Byakuya769
Member
Are people going to move to get DemonNite banned if there's no Home discussed?
Playstation Home + VR headset would be potentially badass
I am surprised sony is still wasting resources on Home.
Why? Home was always constantly profitable.
Why? Home was always constantly profitable.
Well, it's possible. Just not practical. (I'm in the same boat, BTW, but I'm open to just buying a ridiculously long HDMI cable if that's what it takes.)
Oh really? Do we know this for sure?
Oh really? Do we know this for sure?
Pretty sure it was sarcasm. Didn't sound serious.
There's some PR speak supporting the idea. Don't buy into the bullshit that it makes "lots of money for Sony!" That's just something that Home fans have grabbed on to repeat with no support for.
when does this start
Admittedly I have no clue about this, and it's just a guess, but would wireless really be that difficult? Wouldn't the device essentially have many of the same components as a smartphone? Similar screen, gyro/accelerometer, wireless and a average powered GPU and/or CPU that most smartphones have (I'm guessing the PS4 would be doing all the hard work and this is just receiving the output image). It would also have the optics, and since Sony seem to be leading parts of that industry they can probably be slimmed down more than the rift? Now giving the current size of modern day smartphones, I imaging that would still leave quite a lot of room for a battery without being too bulky, enough for 5 or 6 hours battery life.
I imaging the biggest issue could be lag?
There's some PR speak supporting the idea. Don't buy into the bullshit that it makes "lots of money for Sony!" That's just something that Home fans have grabbed on to repeat with no support for.
The way they phrase it, it has been profitable for a while, but it will never repay the original investment.
when does this start
I believe 5:45 pdt. Theres a counter a few pages back.
No one understands London Studios... and their odd choicesThe weirdest thing I've read about Home is that it was originally born as the multiplayer part of The Getaway.
S¡mon;104874180 said:Lag would indeed be a problem. If they can solve the lag problem, than wireless is the most consumer friendly way to serve VR.
Eurogamer set up a live ticker: http://www.eurogamer.net/articles/2014-03-18-gdc-live-report-sonys-future-of-innovation-talk
Admittedly I have no clue about this, and it's just a guess, but would wireless really be that difficult? Wouldn't the device essentially have many of the same components as a smartphone? Similar screen, gyro/accelerometer, wireless and a average powered GPU and/or CPU that most smartphones have (I'm guessing the PS4 would be doing all the hard work and this is just receiving the output image). It would also have the optics, and since Sony seem to be leading parts of that industry they can probably be slimmed down more than the rift? Now giving the current size of modern day smartphones, I imaging that would still leave quite a lot of room for a battery without being too bulky, enough for 5 or 6 hours battery life.
I imaging the biggest issue could be lag?
It's funny actually, all the 'activity' stuff is like the perfect place for little VR things. Like walking through levels from old games and stuff.I don't know PS Home that well, but I'm sure it's possible it's making money. It probably doesn't cost that much in server activity, and the way I understand it companies are developing their own little worlds and maybe even pay Sony for the advertising space, while people pay for content and other things. It may be a small but continuous stream of revenue, as long as its population is big enough.
VR supported Home for PS4 confirmed
The biggest issue would be the frame rate and image quality.
Compression will be much more visible via VR and remote play on ps4 is limited to 30fps at sub-hd resolution currently.
It's funny actually, all the 'activity' stuff is like the perfect place for little VR things. Like walking through levels from old games and stuff.
I don't get this "It can only work on PC, it's impossible on console" attitude some people have. We just have to set our expectations according to the hardware. I think a game like the Wind Waker would look awesome, and could probably be rendered easily to the specs you mentioned on the PS4.
I'd love to be able to go to an 80s themed arcade in VR with friends and have our own old school fighter tournaments. Afterwards we exit into a futuristic city street and hop into a cab that whisks us off to one of our living spaces where we can just chill. The social possibilities for VR are immense. There's some guys that have already done a VR late night style show using Rifts that incorporate hydras for hand gestures. It's a little wonky looking but still mesmerizing thinking what this could eventually lead to. All forms of entertainment will be transformed
There's a standard for same-room wireless transmission of 1080p/60 video, uncompressed, that works on a totally different frequency to regular wifi. The HMZ-T3W uses it and apparently it does what it says on the tin.
So technically I think it's feasible. But how much cost it adds may be another question.
Are any GAFers attending this presentation that can live update GAF with images?
The Wireless HD standard would claim to have solved the problem, with an advertised latency of <1ms with uncompressed video - although it might require a resolution drop if you want a 90hz+ signal. Perhaps that's where that HHG rumour of 720p and 1080p modes comes in.
I think the concern would be cost, perhaps. Though if wireless is possible, but expensive, maybe it could be an optional accessory? The transmitter/receiver pair+battery pack could sold separately.
With 3 distinct liveblogs already scheduled [ign,eurogamer, engadget], we will surely get all images that are important.
That would be expensive. The VR headset will have to be bundled with some kind of hardware that connects to ps4's hdmi out which will have to contain it's own cpu capable of compressing the signal at whatever VR resolution Sony will be using at 60fps and will have to contain a wireless chip as well. Not to mention a similar level of hardware for the headset itself as well.
Slow down there, bucko. This is 2014, not 2410.
For the past few days I've been checking GAF as soon as I wake up, hoping for Sony VR leaks.
Sony is much better placed for mass-market VR and the hardware is adequate to discharge it fine. 720p60 may not be as good as Valve/Crystal Cove, but fine for most.
This really isn't a well kept secret. An SOE exec mentioned the Sony VR a couple of months ago. The RAM count of the PS4 was kept completely secret until the second they revealed it, that was impressive. I am surprised we haven't seen a blurry shot of the device yet though.This is not "normal". Usually there are leaks in big company but this is so well kept secret tha Iam wondering how small group does know what the show is.
So yep - SCEA (their PR, I imagine) is recording the session.
I think we can be fairly hopeful it will appear online afterward, once they've filtered it of any embarrassing tech bugs that might arise during the session.