• Hey, guest user. Hope you're enjoying NeoGAF! Have you considered registering for an account? Come join us and add your take to the daily discourse.

New previews for Dark Souls II

No, I was asking for a clarification simply because -as I already said explicitly- I wasn't aware of the supposed stat parity among different classes. In fact I was pretty much sure of the opposite.
That's all.

Then, but just later and as a side note, I pointed that maybe your assumption about those two stats being necessarily mutually exclusive isn't even accurate, according to some people in this very thread.
Your patience is apparently quite easy to "try", by the way.

Tuco, Steez answered your question well enough with this post:

Levels are a limited resource in PvP. You don't want to go over a particular level and every point in a stat that's useless for a certain build is a waste.

The PVP community tends to cap itself between SL 100-120 even if the game doesn't. I agree that the base stats of the Deprived class are meaningless if you're only in it for PVE but if you're min-maxing a specific PVP build then 6 points in either faith or intelligence is 2-3 points that could have been spent elsewhere by SL120. Not a huge deal in the scheme of things, but depending on your chosen build it might make the difference between a fat roll or a normal/fast one once you're in optimal PVP range.
 
2-3 points may not mean a lot in VIT, STR or DEX, but could mean a lot in END and ATT. Could be the difference of you being able to wield a Katana and shotel or just a Katana and being able to fast roll. It could also be the difference of you having 1 or 2 attunement slots and hence being able to use pyromancies such as the chaos variants.
 

Dresden

Member
The cap is malleable enough that there was no issue finding other players if you went a few levels under or over. For pure minmax purposes those few points at the start are going to matter, but really, it didn't matter at all when it was actually put to use.

Was all set on warrior until now, but explorer is pretty tempting. Just ten more days~
 

2AdEPT

Member
is there no guide available at launch? i havent seen one anywhere

It wasn't crap. It still covers the main game locations, covenant, items and it helps with some things despite the weapon data being obsolete and not having the DLC content.

The guide will be great...got mine coming shortly after launch..weapons stats and art only until at least one of my characters completes though...see below.
Well, this time around it REALLY doesn't matter what class you pick. Anyone really can be whatever they want when they grow up.

My first character will be either strength-based or int-based, not sure yet. And I'm in the start-a-new-character vs respec camp, so if I want to try a different build it means a whole different toon.

I get the respec, and I see its value to some people, but if I change my STR warrior to a dex build to try that out... What happens when I want to play at STR again? Nope. Need two toons.

who am I kidding? I'll need 5 toons

Why not embrace this fact? I am doing just this. As soon as one character gets something the other character would want....I will change characters and get that one up to speed.....different gifts, different starting levels, it will all come together in the end and each character will finish the game having covered all the lore collectively.
This will extend the time I personally have to enjoy a "virgin playthrough."
 
The cap is malleable enough that there was no issue finding other players if you went a few levels under or over. For pure minmax purposes those few points at the start are going to matter, but really, it didn't matter at all when it was actually put to use.

Was all set on warrior until now, but explorer is pretty tempting. Just ten more days~

Yeah, pretty much. It's also worth mentioning that with the addition of more viable attributes to invest soul levels into the high-level PVP range is going to be a lot more varied than the first DS. More important stats, more varied builds.
 

Mupod

Member
But at SL125, does that extra 2 points from not being wasted in intelligence for example really make a difference in how you perform in PvP?

of course not, but if that's all you care about...why wouldn't you make a character with those 2 extra points?

I mean, if you're good enough at PVP in dark souls you can easily win with silly joke setups. But most people go in with the most overpowered crap they can get their hands on.
 
How big is the game? Thinking I might just download it from PSN. Amazon is saying I won't get the game until one week after release. That's bullshit.
 

Ateron

Member
I'm excited for this game, and started a new Dark Souls playthrough from scratch, keeping pvp in mind when leveling up my character. I've been mostly assisting other players, trying to emulate the
way of blue
Covenant, as that is the one I'll join.

Tried some "duels" too (even though I never cared for them in the past) because the game will force those on me, so might as well be prepared. Won some, lost some. What I didn't like: getting lagstabed from the front when my opponent is 5 metres away from me, joining a 1vs1 duel only to be confronted by two more buddies (I wasn't invading to be a douchebag, I touched a sign), and people spamming pyro all the time. So I didn't get a sense of achievement from winning nor I learned something from losing, most of the times I felt it was up to the lag. If the stars aligned I would face a player with a similar connection and the fight would be "fair", but those events were too far and between.

The ganking and pyro spamming I believe won't not hinder Dark Souls II as pyro now relies on stats and not just levelling up the pyro hand - so not all builds will be proficient with it- and there are covenants to help against "unfair" invasions, but what about the lag? Will it be better?

I found pvp to be a waste of time, all those hours fine tuning a char keeping all stats in mind only to be impossible to fight properly cause of it. My connection is fine and all games run well (maybe except for BF4 on ps4, but that game has been dogshit for 99,9% of gamers out there). Whenever I lost to a chained lagstab or I won cause of one, I wondered if it was legit or the lag just acting up on my behalf. Feels cheap.

Anyway, I wouldn't be worried if invasions weren't a (forced) part of DSII. Since they are (unless you wanna give up the messages and all the other online aspects of the game) I hope From steps up their game, and their servers too.
 
With all the new/different stats I wonder if the scene is gonna still be at SL125 cap. I'll be using PS3 to test builds and see what works and PC to dominate the fresh meat. Cannot fucking wait for dedicated servers PvP to be back.
 

Mupod

Member
I'm excited for this game, and started a new Dark Souls playthrough from scratch, keeping pvp in mind when leveling up my character. I've been mostly assisting other players, trying to emulate the
way of blue
Covenant, as that is the one I'll join.

Anyway, I wouldn't be worried if invasions weren't a (forced) part of DSII. Since they are (unless you wanna give up the messages and all the other online aspects of the game) I hope From steps up their game, and their servers too.

Well, we've got dedicated servers this time. It can't be worse, and I heard good things about the network test.

As for that covenant, I've spent enough time as a white phantom that I know how it's gonna work out most of the time. Hosts will either run away, die instantly, or panic and fall off a ledge or into mobs. So the best solution will be to meet the invader head-on.

I'm looking forward to joining it myself, not because of the protection aspect but rather the ability to invade players with accumulated 'sin'. I was horribly let down by the Darkmoon covenant (aka FAILED TO INVADE) so if it works properly this time I'll be very happy.
 

Ateron

Member
Well, we've got dedicated servers this time. It can't be worse, and I heard good things about the network test.

As for that covenant, I've spent enough time as a white phantom that I know how it's gonna work out most of the time. Hosts will either run away, die instantly, or panic and fall off a ledge or into mobs. So the best solution will be to meet the invader head-on.

Yeah, everytime I was called to help someone the invader would just run away, and I can understand that. I'm against voice chat, but there were situations where it could come in handy. If i could talk to the host and say that I will fight 1vs1 with the invader, so don't gank on him, I would. It always feels cheap when it's 2vs1. I'm there to help the guy, so if I die, I die, no penalty. He gets to pick up the pieces and kill the guy if he's still alive.

I like to help people but it always feels wrong to gank on someone, even if they are invading of their own free will and know the "risks". That covenant might end up being more of the same, but what can a guy do.

Just a small question regarding that covenant.

Will it work like the forest covenant, as in I need to have a certain ring equipped, or will it insta-summon me to help no matter where I'm going or what I'm doing? Thanks :)
 

Feindflug

Member
The cap is malleable enough that there was no issue finding other players if you went a few levels under or over. For pure minmax purposes those few points at the start are going to matter, but really, it didn't matter at all when it was actually put to use.

Was all set on warrior until now, but explorer is pretty tempting. Just ten more days~

13 days left here and yesterday they called me from the shop where I have pre-ordered the PS3 version of the game that they will not have Limited Editions on day one and that they are not even sure if they will have enough copies to cover the regular edition preorders. :/

I have the 360 LE pre-ordered from another shop just in case something went wrong, I guess I'll have to call them and ask if there are any problems there too.

I'm excited for this game, and started a new Dark Souls playthrough from scratch, keeping pvp in mind when leveling up my character. I've been mostly assisting other players, trying to emulate the
way of blue
Covenant, as that is the one I'll join.

Tried some "duels" too (even though I never cared for them in the past) because the game will force those on me, so might as well be prepared. Won some, lost some. What I didn't like: getting lagstabed from the front when my opponent is 5 metres away from me, joining a 1vs1 duel only to be confronted by two more buddies (I wasn't invading to be a douchebag, I touched a sign), and people spamming pyro all the time. So I didn't get a sense of achievement from winning nor I learned something from losing, most of the times I felt it was up to the lag. If the stars aligned I would face a player with a similar connection and the fight would be "fair", but those events were too far and between.

The ganking and pyro spamming I believe won't not hinder Dark Souls II as pyro now relies on stats and not just levelling up the pyro hand - so not all builds will be proficient with it- and there are covenants to help against "unfair" invasions, but what about the lag? Will it be better?

I found pvp to be a waste of time, all those hours fine tuning a char keeping all stats in mind only to be impossible to fight properly cause of it. My connection is fine and all games run well (maybe except for BF4 on ps4, but that game has been dogshit for 99,9% of gamers out there). Whenever I lost to a chained lagstab or I won cause of one, I wondered if it was legit or the lag just acting up on my behalf. Feels cheap.

Anyway, I wouldn't be worried if invasions weren't a (forced) part of DSII. Since they are (unless you wanna give up the messages and all the other online aspects of the game) I hope From steps up their game, and their servers too.

This is maybe my biggest concern with the game to be honest, hopefully everything will work as intended from day one...I don't want to see summoning failed messages and fog gates appearing/bonfires dying out for 10 minutes and nothing happening. IIRC I've read that the dedicated servers help with the various NAT connecting problems between the players so let's hope that all goes well.
 

Mupod

Member
Just a small question regarding that covenant.

Will it work like the forest covenant, as in I need to have a certain ring equipped, or will it insta-summon me to help no matter where I'm going or what I'm doing? Thanks :)

There's a ring, yes. But there's 4 ring slots now.
 
A lot of people get joy out of making min maxed characters, especially in their second, third, fourth and beyond character. For those people, Deprived seems to be pointless. That's all I ever said.

For people who want a stronger choice out of the gate, Deprived is also a pointless choice. Really, it seems to 100% be a flavor/just for fun type choice, which is perfectly fine.

Deprived start with literally zero gear in DSII! I figure the worrisome prospect of scrounging all your gear from scratch is the main draw this time around...and really the first time the class has had any appeal, given how Deprived in DSI steamrolled everything with their Club (one of the better starting weapons).

If in a few months everyone's pumping both int and faith in their builds, then okay, good, deprived isn't always gimped. I won't hold my breathe for this to happen, though, and wouldn't advise anyone else to.

I don't think it'll be common, but given the status of certain spells becoming accessible with one stat but scaling with the other it shouldn't be unheard of for a character to want a moderate amount of both. Guess it depends on the usefulness of said spells/miracles. Might be some game-changers in there that require such a dedicated build.

well, no, actually he didn't, because:
1) I was well aware of it, I even implied it myself at some point. so it wasn't really an answer to my doubts.
2) the main point to stress was stat parity at level parity. Stating that "people tend to set arbitrary level caps for PVP" wasn't an answer to my questions without stressing that premise.
I guess I misunderstood the argument, then. To me it sounded like you were saying those points aren't wasted because you could always level up to make up the difference, which for dedicated PVP'ers isn't the case. Of course I'm still not convinced there won't be a need for having a decent investment in both faith and intelligence (see above paragraph), so only time will tell.
 

shiroryu

Member
Love how there's apparently a starting item (as per the DS2 wiki) that makes the host's monsters hostile to invaders as well. Half a mind to pick that up as a starting item, lol.
 

Dresden

Member
Love how there's apparently a starting item (as per the DS2 wiki) that makes the host's monsters hostile to invaders as well. Half a mind to pick that up as a starting item, lol.

That item plus the covenant to summon help when invaded is going to be a nasty surprise for some gankers.
 
I hope that item also includes phantoms because if not, ganking has already won. Enemies + host + 2 phantoms nah theres only so much one can handle.
 

shiroryu

Member
I hope that item also includes phantoms because if not, ganking has already won. Enemies + host + 2 phantoms nah theres only so much one can handle.

Aren't the monsters hostile to phantoms anyway?

From might balance that by blocking summonings when the item is present, but I think invasion should carry that degree of risk/reward.

I'm far more comfortable with invasions when hollow if this item works without limitations. Personally, this is something that should be there by default - the invader and the host should be operating under the same limitations.

I wonder if it'll overstrain the AI/pathfinding of the monster in the area, though.
 
Aren't the monsters hostile to phantoms anyway?

From might balance that by blocking summonings when the item is present, but I think invasion should carry that degree of risk/reward.

I'm far more comfortable with invasions when hollow if this item works without limitations. Personally, this is something that should be there by default - the invader and the host should be operating under the same limitations.

I wonder if it'll overstrain the AI/pathfinding of the monster in the area, though.

Not for Way of the Blue phantoms.
 

Screaming Meat

Unconfirmed Member
img4-2.png

Who/what is that?
 

shiroryu

Member
Not for Way of the Blue phantoms.

That's awesome - I assume Blues will be automatically desummoned when the invader is defeated then, unlike typical phantoms. So it's like "good" PvP, except linked to invasions. I wonder if the covenant will not work as well for people with high sin. :D

Edit: The interesting thing is Way of Blue is the "protected" covenant, and Blue Sentinels is the "protector" covenant.

This is what Dark Souls covenants should have been.
 
That's awesome - I assume Blues will be automatically desummoned when the invader is defeated then, unlike typical phantoms. So it's like "good" PvP, except linked to invasions. I wonder if the covenant will not work as well for people with high sin. :D

Edit: The interesting thing is Way of Blue is the "protected" covenant, and Blue Sentinels is the "protector" covenant.

This is what Dark Souls covenants should have been.

The sole point of a sentinel of blue is to kill the invader or member of the brotherhood of blood. Once thats done they leave.

Now that's a sword worthy of a knight... I hope there's no major repercussions for killing them for it.

And his bow.

Sadly the sword is probably a quality one. One thing I hated about DS is how DEX is favoured soooo much. Pretty much every class (weapons) scale with dex, daggers, bows, straight swords, spears, curved swords, axes heck even greatswords. Somehow wielding a GREATsword does not require strength but requires DEX. Really FROM?

Imo greatswords should be B/D (STR/DEX) scaling or C/D. Being a pure STR build the only class one can use is ultra greatsword or ultra club/axe etc.
 

Roubjon

Member
I've never gone so blind into a game that I want as badly as this. The only footage I've seen was the first E3 preview gameplay, and then past that I haven't seen or talked about squat. Can't wait for this. My favorite part of the Souls series is just wandering around being completely clueless about wtf is going on, and discovering cool shit on my own. I'm looking forward to experiencing that to the fullest.
 

Screaming Meat

Unconfirmed Member
And his bow.

Sadly the sword is probably a quality one. One thing I hated about DS is how DEX is favoured soooo much. Pretty much every class (weapons) scale with dex, daggers, bows, straight swords, spears, curved swords, axes heck even greatswords. Somehow wielding a GREATsword does not require strength but requires DEX. Really FROM?

Imo greatswords should be B/D (STR/DEX) scaling or C/D. Being a pure STR build the only class one can use is ultra greatsword or ultra club/axe etc.

Damn, I thought that was part of his mask. :(

My second character is a STR build and I'm using the BKH to great effect. That thing does ridiculous damage at +5 with 40 STR. MSGS is also nifty but I haven't got it to +15 yet.
 

Mistel

Banned
And his bow.

Sadly the sword is probably a quality one. One thing I hated about DS is how DEX is favoured soooo much. Pretty much every class (weapons) scale with dex, daggers, bows, straight swords, spears, curved swords, axes heck even greatswords. Somehow wielding a GREATsword does not require strength but requires DEX. Really FROM?

Imo greatswords should be B/D (STR/DEX) scaling or C/D. Being a pure STR build the only class one can use is ultra greatsword or ultra club/axe etc.
Didn't realize that was a bow, I thought it was a part of their hat. I like you wish that they did have more strength scaling in this one.
 

Jobbs

Banned
How does dual wieldin actually work? Does tapping R1 by itself make you use both hands to attack in various ways, or do you need to mix together L1 and R1? how does this work to your advantage?
 

Zukuu

Banned
How does dual wieldin actually work? Does tapping R1 by itself make you use both hands to attack in various ways, or do you need to mix together L1 and R1? how does this work to your advantage?

R1 = Right weapon R1 attack
L1 = Left weapon R1 attack
same for R2/L2. This means you can alternate and create new combos, depending on your stamina.

If you "hold triangle / Y" you go into a dual wield stance where you use both weapons for swings, IF they belong to the same category (dagger, swords etc)
 

Jobbs

Banned
R1 = Right weapon R1 attack
L1 = Left weapon R1 attack
same for R2/L2. This means you can alternate and create new combos, depending on your stamina.

If you "hold triangle / Y" you go into a dual wield stance where you use both weapons for swings, IF they belong to the same category (dagger, swords etc)

Is dual wielding the highest melee DPS? where does it fit into the weapon style hierarchy?
 

Zukuu

Banned
Is dual wielding the highest melee DPS? where does it fit into the weapon style hierarchy?

I have no clue. The info comes from a dude who already palyed it for xx hours or so and did a FAQ video talking about the mechanisms.

No shield in a Souls game is not something I deem viable tho. At least not for first playthrough, in particular with the nerfed roll.
 
What version do you have ordered? Mine is CE and the date is still up in the air.

Oh it's the normal edition, not even the Black Armor one as I didn't like the weapons n' stuff from it. I also just remembered that I didn't had the actual confirmation that I would receive it on release date if I chose the Black Armor edition, so it also weighted in to make my choice easier to choose the normal edition.
 
Top Bottom