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EDGE: Sony’s VR tech will be revealed at GDC

Hexa

Member
Sometimes those are fun too

ibtyVSE9nC7R8N.gif


Nah but I'm 99.9% sure this is happening. There's too much smoke surrounding it for there not to be a fire.

So I've been staring at that for minutes trying to figure out what the hell is going on that picture. Like is the track already on fire in the part you can't immediately see and is that why it's collapsing, or is it exploding into flames as it collapses, though I cant see why that would happen. :/
 

What a great response. I completely agree with him on the being 'excited' for other players in the VR space, but also his cautiousness about others rushing to market and risking cutting it off at the head before it even gets started.

Can't wait for tonight!!

Your point of view is from the inside of the cylinder that you're flying around, and you can look left, right etc. It would be awesome, IMO.

I had the EXACT same thought today!
 

S¡mon

Banned

They are quite positive about it. Talking about how it would be a positive thing, because if a big player like Sony joins the party, more developers will probably get excited about VR (which is positive for Oculus as well).

He even says that if Sony announces a VR product, that he hopes it will be successful, because they want VR in general to succeed.
 
So I've been staring at that for minutes trying to figure out what the hell is going on that picture. Like is the track already on fire in the part you can't immediately see and is that why it's collapsing, or is it exploding into flames as it collapses, though I cant see why that would happen. :/
It's from a great Buster Keaton movie:

The General

The bridge collapses and I think all that stuff is just dust/smoke. Hard to tell since it's not high definition color!
 

Into

Member
S¡mon;104894595 said:
They are quite positive about it. Talking about how it would be a positive thing, because if a big player like Sony joins the party, more developers will probably get excited about VR (which is positive for Oculus as well).

He even says that if Sony announces a VR product, that he hopes it will be successful, because they want VR in general to succeed.

Indeed and i agree

Which is why "VR wars", which there have been some around the internet are so premature (not that they are at any point needed or wanted)

This thing, as a concept does not even exist yet for the mass market, VR for them is nothing but some Hollywood sci fi movie plot device, a fuckin T-shirt of the week /Brad Pitt

If there is something to be excited for is: Just how serious are Sony about this? Really serious or "kinda" serious, ie they will develop, put it out and there and "whatever man.." or actually push this like the second coming?
 

Dugna

Member
So I've been staring at that for minutes trying to figure out what the hell is going on that picture. Like is the track already on fire in the part you can't immediately see and is that why it's collapsing, or is it exploding into flames as it collapses, though I cant see why that would happen. :/

Just looks like the bridge couldn't hold the weight and all the smoke you see is just from the it falling down.
 
S¡mon;104894595 said:
They are quite positive about it. Talking about how it would be a positive thing, because if a big player like Sony joins the party, more developers will probably get excited about VR (which is positive for Oculus as well).

He even says that if Sony announces a VR product, that he hopes it will be successful, because they want VR in general to succeed.

And they should. Sony's VR success can only benefit OR. More developers supporting VR means more games potentially for OR.
 

madmackem

Member
If ms and sony do bring out sets they need to work across the board, there needs to be a standard of some sort. Having two or three different vrs that only work with specific hardware kills them all right from the off.
 

madmackem

Member
It is not going to happen.

Four hours-ish.

They wont take off, they need to work with hardware outside of the console like bluray players etc. If theres three different standard it just scares and confuses people, its a massive mess. Weve seen it with hdtvs at the start with hd discs etc it would be nice if for once at the start of something new we had some sort of standard from the off.
 

scitek

Member

What he mentions about not having a subpar experience is dead-on with what I was saying earlier. Right now, the average joe is already wary on the idea that VR's worth his time. If the first thing he sees is a gimmicky, rushed experience, it'll turn him off to the idea altogether, and that concerns me knowing that - and I'm really not disrespecting the PS4 here, but it's true - the PS4 just isn't powerful enough to truly handle the type of top shelf VR experience that Oculus is aiming for.
 

StuBurns

Banned
They wont take off, they need to work with hardware outside of the console like bluray players etc. If theres three different standard it just scares and confuses people, its a massive mess. Weve seen it with hdtvs at the start with hd discs etc it would be nice if for once at the start of something new we had some sort of standard from the off.
The amount of people who will own a PS4 and an XBO and feel the need to play VR titles on both, but wouldn't buy either because they don't work on both will be such a tiny number it will never hurt either of them.
 

Nafai1123

Banned
What he mentions about not having a subpar experience is dead-on with what I was saying earlier. Right now, the average joe is already wary on the idea that VR's worth his time. If the first thing he sees is a gimmicky, rushed experience, it'll turn him off to the idea altogether, and that concerns me knowing that - and I'm really not disrespecting the PS4 here, but it's true - the PS4 just isn't powerful enough to truly handle the type of top shelf VR experience that Oculus is aiming for.

The experience is entirely dependent on the actual VR device and the software designed for it. The PS4 is not a limitation for providing a immersive, responsive VR environment.
 
What he mentions about not having a subpar experience is dead-on with what I was saying earlier. Right now, the average joe is already wary on the idea that VR's worth his time. If the first thing he sees is a gimmicky, rushed experience, it'll turn him off to the idea altogether, and that concerns me knowing that - and I'm really not disrespecting the PS4 here, but it's true - the PS4 just isn't powerful enough to truly handle the type of top shelf VR experience that Oculus is aiming for.

Not this garbage again....
 
They wont take off, they need to work with hardware outside of the console like bluray players etc. If theres three different standard it just scares and confuses people, its a massive mess. Weve seen it with hdtvs at the start with hd discs etc it would be nice if for once at the start of something new we had some sort of standard from the off.
Not sure how a virtual theatre mode would be impossible unless all headsets worked across all gaming consoles...

Akin to saying Xbox one will fail if it can't play wii games, because it needs to play DVDs.
 
I kinda feel sorry for Oculus. They are going to put VR on the map and then be overtaken as soon as companies like Samsung get involved in manufacturing VR headsets.

As Palmer has said in the past, if that were to happen he'd just be happy that VR was taking off on a wide scale at all and they were instrumental in getting that momentum going. I think Oculus can continue to thrive in the PC space, and if they choose to follow through on their commitment to providing Android support down the road that could make them a much bigger deal. It will be very interesting watching how many companies try to get a piece of the pie in the coming years. There's already another startup making their own VR hmd targeted specifically at mobile http://gamefacelabs.com/#!home
 
If the PS4 couldn't handle VR like people keep insisting on saying, then I don't think they would be doing a VR headset for the system.

None of us work in Sony's R&D division.
 

hawk2025

Member
What he mentions about not having a subpar experience is dead-on with what I was saying earlier. Right now, the average joe is already wary on the idea that VR's worth his time. If the first thing he sees is a gimmicky, rushed experience, it'll turn him off to the idea altogether, and that concerns me knowing that - and I'm really not disrespecting the PS4 here, but it's true - the PS4 just isn't powerful enough to truly handle the type of top shelf VR experience that Oculus is aiming for.



Well, looks like we'll know in about 4 hours.

We'll see if it's true! :)
 
As Palmer has said in the past, if that were to happen he'd just be happy that VR was taking off on a wide scale at all and they were instrumental in getting that momentum going. I think Oculus can continue to thrive in the PC space, and if they choose to follow through on their commitment to providing Android support down the road that could make them a much bigger deal. It will be very interesting watching how many companies try to get a piece of the pie in the coming years. There's already another startup making their own VR hmd targeted specifically at mobile http://gamefacelabs.com/#!home

Yeah. The guy has a great attitude that can't be found in mega corporations. I just want them to survive and continue pushing VR forward. I just know that once larger corporations take charge, things will stagnate in terms of innovation.
 

Oppo

Member
The way they phrase it, it has been profitable for a while, but it will never repay the original investment.

There's some PR speak supporting the idea. Don't buy into the bullshit that it makes "lots of money for Sony!" That's just something that Home fans have grabbed on to repeat with no support for.

YEah I cannot see it being a big money maker.

I was curious about this as well, as I hear it too.. so not to derail, but here's a little Home sidebar on profits, I found at Eurogamer (fall 2013):

there's no denying that PlayStation Home became a regular port of call for many PS3 users, as well as an extremely profitable platform for the gaggle of independent developers that produce content for the platform. One such studio is Hampshire-based developer nDreams, which generates seven-figure revenues from Home annually and which CEO Patrick O'Luanaigh describes as "the largest global publisher in Home."

But while it's clear that Home has provided a platform that can be profitable for developers, it's less clear whether Sony itself has turned a profit on Home. Hill suspects not. "The money that we brought in through microtransactions and business development and partnerships - we were profitable on that basis. But the development costs almost always got siphoned off behind the scenes somewhere else."

"what I can say is that over the years of running Home, we've realised that some aspects of it work really well. Some aspects don't work as well."

Peter Edward claims that the platform hosts significantly higher conversion rates than those seen on Facebook or mobile gaming. In other words, a higher proportion of Home players stump up cash.

Peter Edward is responsible for the direction of PlayStation Home worldwide, as well as its profit and loss, so if anyone can tell us whether the platform has been profitable, it's him. "Home is profitable," he begins. "But, over the lifetime of Home, that's a different story. Because obviously Home has been going for a very long time and the cost of setting it up in the first place was pretty high. So the profit and loss looks very different now to what it did back in the early days when our focus was on producing something cool and not necessarily getting revenue from it, and also we were still learning the ropes as far as running the platform is concerned, and producing the SDK."

Makes sense. Seems like it made money in the end, but they were using it as a test bed / R&D platform as much as anything else.
 

_woLf

Member
I don't know about you guys but just the fact that we're seriously having this conversation and VR is becoming a reality (not to mention something people really want) is really, really cool imo.

Future is bright.
 

Stider

Member
Regarding games using VR, I just had a thought of a potentially massive game that could on the cards. If I remember right, there was a rumour that From Software were making A game for PS4( which people assumed to be Demon Souls 2). Now as we know, the Souls games are in 3rd person. There is a series that they(From) acknowledge is still influencing the Souls games. I am talking about King's Field. A First Person game. Can you imagine a first person game that retains the Souls feel done in VR?
 

scitek

Member
The experience is entirely dependent on the actual VR device and the software designed for it. The PS4 is not a limitation for providing a immersive, responsive VR environment.

Entirely? I don't know how the thing powering the games themselves doesn't bare any responsibility on the quality of the experience whatsoever, but alright, if you say so.

Not this garbage again....

I feel it's a legitimate concern. Considering a PC several times more powerful than last-gen consoles struggles to hold a constant 120fps with last-gen titles at 1080p, I don't know how the PS4 would do it with games with any kind of graphical complexity. I'm not rooting against Sony - hell, I just bought a PS4 last week, I want this to take off - but I really hope it's a great showing because it's an important one.
 

BlueTsunami

there is joy in sucking dick
I kinda feel sorry for Oculus. They are going to put VR on the map and then be overtaken as soon as companies like Samsung get involved in manufacturing VR headsets.

Its fine, the big manufacturers can all race to the bottom in regards to the manufacturing costs. As long as Oculus maintain their vision of a correct VR experience enthusiasts will know what products are worth it.
 

fasTRapid

Banned
I feel it's a legitimate concern. Considering a PC several times more powerful than last-gen consoles struggles to hold a constant 120fps with last-gen titles at 1080p, I don't know how the PS4 would do it with games with any kind of graphical complexity. I'm not rooting against Sony - hell, I just bought a PS4 last week, I want this to take off - but I really hope it's a great showing because it's an important one.
1. 120 FPS isn't necessary.
2. Optimisation, ever heard of it?
PCs ≠ consoles!
 

Oppo

Member
Two words......Class Act

It was a pretty good response after he got past the initial PR-shuffle...

It did basically boil down to "it's fucking hard! we need content! Sony had better not fuck it up for us!!"

which is very reasonable, all things considered
 
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