't said a misleading thing about the platform. "Arrogant"? Yep pretty clear what your thoughts are on competition.
Phil Spencer said:When I think about techniques to somehow manufacture a 4K screen like what some other consoles try to do, this is different than that.
"You realize you will see every game in 1080p- I mean 4k as your output right?"
![]()
Sony Computer Entertainment Worldwide Studios president Phil Harrison has claimed that Microsoft's Xbox 360 "doesn't have true HD functionality," saying that consumers seeking a HD experience will have to wait for the PS3 to arrive.
Speaking exclusively to GamesIndustry.biz this week, in an interview to be published tomorrow, Harrison described the Xbox 360 as "a lot better than their [Microsoft's] first introduction to the console business," but questioned the console's claim to being a High Definition device.
"The true definition of HD is the three elements of the HD value chain - the display, the content and the hardware to play back that content," he explained, "and PlayStation and Sony is the only organisation that has all three bits of the value chain together."
Grats MS, you built a console for the guy/girl who cares about AC Origins running at 2160c instead of 1800c on PS4 Pro.
Certainly there's $100 of difference there....
Grats MS, you built a console for the guy/girl who cares about AC Origins running at 2160c instead of 1800c on PS4 Pro.
Certainly there's $100 of difference there....
With the same assets, it's about the difference from 900p to 1080p, IMO. Once you start using higher res textures plus adding extra effects, I think the difference will actually be greater than XB1 to PS4, though.
And they describe clearly on their website what that designation means? How is that arrogant lol.
Grats MS, you built a console for the guy/girl who cares about AC Origins running at 2160c instead of 1800c on PS4 Pro.
Certainly there's $100 of difference there....
Can you explain to be how that statement isn't misleading based on the facts presented in the OP?
Maybe that should be Microsoft's new, more honest slogan then?
I witnessed the "more often achievable" Scorpio.
Again, it's about the context that Phil Spencer calls their box a "true" 4k console, while the PS4 Pro is supposedly "competing with the Xbox One S".
While they're both in the same exact position - not with regards to raw horsepower, but with regards to their "trueness" of 4k rendering - i.e. 'not all the time'
Remember Phil Harrison in 2005?
From their own site:
https://news.xbox.com/2017/06/11/new-packaging-icons-xbox/
![]()
Despite their claims about "true 4K" and thus not competing with the pro, they're using the same techniques.
The Assassin's Creed Origins director confirms here that the game will be dynamic 4k on XB1X: https://www.youtube.com/watch?v=FtllzLCt1WY
Edit: there seems to be some confusion. Yes, this is old news for some but clearly new to others going by posts in this thread. Also, this thread is a reaction to Spencer's comments from recent interviews, as explained here:
For the record, I don't think there's anything wrong with checkerboarding or even dynamic 4K. I think they're fine techniques. I also think a "native 4k mandate for all games" would be a bad idea anyway.
Kinda true:
From the same article."The point though is that these are techniques that can be implemented for a fraction of a per cent for the overall budget for the title," Cerny concludes
RE: texture quality
I'll just leave this here...
![]()
And they describe clearly on their website what that designation means? How is that arrogant lol.
Because the One X was designed to allow developers to make native 4k games while the Ps4 Pro was designed to allow for checkerboard 4k games as stated by both companies who designed and marketed them. It's really not difficult to understand unless you try to interpret everything in the worst possible way.
Nah I don't think so, 900p on a 4k or even 1080p screen looks very blurry due to lower than native resolution that doesn't scale well. I'd say it will probably be more like 1600p vs 4k, depending on the algorithm. And if the games keep looking a lot better (Horizon, GoW, GT Sport) at that point that resolution difference is not really that important.
RE: texture quality
I'll just leave this here...
![]()
Checkerboard and Dynamic resolution are different things.
If those people paid extra to get a 4K TV, maybe they do care about resolution.
The comparison really is remarkable - I stood one foot away from a 65-inch Sony ZD9 display and the quality still held up. Checkerboard is a touch softer, but I'd be willing to bet that most wouldn't be able to tell.
Kinda true:
From the same article.
Again, it's about the context that Phil Spencer calls their box to a "true" 4k console, while the PS4 Pro is "competing with the Xbox One S".
While they're both in the same exact position - not with regards to raw horsepower, but with regards to their "trueness" of 4k rendering - i.e. 'not all the time'
I thought 4K Ultra HD was native. Or assumed that at least.
Huh, guess I should have known better.
I mean... it's just an opinion, but I've seen games running at checkerboard resolutions with 1080p assets compared to 4K resolution with 4K assets, and it's pretty major to me. It looks much bigger than 900p to 1080p.
Also, what EvB said.
Get that.
Do you think third parties are likely to leverage entirely different rendering techniques for each console?
But jeez, we are splitting hairs here and dissecting Phil's marketing speak. The Xbox One X is literally more powerful than the Pro, so it will without question be able to hit 'true' 4K more often than the Pro will. However, since there is no mandate, developers can do whatever the fuck they want (and if they choose sub 4K they will). Sitting here trying to define what 'trueness' means in Phil's eyes is a fool's errand. 6 teraflops is greater than 4 teraflops by quite a bit, so it should conceivably have the ability to hit that target far more often.
Dude, we knew this before....
I am not quite sure what the agenda is here.
Doesnt answer my question though :\
There are specific hardwares in PS4 Pro GPU designed specifically to aid developers to use checkerboard rendering at minimal cost. And no it isn't a one size fits all solution, devs are allowed to implement their own solutions as well.To my knowledge there isn't a dedicated upscaler but the hardware has a lot of extra power to be able to handle that.
Dude, we knew this before....
I am not quite sure what the agenda is here.
Many seems to be under the impression that all X games will be native 4K especially after Phil's comments.
At least they are getting that out in the open right now, so there can be less faux outrage when everyone conveniently forgets this was already said.
They said this was going to be the case for when games were 720p on Xbone (or maybe 900p)
A lot of posters really want to shit on Msoft this week, huh?
RE: texture quality
I'll just leave this here...
![]()
I mean... it's just an opinion, but I've seen games running at checkerboard resolutions with 1080p assets compared to 4K resolution with 4K assets, and it's pretty major to me. It looks much bigger than 900p to 1080p.
Also, what EvB said.
But jeez, we are splitting hairs here and dissecting Phil's marketing speak. The Xbox One X is literally more powerful than the Pro, so it will without question be able to hit 'true' 4K more often than the Pro will. However, since there is no mandate, developers can do whatever the fuck they want (and if they choose sub 4K they will). Sitting here trying to define what 'trueness' means in Phil's eyes is a fool's errand. 6 teraflops is greater than 4 teraflops by quite a bit, so it should conceivably have the ability to hit that target far more often.
I find it rather silly that instead of being happy to have the currently most powerful console on the market, they're drawing these arbitrary lines of where one console is any more 'true' than another.
It's like when 2 kids are racing one another, one kid determining 'and HERE is the finish line, i win' just as it overtook the other.
Grats MS, you built a console for the guy/girl who cares about AC Origins running at 2160c instead of 1800c on PS4 Pro.
Certainly there's $100 of difference there....
There are specific hardwares in PS4 Pro GPU designed specifically to aid developers to use checkerboard rendering at minimal cost. And no it isn't a one size fits all solution, devs are allowed to implement their own solutions as well.
Are these "4k assets" or XB1 assets at 4k?
The same game Digital Foundary were impressed with on the Pro during a side by side comparison ?
Digital Foundry said:It's equally clear that the PC version of Rise of the Tomb Raider's very high texture preset offers a significantly higher level of quality on the core artwork. Cherry-pick key scenes from the mere two minutes of 4K footage released by the developer and it looks like a night and day difference when stacked up against the fully enabled PC version. Even if you watch our comparison video at 1080p resolution rather than the native 4K, it definitely stands out.
On the one hand, this highlights a fundamental weakness with PlayStation 4 Pro. Even though developers have access to another 512MB of RAM (presumably swiped for the vast 3GB system reservation), it's not enough to accommodate the 4K texture options that developers are increasingly offering with their titles. So in the case of Rise of the Tomb Raider then, it's no surprise that the PS4 Pro version offers assets in line with the existing Xbox One game, equivalent to the high texture quality setting on the PC build. It's a definite limitation - especially as Project Scorpio from Microsoft seems set to feature 12GB of memory
But if AC Origins isn't native 4K, what differences are there going to be at all between X and Pro?