Dave1988
Member
Some people are able to download from PSN?
That's most likely a preload.
Some people are able to download from PSN?
No, I was asking for a clarification simply because -as I already said explicitly- I wasn't aware of the supposed stat parity among different classes. In fact I was pretty much sure of the opposite.
That's all.
Then, but just later and as a side note, I pointed that maybe your assumption about those two stats being necessarily mutually exclusive isn't even accurate, according to some people in this very thread.
Your patience is apparently quite easy to "try", by the way.
Levels are a limited resource in PvP. You don't want to go over a particular level and every point in a stat that's useless for a certain build is a waste.
That's most likely a preload.
well, no, actually he didn't, because:Tuco, Steez answered your question well enough with this post:.
is there no guide available at launch? i havent seen one anywhere
It wasn't crap. It still covers the main game locations, covenant, items and it helps with some things despite the weapon data being obsolete and not having the DLC content.
Well, this time around it REALLY doesn't matter what class you pick. Anyone really can be whatever they want when they grow up.
My first character will be either strength-based or int-based, not sure yet. And I'm in the start-a-new-character vs respec camp, so if I want to try a different build it means a whole different toon.
I get the respec, and I see its value to some people, but if I change my STR warrior to a dex build to try that out... What happens when I want to play at STR again? Nope. Need two toons.
who am I kidding? I'll need 5 toons
The cap is malleable enough that there was no issue finding other players if you went a few levels under or over. For pure minmax purposes those few points at the start are going to matter, but really, it didn't matter at all when it was actually put to use.
Was all set on warrior until now, but explorer is pretty tempting. Just ten more days~
But at SL125, does that extra 2 points from not being wasted in intelligence for example really make a difference in how you perform in PvP?
How big is the game? Thinking I might just download it from PSN. Amazon is saying I won't get the game until one week after release. That's bullshit.
I'm excited for this game, and started a new Dark Souls playthrough from scratch, keeping pvp in mind when leveling up my character. I've been mostly assisting other players, trying to emulate theCovenant, as that is the one I'll join.way of blue
Anyway, I wouldn't be worried if invasions weren't a (forced) part of DSII. Since they are (unless you wanna give up the messages and all the other online aspects of the game) I hope From steps up their game, and their servers too.
Well, we've got dedicated servers this time. It can't be worse, and I heard good things about the network test.
As for that covenant, I've spent enough time as a white phantom that I know how it's gonna work out most of the time. Hosts will either run away, die instantly, or panic and fall off a ledge or into mobs. So the best solution will be to meet the invader head-on.
The cap is malleable enough that there was no issue finding other players if you went a few levels under or over. For pure minmax purposes those few points at the start are going to matter, but really, it didn't matter at all when it was actually put to use.
Was all set on warrior until now, but explorer is pretty tempting. Just ten more days~
I'm excited for this game, and started a new Dark Souls playthrough from scratch, keeping pvp in mind when leveling up my character. I've been mostly assisting other players, trying to emulate theCovenant, as that is the one I'll join.way of blue
Tried some "duels" too (even though I never cared for them in the past) because the game will force those on me, so might as well be prepared. Won some, lost some. What I didn't like: getting lagstabed from the front when my opponent is 5 metres away from me, joining a 1vs1 duel only to be confronted by two more buddies (I wasn't invading to be a douchebag, I touched a sign), and people spamming pyro all the time. So I didn't get a sense of achievement from winning nor I learned something from losing, most of the times I felt it was up to the lag. If the stars aligned I would face a player with a similar connection and the fight would be "fair", but those events were too far and between.
The ganking and pyro spamming I believe won't not hinder Dark Souls II as pyro now relies on stats and not just levelling up the pyro hand - so not all builds will be proficient with it- and there are covenants to help against "unfair" invasions, but what about the lag? Will it be better?
I found pvp to be a waste of time, all those hours fine tuning a char keeping all stats in mind only to be impossible to fight properly cause of it. My connection is fine and all games run well (maybe except for BF4 on ps4, but that game has been dogshit for 99,9% of gamers out there). Whenever I lost to a chained lagstab or I won cause of one, I wondered if it was legit or the lag just acting up on my behalf. Feels cheap.
Anyway, I wouldn't be worried if invasions weren't a (forced) part of DSII. Since they are (unless you wanna give up the messages and all the other online aspects of the game) I hope From steps up their game, and their servers too.
Just a small question regarding that covenant.
Will it work like the forest covenant, as in I need to have a certain ring equipped, or will it insta-summon me to help no matter where I'm going or what I'm doing? Thanks
There's a ring, yes. But there's 4 ring slots now.
A lot of people get joy out of making min maxed characters, especially in their second, third, fourth and beyond character. For those people, Deprived seems to be pointless. That's all I ever said.
For people who want a stronger choice out of the gate, Deprived is also a pointless choice. Really, it seems to 100% be a flavor/just for fun type choice, which is perfectly fine.
If in a few months everyone's pumping both int and faith in their builds, then okay, good, deprived isn't always gimped. I won't hold my breathe for this to happen, though, and wouldn't advise anyone else to.
I guess I misunderstood the argument, then. To me it sounded like you were saying those points aren't wasted because you could always level up to make up the difference, which for dedicated PVP'ers isn't the case. Of course I'm still not convinced there won't be a need for having a decent investment in both faith and intelligence (see above paragraph), so only time will tell.well, no, actually he didn't, because:
1) I was well aware of it, I even implied it myself at some point. so it wasn't really an answer to my doubts.
2) the main point to stress was stat parity at level parity. Stating that "people tend to set arbitrary level caps for PVP" wasn't an answer to my questions without stressing that premise.
That's most likely a preload.
Holy shit yes.Love how there's apparently a starting item (as per the DS2 wiki) that makes the host's monsters hostile to invaders as well. Half a mind to pick that up as a starting item, lol.
Love how there's apparently a starting item (as per the DS2 wiki) that makes the host's monsters hostile to invaders as well. Half a mind to pick that up as a starting item, lol.
Love how there's apparently a starting item (as per the DS2 wiki) that makes the host's monsters hostile to invaders as well. Half a mind to pick that up as a starting item, lol.
I hope that item also includes phantoms because if not, ganking has already won. Enemies + host + 2 phantoms nah theres only so much one can handle.
Aren't the monsters hostile to phantoms anyway?
From might balance that by blocking summonings when the item is present, but I think invasion should carry that degree of risk/reward.
I'm far more comfortable with invasions when hollow if this item works without limitations. Personally, this is something that should be there by default - the invader and the host should be operating under the same limitations.
I wonder if it'll overstrain the AI/pathfinding of the monster in the area, though.
Not for Way of the Blue phantoms.
Now that's a sword worthy of a knight... I hope there's no major repercussions for killing them for it.
That's awesome - I assume Blues will be automatically desummoned when the invader is defeated then, unlike typical phantoms. So it's like "good" PvP, except linked to invasions. I wonder if the covenant will not work as well for people with high sin.
Edit: The interesting thing is Way of Blue is the "protected" covenant, and Blue Sentinels is the "protector" covenant.
This is what Dark Souls covenants should have been.
Now that's a sword worthy of a knight... I hope there's no major repercussions for killing them for it.
And his bow.
Sadly the sword is probably a quality one. One thing I hated about DS is how DEX is favoured soooo much. Pretty much every class (weapons) scale with dex, daggers, bows, straight swords, spears, curved swords, axes heck even greatswords. Somehow wielding a GREATsword does not require strength but requires DEX. Really FROM?
Imo greatswords should be B/D (STR/DEX) scaling or C/D. Being a pure STR build the only class one can use is ultra greatsword or ultra club/axe etc.
Didn't realize that was a bow, I thought it was a part of their hat. I like you wish that they did have more strength scaling in this one.And his bow.
Sadly the sword is probably a quality one. One thing I hated about DS is how DEX is favoured soooo much. Pretty much every class (weapons) scale with dex, daggers, bows, straight swords, spears, curved swords, axes heck even greatswords. Somehow wielding a GREATsword does not require strength but requires DEX. Really FROM?
Imo greatswords should be B/D (STR/DEX) scaling or C/D. Being a pure STR build the only class one can use is ultra greatsword or ultra club/axe etc.
How does dual wieldin actually work? Does tapping R1 by itself make you use both hands to attack in various ways, or do you need to mix together L1 and R1? how does this work to your advantage?
R1 = Right weapon R1 attack
L1 = Left weapon R1 attack
same for R2/L2. This means you can alternate and create new combos, depending on your stamina.
If you "hold triangle / Y" you go into a dual wield stance where you use both weapons for swings, IF they belong to the same category (dagger, swords etc)
Amazon still hasn't updated me on when I'm getting it...
Might have to get it from PSN.
Really? That's too bad, mine actually has it as March 11th, tho I've been having luck lately with amazon prime where I get my stuff a day earlier than expected.
Is dual wielding the highest melee DPS? where does it fit into the weapon style hierarchy?
What version do you have ordered? Mine is CE and the date is still up in the air.