I don't think we'll get a new Move controller. I'm hoping for a updated Nav controller or a Move attachment specifically for VR.
Similar to these:
That's pretty slick, never saw those before.
I don't think we'll get a new Move controller. I'm hoping for a updated Nav controller or a Move attachment specifically for VR.
Similar to these:
Sometimes those are fun too
Nah but I'm 99.9% sure this is happening. There's too much smoke surrounding it for there not to be a fire.
Your point of view is from the inside of the cylinder that you're flying around, and you can look left, right etc. It would be awesome, IMO.I don't see how Resogun would be fun to play on a VR set?
Unless they make it cockpit view.
Oculus comments on Sony VR rumors:
http://www.ign.com/videos/2014/03/18/oculus-on-sonys-rumored-vr-headset
Your point of view is from the inside of the cylinder that you're flying around, and you can look left, right etc. It would be awesome, IMO.
Oculus comments on Sony VR rumors:
http://www.ign.com/videos/2014/03/18/oculus-on-sonys-rumored-vr-headset
It's from a great Buster Keaton movie:So I've been staring at that for minutes trying to figure out what the hell is going on that picture. Like is the track already on fire in the part you can't immediately see and is that why it's collapsing, or is it exploding into flames as it collapses, though I cant see why that would happen. :/
Totally niche desire but I'd love a VR Proteus!
S¡mon;104894595 said:They are quite positive about it. Talking about how it would be a positive thing, because if a big player like Sony joins the party, more developers will probably get excited about VR (which is positive for Oculus as well).
He even says that if Sony announces a VR product, that he hopes it will be successful, because they want VR in general to succeed.
So I've been staring at that for minutes trying to figure out what the hell is going on that picture. Like is the track already on fire in the part you can't immediately see and is that why it's collapsing, or is it exploding into flames as it collapses, though I cant see why that would happen. :/
S¡mon;104894595 said:They are quite positive about it. Talking about how it would be a positive thing, because if a big player like Sony joins the party, more developers will probably get excited about VR (which is positive for Oculus as well).
He even says that if Sony announces a VR product, that he hopes it will be successful, because they want VR in general to succeed.
And they should. Sony's VR success can only benefit OR. More developers supporting VR means more games potentially for OR.
It is not going to happen.If ms and sony do bring out sets they need to work across the board, there needs to be a standard of some sort. Having two or three different vrs that only work with specific hardware kills them all right from the off.
Four hours-ish.So when is this presentation?
new avatar
It is not going to happen.
Four hours-ish.
Oh yeah you're probably right.I think they just used explosives on the bridge, hence the smoke... it's no special effect in fact, they did ruin a real train for that scene.
Seems like it:. Like is the track already on fire in the part you can't immediately see :/
I've tried it using injected driver support on the Rift, it's pretty cool! The flat planes take a bit away from immersion but still a very cool experience
Oculus comments on Sony VR rumors:
http://www.ign.com/videos/2014/03/18/oculus-on-sonys-rumored-vr-headset
Oculus comments on Sony VR rumors:
http://www.ign.com/videos/2014/03/18/oculus-on-sonys-rumored-vr-headset
The amount of people who will own a PS4 and an XBO and feel the need to play VR titles on both, but wouldn't buy either because they don't work on both will be such a tiny number it will never hurt either of them.They wont take off, they need to work with hardware outside of the console like bluray players etc. If theres three different standard it just scares and confuses people, its a massive mess. Weve seen it with hdtvs at the start with hd discs etc it would be nice if for once at the start of something new we had some sort of standard from the off.
Oculus comments on Sony VR rumors:
http://www.ign.com/videos/2014/03/18/oculus-on-sonys-rumored-vr-headset
What he mentions about not having a subpar experience is dead-on with what I was saying earlier. Right now, the average joe is already wary on the idea that VR's worth his time. If the first thing he sees is a gimmicky, rushed experience, it'll turn him off to the idea altogether, and that concerns me knowing that - and I'm really not disrespecting the PS4 here, but it's true - the PS4 just isn't powerful enough to truly handle the type of top shelf VR experience that Oculus is aiming for.
What he mentions about not having a subpar experience is dead-on with what I was saying earlier. Right now, the average joe is already wary on the idea that VR's worth his time. If the first thing he sees is a gimmicky, rushed experience, it'll turn him off to the idea altogether, and that concerns me knowing that - and I'm really not disrespecting the PS4 here, but it's true - the PS4 just isn't powerful enough to truly handle the type of top shelf VR experience that Oculus is aiming for.
Not sure how a virtual theatre mode would be impossible unless all headsets worked across all gaming consoles...They wont take off, they need to work with hardware outside of the console like bluray players etc. If theres three different standard it just scares and confuses people, its a massive mess. Weve seen it with hdtvs at the start with hd discs etc it would be nice if for once at the start of something new we had some sort of standard from the off.
I kinda feel sorry for Oculus. They are going to put VR on the map and then be overtaken as soon as companies like Samsung get involved in manufacturing VR headsets.
What he mentions about not having a subpar experience is dead-on with what I was saying earlier. Right now, the average joe is already wary on the idea that VR's worth his time. If the first thing he sees is a gimmicky, rushed experience, it'll turn him off to the idea altogether, and that concerns me knowing that - and I'm really not disrespecting the PS4 here, but it's true - the PS4 just isn't powerful enough to truly handle the type of top shelf VR experience that Oculus is aiming for.
Wait, can you restate that? I don't quite understand what you mean? What hints?So just had a go on new playroom dlc, comes up as ninja vr when you start it. Am seeing vr hints everywhere where im so hyped!
As Palmer has said in the past, if that were to happen he'd just be happy that VR was taking off on a wide scale at all and they were instrumental in getting that momentum going. I think Oculus can continue to thrive in the PC space, and if they choose to follow through on their commitment to providing Android support down the road that could make them a much bigger deal. It will be very interesting watching how many companies try to get a piece of the pie in the coming years. There's already another startup making their own VR hmd targeted specifically at mobile http://gamefacelabs.com/#!home
The way they phrase it, it has been profitable for a while, but it will never repay the original investment.
There's some PR speak supporting the idea. Don't buy into the bullshit that it makes "lots of money for Sony!" That's just something that Home fans have grabbed on to repeat with no support for.
YEah I cannot see it being a big money maker.
there's no denying that PlayStation Home became a regular port of call for many PS3 users, as well as an extremely profitable platform for the gaggle of independent developers that produce content for the platform. One such studio is Hampshire-based developer nDreams, which generates seven-figure revenues from Home annually and which CEO Patrick O'Luanaigh describes as "the largest global publisher in Home."
But while it's clear that Home has provided a platform that can be profitable for developers, it's less clear whether Sony itself has turned a profit on Home. Hill suspects not. "The money that we brought in through microtransactions and business development and partnerships - we were profitable on that basis. But the development costs almost always got siphoned off behind the scenes somewhere else."
"what I can say is that over the years of running Home, we've realised that some aspects of it work really well. Some aspects don't work as well."
Peter Edward claims that the platform hosts significantly higher conversion rates than those seen on Facebook or mobile gaming. In other words, a higher proportion of Home players stump up cash.
Peter Edward is responsible for the direction of PlayStation Home worldwide, as well as its profit and loss, so if anyone can tell us whether the platform has been profitable, it's him. "Home is profitable," he begins. "But, over the lifetime of Home, that's a different story. Because obviously Home has been going for a very long time and the cost of setting it up in the first place was pretty high. So the profit and loss looks very different now to what it did back in the early days when our focus was on producing something cool and not necessarily getting revenue from it, and also we were still learning the ropes as far as running the platform is concerned, and producing the SDK."
disappointed by what?Duly noted. I hope I'm not disappointed.
The experience is entirely dependent on the actual VR device and the software designed for it. The PS4 is not a limitation for providing a immersive, responsive VR environment.
Not this garbage again....
I kinda feel sorry for Oculus. They are going to put VR on the map and then be overtaken as soon as companies like Samsung get involved in manufacturing VR headsets.
the wait is killing me
1. 120 FPS isn't necessary.I feel it's a legitimate concern. Considering a PC several times more powerful than last-gen consoles struggles to hold a constant 120fps with last-gen titles at 1080p, I don't know how the PS4 would do it with games with any kind of graphical complexity. I'm not rooting against Sony - hell, I just bought a PS4 last week, I want this to take off - but I really hope it's a great showing because it's an important one.
disappointed by what?
Oculus comments on Sony VR rumors:
http://www.ign.com/videos/2014/03/18/oculus-on-sonys-rumored-vr-headset
I hadn't even considered that... but now I need it.
Creative Assembly NEEDS to support VR in Alien Isolation... NEEDS.
Two words......Class Act