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New previews for Dark Souls II

Is dual wielding the highest melee DPS? where does it fit into the weapon style hierarchy?

Usually dual wielding is a bit quicker but for not all classes. It also allows a combination of move sets without needing to change weapons. Spear in one hand, uchi in another for instance. Personally dual wielding has more flaws than benefits. The drain in endurance is high and your defense is low due to not having a shield. Now that there is a special stance which increases attack and even moveset it may be a bit more popular.

This reminds me, I hope it isn't required to murder the NPCs to get the cool gear.

Has an NPC ever given you their armor in the Souls series without you killing them in one way or another (or finding their dead body)? Weapons possibly but usually for a price.
 
Can someone explain to me whats new with the magic classes?
I know spells cost endurance now, but I barely know anything about the game so I'm sure there's a lot more.
Casting speed scales with Attunement.

+ Pyromancy is now tied to intelligence just like sorcery (or is part of sorcery? - i.e. no more pyro glove? dunno about that part)

+ Magic can now be cast in the first person like bows (and crossbows now also iirc?)

+ Magic can be cast with R1 and R2 in varying strengths/versions just like when you use a weapon and it has regular/strong attacks.

+ Consumable items that give you more magic casts


That's all I know, my first character is going to be sorcery can't f-cking wait! XD
 

-MD-

Member
Is casting magic fun in Souls? I never tried it in DS1 cause it seemed clunky and slow, I was just sword n' board the whole time.
 

hey_it's_that_dog

benevolent sexism
Is casting magic fun in Souls? I never tried it in DS1 cause it seemed clunky and slow, I was just sword n' board the whole time.

Mostly just my taste, but magic always seemed really boring compared to fighting with a sword and shield. The Souls games have such great tactical combat, it seems like a waste to spend the majority of your time at range pew-pewing magic missiles.
 
Usually dual wielding is a bit quicker but for not all classes. It also allows a combination of move sets without needing to change weapons. Spear in one hand, uchi in another for instance. Personally dual wielding has more flaws than benefits. The drain in endurance is high and your defense is low due to not having a shield. Now that there is a special stance which increases attack and even moveset it may be a bit more popular.



Has an NPC ever given you their armor in the Souls series without you killing them in one way or another (or finding their dead body)? Weapons possibly but usually for a price.

While Dual wielding, you can't block nor parry. Plus the only way you can utilize the dual stance (holding triangle) is when you have equipped weapons of the same genre. (daggers on both hands, swords, short swords, etc.)

There was a poll on reddit asking which class players were going to start with, the result of the first poll at the time of this post (with 1422 total votes) were:
Swordsman - 18%
Knight - 17%
Deprived - 16%
Warrior - 15%
Sorcerer - 9%
Explorer - 9%
Priest - 8%
Bandit - 8%

(dual) swordman is the top choice as of now.
 
Has an NPC ever given you their armor in the Souls series without you killing them in one way or another (or finding their dead body)? Weapons possibly but usually for a price.
Siegmeyer's armor is purchased from the Crestfallen Merchent, it does not drop.

It's very rare. I just would rather not have to play the trial and error game when it comes to gear (murder NPC to see if gear drops, or wait to see if gear is obtained elsewhere, or if the NPC later gives a great item).
 
Aye, siwmae. Domnhall sells his gear. You find Ingwards without having to kill him too.


Is casting magic fun in Souls? I never tried it in DS1 cause it seemed clunky and slow, I was just sword n' board the whole time.
Lots of fun, it's not all offensive Soul Arrows, there's all kinds of support magic and buffs.

The stronger soul arrows are slow to cast, but about half way through the game you get better options and are unlikely to use them in favour of homing soul mass and soul spear (and the crystal variants) which are faster to cast and hit harder. Plus dark magic which is completely OP.
 
Siegmeyer's armor is purchased from the Crestfallen Merchent, it does not drop.

It's very rare. I just would rather not have to play the trial and error game when it comes to gear (murder NPC to see if gear drops, or wait to see if gear is obtained elsewhere, or if the NPC later gives a great item).

I would be wary on just pillaging NPC's. Several may have quests that give you benefits and Lautrec iirc doesn't drop his armour if you kill him.

Its best not to be rash.
 

Forceatowulf

G***n S**n*bi
Love how there's apparently a starting item (as per the DS2 wiki) that makes the host's monsters hostile to invaders as well. Half a mind to pick that up as a starting item, lol.
Welp, now I know what my starting item will be. :)

Dear Invaders: Please eat a dick. Sincerely yours, a person who doesn't want to put up with your OP equipment having bullshit.
 

Mupod

Member
Mostly just my taste, but magic always seemed really boring compared to fighting with a sword and shield. The Souls games have such great tactical combat, it seems like a waste to spend the majority of your time at range pew-pewing magic missiles.

There's more to magic than that, though. Weapon enchants, utility spells like fall control and chameleon, all the heals and buffs that miracles have etc. I like playing hybrid melee spellcasters, it typically gimps the hell out of my vitality but the benefits are worth it. And I still spend all my time in melee combat, with rare exceptions.

Dark Souls 2 offensive magic seems significantly more interesting...you've got heavy and light attacks for spells, and casting takes stamina. You can two-hand catalysts for more power and direct aiming. And you can restore spell charges with an item rather than being limited to what you can store at a bonfire, which is a nice compromise between the Demon's Souls and Dark Souls magic systems.

Still probably going to stick to a spellsword build though. Deep down all I really want to do is have two enchanted greataxes and hit someone with both at the same time.
 
+ Pyromancy is now tied to intelligence just like sorcery (or is part of sorcery? - i.e. no more pyro glove? dunno about that part)

+ Magic can now be cast in the first person like bows (and crossbows now also iirc?)

+ Magic can be cast with R1 and R2 in varying strengths/versions just like when you use a weapon and it has regular/strong attacks.

+ Consumable items that give you more magic casts


That's all I know, my first character is going to be sorcery can't f-cking wait! XD

Thanks. I know I had read that they had revamped the magic classes and I'm glad to see it's true. Def gonna do a magic heavy build my first time through.
 
No one cares about Domnhall's gear :p

99% of the times you get armour for killing, doing a quest or finding a dead body. By talking and exploring you can determine exactly which one you need to do if you want the set.
 

Evolved1

make sure the pudding isn't too soggy but that just ruins everything
Wait.... hold up.... you can't parry while dual wielding? WTF!?

That must be a mistake.
 

Dresden

Member
It'll probably be the same as DS1. Parry with certain weapons, alternate attacks for the rest.

And the dual-wielding stance or whatever would lock out parrying, I suppose.
 
Love how there's apparently a starting item (as per the DS2 wiki) that makes the host's monsters hostile to invaders as well. Half a mind to pick that up as a starting item, lol.
All the scrubs that ran for the big mushrooms and big cats, WHERE U AT NOW DAWGS??
 

SargerusBR

I love Pokken!
Oh shit, just realized we are in March already

1349618399963.gif


ALL ABOARD
 

Evolved1

make sure the pudding isn't too soggy but that just ruins everything
You couldn't parry while dual wielding before, why would it be any different now?

That's interesting considering that the majority of my most-played builds are no-shield dual-wielders and my playstyle is to parry whatever can be (since some attacks can't be you're forced to dodge sometimes).

I'm just saying this would be one change that would really cramp my playstyle. Far more than respec or bonfire warping or whatever else people are worrying about.

It'll probably be the same as DS1. Parry with certain weapons, alternate attacks for the rest.

And the dual-wielding stance or whatever would lock out parrying, I suppose.

I guess we'll see... this is the one thing that sucks about my (admittedly leaky) media blackout.
 
I really hope they did make it where you can parry with any weapon while two-handing it. That was one of my biggest gripes about Demon's Souls and Dark Souls, not being able to parry with any weapon. It's like for all the care into medieval history From takes into their games they forgot that you can in fact completely block AND deflect a sword with another sword.

Being able to two-hand my katana and parry with it would be the dream.
 

Fhtagn

Member
There is a dual wielding stance that you switch into by holding down the two handing button; when you are in dual wield stance, you can't parry, I think. If you are dual wielding in normal stance you can.

I am pretty sure I've heard that's how it works.
 

Evolved1

make sure the pudding isn't too soggy but that just ruins everything
There is a dual wielding stance that you switch into by holding down the two handing button; when you are in dual wield stance, you can't parry, I think. If you are dual wielding in normal stance you can.

I am pretty sure I've heard that's how it works.

This would be fine then. Pretty cool solution actually.
 
All the scrubs that ran for the big mushrooms and big cats, WHERE U AT NOW DAWGS??

Yo those Mushroom guys are best. Whenever I know I cannot take these gankers, I run to that pool and every time they always underestimate how strong these guys are.

The real catch though is their poise. Takes three greatsword 2h swings to stun them or two Ultra 2h swings and by then they would have already punched the shit out of you.


Give me this armour set FROM.
 
Having put over 300 hours in DS1, I am very excited about Dark Souls 2. Can't decide what character class to go for first. I did like holding those big weapons with two hands :D
 

Griss

Member
Mostly just my taste, but magic always seemed really boring compared to fighting with a sword and shield. The Souls games have such great tactical combat, it seems like a waste to spend the majority of your time at range pew-pewing magic missiles.

Agreed. My first character was magic. Big mistake. Made the game too easy and not as fun. On the other hand, I loved my first playthrough so being able to switch to the superior melee option made my second playthrough just as fresh. Going in the other direction wouldn't have been as fun.

But yeah, I'd typically avoid using magic in Souls games.
 

Shinjica

Member
Agreed. My first character was magic. Big mistake. Made the game too easy and not as fun. On the other hand, I loved my first playthrough so being able to switch to the superior melee option made my second playthrough just as fresh. Going in the other direction wouldn't have been as fun.

But yeah, I'd typically avoid using magic in Souls games.

I think the first Dark Souls was not completely designed for magic user because the majority of the level were really easy with magic.

Instead Dark Souls 2 seem to be balanced for both melee and magic.
 
Mage was more fun in Demons Souls. Cast speeds were faster especially for stuff like firestorm and the magic appears to come out of your hand making mages look less lame. Dark Souls its just turned into dark bead spam with moonlight greatsword.
 
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