But if AC Origins isn't native 4K, what differences are there going to be at all between X and Pro?
Apologies, i thought you were talking about Pro.I know the PS4P has dedicated hardware. I was referring to the X1X.
I don't think dynamic res goes against 'true 4K' - it's a conscious and smart decision to prioritze framerate when necessary, but you are actually hitting that 4K. If you hit it more often than not, then I think that would still be in line with that slogan.
Remember Phil Harrison in 2005?
http://www.eurogamer.net/articles/news131205harrison
Third party games usually looked better on X360, and key titles literally rendered in higher resolution on 360, but according to Sony they weren't HD because they weren't on the PS3.
The more the industry changes, the more it stays the same.
Digital Foundry threads are going to be reminiscent of years ago.
It's not the same 4K, it's not the same content.
People keep saying "no shit", but I don't see how using the term "true 4K" isn't deceptive to the common consumer at all. It confused me because I assumed that it meant native 4K instead of checkboarding. I don't follow all this shit like you all do and you might think shit like this is common knowledge to people, but it's really not.
That is more confusing than the term "console launch exclusive". Why do they do shit like this?
I think the issue comes from Phil spinning the BS about how the Pro isn't in competition with the X as it's not got the power for True (Native) 4K when we all know full well it does and has done so on various games. Same situation applies over both machines, developers choose how they use the power available. There is no doubting the XBX is the more powerful of the two machines, but the crap Phil spouts about it not being true 4K surely then applies to his own machine if it's using other techniques to get there sometimes?
People keep saying "no shit", but I don't see how using the term "true 4K" isn't deceptive to the common consumer at all. It confused me because I assumed that it meant native 4K instead of checkboarding. I don't follow all this shit like you all do and you might think shit like this is common knowledge to people, but it's really not.
That is more confusing than the term "console launch exclusive". Why do they do shit like this?
In the case of that game, probably higher quality effects like shadow/draw distance/AF and possibly the dynamic 4K sticking to full 4K more often than the pro.
Better framerates, faster loading, better AF, higher quality textures, better AA, higher "graphics settings", etc.
Pretty simple question to answer.
Everything will be up to the developers to hit their targets anyway.
It is really that Simple, made obvious by Phil Spencer saying PS4 Pro is competing with Xbox One S."TRUE 4k" = "PS4 PRO 4k Fake"
This is MS's message.
You're barely trying here. See my post for some of the other differences. In the end, the games matter the most, but you're being naive saying there's no other difference.
I'd say so , given that checkerboard rendering has a very specific implementation on PS4 Pro which none of the other consoles can use.
If that's what they are actually doing in AC: Origins, I wouldn't call that true 4K either.
To be fair at launch the 360 only supported ypbpr? But 720p, maybe 1080 interlaced? The ps3 launched with HDMI so could do 1080p off the bat so he's not wrong essentially. The 360 was technically under the marketing bracket of HD ready.
True 4k isn't 4k native. So Pro is true 4k?
Phil said all 1st party would be native 4k but freedom for 3rd party. Freedom is good
They are screen grabs from a youtube video
MS always said it depends on the developer. I don't agree with a lot they are doing right now.
But this thread is RT reporting embarassing.
This thread isn't about developers or what they are/aren't allowed to do.
It's about Microsoft's marketing methodologies and understanding what "4K" really means whenever you see it on their marketing going forwards.
This thread isn't about developers or what they are/aren't allowed to do.
It's about Microsoft's marketing methodologies and understanding what "4K" means whenever you see it on their marketing going forwards.
I see no reason for x and pros 3rd party games to be identical. Were not identical on base consoles. Lot more ram for what? if thats the case
Basically, this. But it doesn't really matter, does it?Lots of people getting really god damn defensive here
Microsoft says the difference between this and the pro is TRUE 4k gaming
They say they're the first only console to enable true 4k gaming
"Well actually we're doing checkerboarding and dynamic scaling" is not contradicting the statement that devs can use the power however they want, but it's doing the exact same shit as the ps4 pro, and making the first 2 statements plus other shit spencer has said not true.
I don't know if that's true one way or the other (not sure if you have an article somewhere that says "no other consoles can use this technique), I'm guessing the results are very similar.
MS always said it depends on the developer. I don't agree with a lot they are doing right now.
But this thread is RT reporting embarassing.
Basically, this. But it doesn't really matter, does it?
From their own site:
https://news.xbox.com/2017/06/11/new-packaging-icons-xbox/
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Despite their claims about "true 4K" and thus not competing with the pro, they're using the same techniques.
The Assassin's Creed Origins director confirms here that the game will be dynamic 4k on XB1X: https://www.youtube.com/watch?v=FtllzLCt1WY
Edit: there seems to be some confusion. Yes, this is old news for some but clearly new to others going by posts in this thread. Also, this thread is a reaction to Spencer's comments from recent interviews, as explained here:
For the record, I don't think there's anything wrong with checkerboarding or even dynamic 4K. I think they're fine techniques. I also think a "native 4k mandate for all games" would be a bad idea anyway.
You can do 1080p over component.To be fair at launch the 360 only supported ypbpr? But 720p, maybe 1080 interlaced? The ps3 launched with HDMI so could do 1080p off the bat so he's not wrong essentially. The 360 was technically under the marketing bracket of HD ready.
Yes their marketing is comedy levels of bad, but they didn't go out and deceive people like suggested in this thread.
Their adverts won't be free from asterisk just like the PS4Pro adverts.
Funny enough this reads as the most fanboy shit in this thread 😂Sony pulled a douchebag move with Minecraft followed by a mediocre E3 showing.
There's all lot of fustration that needs to be released as this thread and the multiple Phil Spencer threads are showing us.
If "True 4K" is the ability to run games in native 4K. The MS and Phil are lying about being the only native 4K capable console
In the context of this thread yes...since this is what the discussion is about
You can do 1080p over component.
MS always said it depends on the developer. I don't agree with a lot they are doing right now.
But this thread is RT reporting embarassing.
you guys need to chill, this is getting embarrasing.
Pretty sure even Sony says you can do native 4K on PS4 pro.
Pretty sure even Sony says you can do native 4K on PS4 pro.
The PS4 Pro has its own hardware to let Sony's implementation of checkerboard rendering happen.
It's more likely that a multi platform developer would go for a singular resolution solution that was built in from the start, rather than having signficantly different implementations across 5+ pieces of hardware.
With all the variants they are going to want their solutions to be as scaleable as possible.
How has this turned into a console war and specs battle...
This is the point of the thread:
This thread isn't about developers or what they are/aren't allowed to do.
It's about Microsoft's marketing methodologies and understanding what "4K" really means whenever you see it on their marketing going forwards.
To be fair at launch the 360 only supported ypbpr? But 720p, maybe 1080 interlaced? The ps3 launched with HDMI so could do 1080p off the bat so he's not wrong essentially. The 360 was technically under the marketing bracket of HD ready.
Many didn't and think everything on XBONEX will be native 4k (& 60 fps)
No matter how you try to spin it, this thread is nothing of the sort. The OP is a BS "GOTCHA" moment where one doesn't exist. No amount of you "keeping it real" in yet another Xbox thread derails the point that MS never said every game would be true 4K. MS is targeting true 4K, the box is built to handle 4K visuals, not just barely touch them like the pro, and that the devs will always have the final say on what they want to do.
No they didn't, Ken Kutaragi was talking about PS3 Cell being able to decode Full HD video at 120fps. It was mistranslated and the media ran with it.Sony said PS3 could do 120fps and 1080p.
They all talk shit.