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EDGE: Sony’s VR tech will be revealed at GDC

wow I just checked into this thread and thought GDC would start later (like a week). Nice to know that I'll have to stay up today watching Sony's conference. :]

No live stream; only live blogs.

Isn't a new Siren game rumored to be in development?
Siren on PS4 VR.

That would be an instant buy for me.

I intend to remain a skeptic about all this until I can see the rough spots smoothed out. That however... Boy, I would really want to play that. I love me some Siren.
 
nah, thats already announced :)

What about this? Keiichiro Toyama (SH/Siren creator) commenting on wanting to make a new horror game

Asked if there was any game he would personally like to make, Toyama stated, "I've worked on horror games for so long, so I accumulate a lot of ideas that would be good in a horror game. So I would like to make another horror game."

http://kotaku.com/siren-series-director-wants-to-scare-you-once-again-1455798497

3. — "It's a staple, but I'd like to make an adventure epic in a vast imaginary world. User communication is becoming a standard feature, but I'd like to have people having fun sharing their experiences of what they felt or saw rather than just items or parameters. That, or something you can clear in a few hours, like a first person supernatural nightmare experience."

http://kotaku.com/5990489/japanese-developers-weigh-in-on-the-ps4
 
Countdown for the new page.

t1395189900z4.png
 
I could see horror VR games giving people heartattacks

This could be a legitimate concern developers may have to think about as VR technology advances into presence, given that some people actually can be scared to death (stress cardiomyopathy) in times of extreme stress. With horror movies and games on TV screens, I think there's a reasonable enough barrier to total immersion that people are generally not going to reach that level of stress to trigger a health scare. But when given a traumatic experience in the state of presence, where you actually feel like you're in that virtual place, that's new territory for us, and I wonder if our brains will be able stop a fight-or-flight adrenaline surge that can be dangerous for some people.

I don't mean to be fear mongering (no pun intended) about the "dangers" of VR + horror, I just think it has the potential to be a valid concern with this new technology - much more so than in traditional entertainment experiences, considering the new level of immersion with VR.
 

Cyriades

Member
Of course, also SLI actually creates latency for VR. Case in point, a demo released the other day for the Rift called Kite and Lightning Station was giving someone frame dips all over the place on a 780 SLI setup, whereas my modest 7850 was giving me a rock solid 60 the whole time. I don't really know why SLI or Crossfire causes these issues but it seems like a single dedicated gpu is much better for VR right now.

Don't games need a SLI profile to take advantage of the extra power?
 

StuBurns

Banned
Someone should make VR game in which you are standing/sitting in a room, your body is optionally overlayed with the textures that PSCamera/Kinect is seeing of you, and then add to that room spiders... snakes... rats... moving not only around the room but also climbing on to you. Hand movement controlled by PSmove/Hydra, detecting hits on creatures, throwing them away. But you cannot win.

:D

/that moment when spider legs go across our eyes...
Spiders man, not even once.
 
This could be a legitimate concern developers may have to think about as VR technology advances into presence, given that some people actually can be scared to death (stress cardiomyopathy) in times of extreme stress. With horror movies and games on TV screens, I think there's a reasonable enough barrier to total immersion that people are generally not going to reach that level of stress to trigger a health scare. But when given a traumatic experience in the state of presence, where you actually feel like you're in that virtual place, that's new territory for us, and I wonder if our brains will be able stop a fight-or-flight adrenaline surge that can be dangerous for some people.

I don't mean to be fear mongering (no pun intended) about the "dangers" of VR + horror, I just think it has the potential to be a valid concern with this new technology - much more so than in traditional entertainment experiences, considering the new level of immersion with VR.
Seconded, I've been thinking about this since I saw Outlast running on Oculus.
 
I should really go to sleep but the hype... The choice between a 7 hrs sleep or giving in to temptation and ending up with three. And I've got so much shit I need to do at work tommorrow too:(
 
Playing Outlast on PC using Nvidia 3D Vision is simply the most intense horrifying thing i've ever experienced. Add VR/headtracking and I will probably soil myself.
 

Man

Member
Quote resource:

Driving the Future of Innovation at Sony Computer Entertainment (Presented by Sony Computer Entertainment America)
Richard Marks | Senior Director, SCEA R&D
Anton Mikhailov | Sr. Software Engineer, SCEA R&D
Shuhei Yoshida | President, SCE Worldwide Studios


Join Sony Computer Entertainment for a presentation on innovation at PlayStation® and the future of gaming.

t1395189900z4.png


Live Blogs:
Sony is video-recording the presentation for later distribution.
 

S¡mon

Banned
I'll make a separate conference thread once were 30 minutes away.

Do it now. This thread cannot contain all the hype!

3228c2fc4c0aa7d348c4c8bd6fd40eb4062fe10748aff1971dac7a47135875bc.jpg


Quote resource:

Driving the Future of Innovation at Sony Computer Entertainment (Presented by Sony Computer Entertainment America)
Richard Marks | Senior Director, SCEA R&D
Anton Mikhailov | Sr. Software Engineer, SCEA R&D
Shuhei Yoshida | President, SCE Worldwide Studios


Join Sony Computer Entertainment for a presentation on innovation at PlayStation® and the future of gaming.

Timer:
t1395189900z4.png


Live Blogs:
Engadget will also have a liveblog.
http://www.engadget.com/2014/03/18/gdc-2014-preview/
 
S¡mon;104904178 said:
Same thought, but I think I'm going to bed. 1.45 AM before it starts... no livestream, no guarantee of VR showing up. Better sleep and read about it in the morning.
And miss all the meltdowns, hype, megatons, disappointatons and gifs as it all unfolds in real time? You're no true gaffer. Hand in your GAF gold card.
 
Someone should make VR game in which you are standing/sitting in a room, your body is optionally overlayed with the textures that PSCamera/Kinect is seeing of you, and then add to that room spiders... snakes... rats... moving not only around the room but also climbing on to you. Hand movement controlled by PSmove/Hydra, detecting hits on creatures, throwing them away. But you cannot win.

:D

/that moment when spider legs go across our eyes...

Lol there's a demo just like that for the Rift! Granted no camera tracking but you have modeled arms and a body and you have to keep your hands pressing down on two different keys on your keyboard and the idea is you're not supposed to let go no matter what you see. There's a point where a spider starts crawling on your arm and slowly makes it way up the arm past your view close to your head. With headphones you then begin to hear positional audio of the spider by your ear. It doesn't look that great graphically but the idea is certainly well implemented.

Here it is, appropriately named "Don't Let Go" https://www.youtube.com/watch?v=ia8HeT1Pj2Q
 

RoboPlato

I'd be in the dick
I will happily play on a TV... or an even smaller screen. I'm a wuss with horror titles.
Horror games/movies rarely get to me. That's why VR is so exciting for the genre. Especially since I'm a huge Alien fan. Other Hollywood classics could be insane with VR too. Imagine going toe to to with Godzilla or exploring Jurassic Park with a perfect sense of scale.
 

StaSeb

Member
Believe me guys, in a few hours we will live in a world where VR with PS4 will be an official promise. Exciting times, huh? I hope GAF does not crash too hard.
 

S¡mon

Banned
And miss all the meltdowns, hype, megatons, disappointatons and gifs as it all unfolds in real time? You're no true gaffer. Hand in your GAF gold card.

Hoh, hoh, hoh! Let's not take such drastic measures!

I haven't decided yet. I'm just worried that I'll be losing sleep over... nothing.
 
(1st post, really excited lol.) Anyways I'm a huge fan of VR, even tho I've never tried it. I really hope this succeeds on a decent scale, so that VR does have a future and it doesn't fall down the path of irrelevancy like it did in the 90's after it failed. I want Sony and Oculus to continue investing into this technology so it gets better and better, to the extent that the screens and sensors will be cheap and good enough that the headsets no longer receive a bump in them when they upgrade. Instead the headsets would be bundled with other tools that help you immerse yourself into the game, like, for example, control input, an attachment that would send vibrations to your body so you can feel, etc.

I know it sounds bizarre but ever since a kid I've always envied imaginary worlds that I saw in animations, video games, and movies. I've always felt our world was boring and uninteresting in comparison, and let's face it, life gets so hectic for people sometimes I feel as tho some people would flock at the chance to enter another reality, even for a moment, I know I would. Anyways what I'm hoping for out of the first iteration of this product is the following:

-$300 enthusiast headset. PS VR+ (1080P Super AMOLED, PS Move, PS EYE, head-tracking, very low latency.)
-$150 Casual's headset PS VR (900P LED, headtracking, low latency.)
-An action adventure game built ground up for VR, think like SOTC, Attack on titan scale.)
- All the major sport titles getting a VR Mode.
- A PS4 bundled with a casual headset for $500.
- A PS4 bundled with PS VR+ for $600.
-Sony makes a small profit on the hardware, $2-$5.
-VR games with late life PS3 graphics(which is fine for VR, of course the games will have MUCH higher res textures, just less effects and polygons and more AA), thus reducing the development costs.
-A decent advertising push.
- SAO

yeah, that sounds pretty awesome.

You know what? I hadn't thought about it, but it wouldn't be crazy for Sony to offer 2 models. Kinda like Logitech wheels. You have the Driving Force GT, which is a very decent wheel with 900° turning at $150 and then the G27 with all the bells and whistles at $300. I could see them doing something like that here, with similar pricing. It's not like there's no precedent, they have the Elite and regular Pulse headsets so it could happen. The more I think about it, the more it makes sense to me and I like the idea.

The one with all the bells and whistles should be wireless and would be the one I'm getting.
 
Horror games/movies rarely get to me. That's why VR is so exciting for the genre. Especially since I'm a huge Alien fan. Other Hollywood classics could be insane with VR too. Imagine going toe to to with Godzilla or exploring Jurassic Park with a perfect sense of scale.

I can handle certain levels of horror like Alan Wake (more suspense) or Dead Rising (goofy) but I could barely get through the window in Outlast. : ) If I stick with a horror title eventually confidence sets in and I enjoy the scares, but it's getting through that first hour or so that's always hardest for me.
 

chubigans

y'all should be ashamed
Yo wat waz ur megatun

im hre 2 drp da BOMZ

sonyvr cmin at ya end ofday? dunno i only nowhats 2cum tomorw:

i t will bedev tules re-lted so dontgettoohype if ur not dev butstill its guna be gud n stuf

soo knee probible, xbox posible, othr plats maby 2

asa dev im ex ited butt well c howitgoes tmrow
 

StuBurns

Banned
im hre 2 drp da BOMZ

sonyvr cmin at ya end ofday? dunno i only nowhats 2cum tomorw:

i t will bedev tules re-lted so dontgettoohype if ur not dev butstill its guna be gud n stuf

soo knee probible, xbox posible, othr plats maby 2

asa dev im ex ited butt well c howitgoes tmrow
You good Sir are quite clearly Mr CboaT.
 
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