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Is something wrong with me? I'm not impressed by this generation.

While premature, I can relate to the feeling. While I was impressed with some of the technical feats of infamous... It just doesn't seem like its enough. Again, perhaps a bit premature, but at the same time just today I was discussing future releases with some friends and how it was concerning/odd to think that even as far as next year we'd be seeing 'big name titles' on previous gen still.

Think about that... Assuming it happens, that's 1.5-2 years into what many are assuming to be a fairly short cycle that we're still seeing cross platform or just old platform period. Not exactly what I'm looking for these days.

That being said, I also feel graphics just aren't enough anymore. While we're not at photo realism or anything, I still feel we're getting to a diminishing returns situation. Couple that with a lack of revolutionary (or even baby stepping) gameplay evolution.... It just feels similar.

I donno. I feel ya.



Actually I feel this kind of comment and thought process is nonsense and I've been saying it for awhile. "Yay more graphics! MOAR POWA" Unless its the favorite darling of a title... Then its all about the gameplay. Expecting devs to fall back to 'better graphics = better game' is nonsense and frankly I'm tired of practically everyone supporting it.

I think the thought process of expecting a completely different way to game when a new generation starts is nonsense. As long as we are using a controller and a tv gameplay will be similar. What do you expect we suddenly start playing with our feet? They tried the motion stuff and Kinect/ps eye stuff last gen and gens before that and guess what, people weren't looking for that. They complained it was a gimmick and now they complain the gameplay is the same. Seriously gamers sound more and more like a bunch of whining entitled douches with every generation.

If you are looking for revelations in gameplay I suggest waiting for VR and eye tracking cause that is the next logical step and it is coming. Until then I am happy with more of the same. High quality, FUN games with better graphics.
 
I've played Killer Instinct and besides a lot of flying particles I don't see what's so impressive about it. I thought it was super fun though and really liked the design but that has nothing to do with this geing a new generation.

Maybe that is his problem. KI isn't even full HD on next/current gen.
 

SHL23

Banned
wait til next year. most of the games are multiplats with better graphics. wait until they drop last gen and make games primarily for ps4/xbone.

the wii u... it aint ever gonna impress you. used outdated hardware so they could come up with a gamepad that doesnt add much to games.
 
Development costs are rising this generation and it's precisely because art (ie those "varied environments" you speak of) costs an astronomical amount at the fidelity most people here want.

While true, thats probably a better problem to have than trying to fit a square peg in a round hole (last gen memory issues).

Asset creation doesn't really cause delays either and lead to more predictable development cycles. You could always outsource as well if thats your biggest issue.

This gen is going to be fantastic.
 

SmokedMeat

Gamer™
the leap from 360/ps3 to xbone/ps4 is so small that now mobile gaming and ipads is gonna be a real threat .

imagine with mobile phones/ipad getting so powerful that you can play infamous: second son graphics on them , why get a console ????

Speaking of threats, schools are already testing iPads for students to use, so once that gains traction that'll be a huge blow to a PC market. Tablets aren't taking sales away from consoles, they're taking sales away from big clunky desktops.
 
Why do people on this thread believe that 2-3 years into this generation we'll see games like FF Agnus, Deep Down demo, Infiltrator, and UE4? I keep hearing "but we are early in this generation..". Yes we are early, but it's not like there will be games 3 years from now that are a big leap over games like Infamous:SS...
 

Wolfe

Member
I don't want to say diminishing returns, but diminishing returns.

Yeah, threads like these make me think the OP doesn't understand the way these things work. This isn't meant as a dig against you (OP) or anything you just need to understand, similar to an exponential curve graphics/visuals only appear to have large leaps in quality during the initial period of growth. As the graphics get better and more realistic looking the changes become more minute and detail oriented.

The Infamous screens posted are a perfect example, while they may not look incredibly different there is so much more going on in the PS4 screen that makes it look better than the PS3 one but it's not nearly as apparent as a PS1 to PS2 or PS2 to PS3 screen due to the tech/graphics being much more limited and basic at the time. You'll never get those kind of leaps anymore because that was the only time they were possible (unless you want to wait an extra 10 years between generations or something).

While things are going to continue to keep looking better as time going on the steps are going to appear to be smaller and smaller.

I prefer top pictures art style, more colours, games made in that cell shading style also seem to age better.

Not really sure what you're referring to, nothing cel shaded about that.
 

Fredrik

Member
Why do people on this thread believe that 2-3 years into this generation we'll see games like FF Agnus, Deep Down demo, Infiltrator, and UE4? I keep hearing "but we are early in this generation..". Yes we are early, but it's not like there will be games 3 years from now that are a big leap over games like Infamous:SS...
That is what I'm thinking too. Since these consoles are easier to work with and devs have been using HD dev tools for years and some are already kind of down-porting from PC I doubt that we'll see the same kind of evolution in visuals later on in the generation as we did last generation.

Someone asked me what I was expecting, and I honestly don't know, I just expected more I guess. And it's extremely annoying to yet again have to defend consoles for it's use of 30fps to my PC gaming friends.

As for new type of gameplay I didn't expect another Wii revolution but we do have a higher speced Kinect, Move, trigger-rumble, touchpad, second screen capabilities, at least for me who was there day 1 on WiiU launch it's definitely disappointing that ZombiU still hasn't been surpassed 1.5 years later with it's fresh ideas of using the new toys on offer. The 30fps cap on the promising PS4-Vita Remote Play after owning a WiiU for a year was a real stumble on the finish line too.
 

Dire

Member
Too soon.

Also seems you've just discovered that most games (most anything) is familiar and essentially "more of the same"

Innovation is rare. Evolution somewhat more common. Rinse and repeat very common.

High commercial stakes breeds low risk and limits innovation.

More computing power doesn't automatically mean new gameplay. That takes innovation, creativity and sometimes new input/control options. It doesn't happen that often, particularly these days.

But let's not downplay even the simple changes - games look noticeably better unless you thought a 3D game was going to become 4D or somehow add something where there's nothing further to add apart from refinement.

Personally I'm not really looking for new gameplay so much as more variety. Right now it seems like first/third person shooter / first/third person / action with RPG elements / sports is enough to define really close to 100% of the non-indie games being released on consoles. If you like derivative shooters then last gen would probably have been pretty much a utopia. Even as somebody who's generally lukewarm on most shooters I didn't have a problem with that. Gaming goes through phases. I had some hope that stuff like inevitable decline in CoD's numbers could have driven a bit more creativity. But it looks like this gen is set for more of the same.

All of this is happening while PC's are in a golden age of gaming at the moment - pairing variety with quality. But it's frustrating since I just don't really enjoy gaming on the PC as a primary platform. I like sitting on my couch in the living room and using a controller playing games that were designed from the ground up for that experience in terms of physical and visual interfaces. Even better when I can play split screen with the wife.
 
I think it's a combination of these new consoles having mid-range hardware and PC gaming gaining in popularity. A lot of people jumped to PC at the tail end of the generation, got a taste of 1080p/60 goodness and they're underwhelmed because consoles can't improve on that. It will get better in time, more impressive games will come out but no one should expect dropped jaws.
 
You don't see a difference between this

infamous-2.jpg


and this?

13225415184_d3903879e8_o.png


And we're only 5 months into this gen. And the above is an open world game made by a 100ish-man team.

Difference is like night and day. I'm pretty satisfied so far and this only the start of this gen.

For fairness you should even compare it to Infamous 1

1818220-942025_20090520_screen007.jpg
 
ITT we have a whole lot of nostalgia goggles.

PS2 launched in March of 2000 in Japan, the games people are talking about being OMG amazing were generally speaking a full year to a year and a half after launch. And that's not even the whole story.

The 6th gen started in November 1998 with games like this:

pen_pen_triicelon.jpg

dc-460-11324971952.jpg


with the graphical showcase being:

35245-virtua-fighter-3tb-dreamcast-screenshot-in-game-1s.jpg


and yes, this is launch.

Soul Calibur the BIG graphical showcase was in August, 1999:

dreamcast_soulcalibur_01_large.jpg


Now, I'm not saying that the leap from 5th gen to DC wasn't impressive. It totally was. Even for games like VF3tb, that was glorious back then.

The point is, you can't take generational shifts in a vacuum. I mean if you compare Genesis to say, Master System, the leap isn't going to be as big as the leap from NES to SNES. And there are reasons for that. Hell, Phantasy Star looked better than some early 16-bit RPGs. Cross-gen releases? Those have been around since at LEAST the 16 bit era.

The thing is, in the west, we have been spoiled when it came to launches until the Xbox 360. Compare early 360 games, to late gen OG Xbox stuff, and the jump doesn't seem as big. Hell, in 2005, people were saying that DoA4 wasn't much more impressive than DoA3. Remember, Xbox was doing 720p in 2002 if you want to get technical about it.

It's not just about the power of the machines. It never has been. It's about when it makes sense for devs to move on from one gen to the next. It's about how long it takes for graphical

Now no one needs to be impressed with the PS4 or the XB1. But look at the context of previous generations. The drought we are dealing with now, very similar to the Xbox 360 drought, almost identical even.

Another thing to think about: Oblivion, like Watch Dogs was supposed to be a launch title.
 

Dire

Member
I think it's a combination of these new consoles having mid-range hardware and PC gaming gaining in popularity. A lot of people jumped to PC at the tail end of the generation, got a taste of 1080p/60 goodness and they're underwhelmed because consoles can't improve on that. It will get better in time, more impressive games will come out but no one should expect dropped jaws.

http://store.steampowered.com/hwsurvey would seem to indicate it's more about the games than the graphics.

The apparently unstoppable popularity of games like Minecraft 360 (which is now charting neck and neck with GTA 5 - 2 years after its release!) also seem to show that graphics may be taking a back seat for a lot of gamers.
 
From the best games of the last gen (LoU mostly), no there's not a huge jump yet. But there is a definitely a progression. I do want to see how games like The Division play out because I see that as the next gen type of gameplay.

But graphics and whatnot... give it sometime
 
Here's some other games we got in March 2000:

8799908_orig.jpg

Street Fighter EX3
kessen_1-177006_640w.jpg

Kessen
rr13.jpg

Ridge Racer V

and some late 4th gen releases:

3.jpg

Ridge Racer 64
gfs_26226_2_9.jpg

Perfect Dark

And some early 360 cross gen:

929178_20051018_screen001.jpg


Gun

tony-hawks-american-wasteland-hands-on-20051003024032524.jpg

Tony Hawk American Wasteland

Also, to be fair, I forgot Sonic was a Japanese launch title for the DC:

0003_sonic_adventure.jpg


This is just so people can put stuff in perspective, memory is fickle.
 

Wiktor

Member
This is just so people can put stuff in perspective, memory is fickle.

They might be, but there's not denying PS2 still was a huge jump in power. PS4 is nowhere near that. Not only it was huge jump over PSX, but in 2000 PS2 also blew away PC titles. You might post Kessen pics, but PC had Shogun:TW back then, with a sprite characters.

And Bouncer was a crap game, but it looked plain incredible.

People are complaining about this gen because the jump in power is smaller, but also because the consoles didn't blow PCs away at launch and because there wasn't anything new introduced graphics wise. Previously we got 3D, then texture filtering and finally decent polygon count, then with 360/PS3 we got finally all those current graphical techniques, high res and bump mapping.

Meanwhile this gen is just the same thing we've seen before only more. The res barely improved, there are no new techniques that truly change how games look either. So the jump is much less noticable this time. Add to this the fact that last gen the hardware got pushed to it's limits unlike any gen before and it's not surprising why people are dissapointed.
 

sweetdee

Neo Member
Honestly, I haven't been impressed by a new console's graphics in a WOW I AM NOT EVEN PREPARED FOR THIS way since the Dreamcast. Everything since then seems terribly incremental and just-a-bit-better-than-before.

And that's OK.

I imagine VR will be the next time I am genuinely wowed by what seems like a new type of graphics.
 

Partition

Banned
That's why the Wii U is under appreciated, it's the only true "next-gen" console offering a new experience. It will take years for the XB1/PS4 games to truly stun visually, because we are getting to the point that graphical leaps won't be as noticeable anymore; not without a lot of effort on the developer's end, pushing the hardware to it's limits.
 
They might be, but there's not denying PS2 still was a huge jump in power. PS4 is nowhere near that. Not only it was huge jump over PSX, but in 2000 PS2 also blew away PC titles. You might post Kessen pics, but PC had Shogun:TW back then, with a sprite characters.

And Bouncer was a crap game, but it looked plain incredible.



The Bouncer came out well over one year into the gen though. We're not even that far into the current gen, PS2 had very little that was uber impressive its first year. And as for PC? Hell Ultima IX might have been a buggy mess, but it blew away anything the consoles could do in that space until Morrowind a few years later. Deus Ex also came out in 2000, it took a couple of years to get a crappy PS2 port. PCs have always been ahead of consoles.

People are complaining about this gen because the jump in power is smaller, but also because the consoles didn't blow PCs away at launch and because there wasn't anything new introduced graphics wise. Previously we got 3D, then texture filtering and finally decent polygon count, then with 360/PS3 we got finally all those current graphical techniques, high res and bump mapping.

Meanwhile this gen is just the same thing we've seen before only more. The res barely improved, there are no new techniques that truly change how games look either. So the jump is much less noticable this time. Add to this the fact that last gen the hardware got pushed to it's limits unlike any gen before and it's not surprising why people are dissapointed.

Barely increased? 1080p is a pretty huge leap over 720p, it's a bigger jump than from 480 to 720. As for new techniques, there are a lot more options available to devs now when it comes to things like lighting, compute, and all sorts of other fun buzzwords.

Fact is, early in any gen it feels not all that much better than the best of the previous generation, that's just how it goes. If you're not impressed, you're not impressed, but I'm getting tired of everyone gushing over the last generations when a lot of the same problems we are seeing now, we saw back then, with the same complaints. The main difference is that the west was shielded from the launch doldrums by the staggered launches. It gave more time for the generation to mature, so that by the time we got to it, more impressive stuff was either out, or just around the corner.

These systems might not be pushing the envelope as compared to PCs, that's a given, but to say they aren't a pretty huge leap over last gen is fairly silly. It just takes time to move on to using that power well. Once cross gen dies off, the bigger jumps will happen.
 
Not me, I was blown away by Ryse and then blown away all over again by Second Son. Both games are true generational leaps and do a fantastic job of showcasing what this gen will be capable of.
 

HTupolev

Member
Barely increased? 1080p is a pretty huge leap over 720p, it's a bigger jump than from 480 to 720.
Only if you think in terms of absolute pixel numbers. Going from 240p to 480p is a vastly smaller leap in absolute pixel numbers compared with going from 900p to 1080p, but would you call the latter a larger jump? Probably not; the 4x increase in pixels in the former case is usually going to have a larger visual impact than the 1.44x increase in pixels in the latter.

720->1080 is basically the same as 480->720. If anything it's slightly smaller, since the higher you go the less impactful resolution gains will be.

Though, temporal reprojection in some graphically impressive titles is working hard to stretch the jump bigger. But the way things like non-shitty motion buffer management showed up right at the beginning of the gen does make me wonder if things will improve as drastically as they did last gen. These new machines aren't necessarily carrying with them the same level of paradigm shift that PS360 did, even if the GPUs are a lot more versatile. But who knows, there's a lot of headroom for developers to mess with now that wasn't available before.
 
I prefer top pictures art style, more colours, games made in that cell shading style also seem to age better.

Mario Kart 8 same reason, running on dated hardware but still looks great. Probably takes more work to make something look great on dated hardware though, tons of optimizing.

I don't know if it is supposed to be a joke but Infamous 2 is not cell shaded.

The responses in this thread are amazing.
 

EGM1966

Member
Personally I'm not really looking for new gameplay so much as more variety. Right now it seems like first/third person shooter / first/third person / action with RPG elements / sports is enough to define really close to 100% of the non-indie games being released on consoles. If you like derivative shooters then last gen would probably have been pretty much a utopia. Even as somebody who's generally lukewarm on most shooters I didn't have a problem with that. Gaming goes through phases. I had some hope that stuff like inevitable decline in CoD's numbers could have driven a bit more creativity. But it looks like this gen is set for more of the same.

All of this is happening while PC's are in a golden age of gaming at the moment - pairing variety with quality. But it's frustrating since I just don't really enjoy gaming on the PC as a primary platform. I like sitting on my couch in the living room and using a controller playing games that were designed from the ground up for that experience in terms of physical and visual interfaces. Even better when I can play split screen with the wife.

yah i can understand that. i think variety will come on the new consoles but it'll take a little while. early on you're looking at early entries from last gen favourites plus a sprinkling of smaller titles where there is more varity and experimentation.

i'm fairly hopeful we'll see more variety as this gen goes on.
 
That's why the Wii U is under appreciated, it's the only true "next-gen" console offering a new experience. It will take years for the XB1/PS4 games to truly stun visually, because we are getting to the point that graphical leaps won't be as noticeable anymore; not without a lot of effort on the developer's end, pushing the hardware to it's limits.

The Wii U is underpowered and has no support other than Nintendo having to release the same franchises again and again. There is nothing 'next gen' about that machine at all imo. If you are talking about Nintendo's jump to HD then yes you could argue that's the biggest leap of all 3 consoles but even then they are 10 years late.
 

Vashetti

Banned
That's why the Wii U is under appreciated, it's the only true "next-gen" console offering a new experience. It will take years for the XB1/PS4 games to truly stun visually, because we are getting to the point that graphical leaps won't be as noticeable anymore; not without a lot of effort on the developer's end, pushing the hardware to it's limits.

Complete nonsense.

I was stunned the day the PS4 came out and I booted up Killzone, and I was stunned just the other week when I booted up inFamous: Second Son, and that's only five months into the PS4's life on the market. The Order 1886 out later this year for PS4 looks outstanding, and the Witcher 3 out next year for both PS4 and XB1 looks like a real stunner too.

I also fail to see how the Wii U is offering such a great experience with the tablet controller when Iwata has repeatedly mentioned how Nintendo have failed to justify its existence, and must do more to make the consumer understand why it is included in the box.

Both XB1 and PS4 offer slick, fast interfaces that allow you to do significant multi-tasking, as well as streaming your gameplay to others via Twitch, Ustream, etc., plus the ability to record your gameplay and do what you like with the footage.

PS4-to-Vita Remote Play is also a revelation and works flawlessly as long as you set it up correctly. It also works on every PS4 game, bar those that require the Camera or PS Move.

Those are next-gen features to me.

Personally, it sounds like you are either uninformed or pushing an agenda. The Wii U offers no new experiences over the previous generation, it's nothing more than a souped-up PS3/360.
 
Complete nonsense.

I was stunned the day the PS4 came out and I booted up Killzone, and I was stunned just the other week when I booted up inFamous: Second Son, and that's only five months into the PS4's life on the market. The Order 1886 out later this year for PS4 looks outstanding, and the Witcher 3 out next year for both PS4 and XB1 looks like a real stunner too.

NONE of those games even comes close to the early 2013 E3 demos we've seen that supposed to showcase next-gen titles. In fact, they all are graphics we've already seen on the PC in some form or another. Nothing I would call "stunning".
 
Games still look about the same, most games still run at 30fps and we basically still play the same exact games as before since nothing has happened on the gameplay front.
Ryse is actually really stunning (at times).

gameplay didnt really evolve from xbox classic to xbox 360 gen too.
 

Vashetti

Banned
NONE of those games even comes close to the early 2013 E3 demos we've seen that supposed to showcase next-gen titles. In fact, they all are graphics we've already seen on the PC in some form or another. Nothing I would call "stunning".

Not all of us are of the "PC master race".

I am a console-only gamer and I find it stunning. The jump from the PS3 is night-and-day to me.


SunhiLegend
Telling our history
One .GIF at a time
(Today, 12:58 PM)
 

Neuro

Member
I haven't seen anything that gives me the feeling that Gears of war did when I first saw it. Shit, I was so blown away.

I feel the same way, I still have not seen anything that can truly blow my mind away and second son was a great looking game too bad sucker punch did not work much on the gameplay that could have been implemented in the game.

I have the same issue with Shadow Fall, looks great but its unimaginative and borderline boring...

I am still waiting for Destiny to blow my mind away...somehow..
 

Handy Fake

Member
I think it's only natural to be less excited about things than you were nigh on ten years ago, and, ten before that etc.
Ten years ago I used to be excited about going to the pub with the lads. Now I'm excited for Agents of SHIELD and the prospect of a a pizza and an early night.
We're all victims to our own growing cynicism.
 

R&D

Banned
I haven't been overly impressed overall but I found Nintendoland and Pikmin 3 very good looking but that's more due to their art and the lighting. Mario Kart 8 and Arkham Knight are sure to impress me too before the end of the year.
 

Neuro

Member
You don't see a difference between this

infamous-2.jpg


and this?

13225415184_d3903879e8_o.png


And we're only 5 months into this gen. And the above is an open world game made by a 100ish-man team.

Second just son looks good and falls seriously flat on its face when it comes to gameplay... Infamous 2 > Second Son in terms of gameplay, it was more varied more fun to play overall, I loved the level with the electrical storm which was seriously awesome...plus I think I might be the only one who felt electricity > Smoke +Neon
 

FreeMufasa

Junior Member
Graphics are fine. But the games this gen are pure garbage. Not a single thing I want.....

Where the hell is sega on next gen??
 
Second just son looks good and falls seriously flat on its face when it comes to gameplay... Infamous 2 > Second Son in terms of gameplay, it was more varied more fun to play overall, I loved the level with the electrical storm which was seriously awesome...plus I think I might be the only one who felt electricity > Smoke +Neon

I liked electricity better than any of the powers in second son. I also thought the first two infamous games had MUCH more fun city traversal than second son.
 

Celine

Member
This is just so people can put stuff in perspective, memory is fickle.
The jump from PS1 messy 3D and N64 texture starved 3D (due to the limited cache) to the DC was big even with the initial not so hot games.

And that's if we consider the DC as part of that gen (not a problem but the system didn't even last until GC and Xbox 1 were launched).

Stuff like Halo, Rogue Squadron and The Bouncer were released within the first year of the respective systems inception and were widely shown off even before the releases.

The Bouncer came out well over one year into the gen though. We're not even that far into the current gen, PS2 had very little that was uber impressive its first year.
The Bouncer came out in Japan 9 months after the system launch and in US 5 months after the system launch.
 

dr guildo

Member

Wow, that gap, especially in facial expressions :
-Eyes are targeting the hole at first, and following the ball trajectory after
-Wrinkle on forehead
-open mouth during the effort and closing after
-Finger's suppleness (especially on the left hand)
-Sweat all over skin
-Softer body for cloths physic
-Superfluous animation (better mocap), more realistic
-better lighting from far
-Materials's fidelity relative to real life
-No odd polygon deformation (as seen on left shoulder for PS360)
-Videogame Vs Reality

What to expect more ?!
People have to remember that the target is the real life
 
Why do people on this thread believe that 2-3 years into this generation we'll see games like Deep Down demo?

Because journalists said killzone surpassed/reached it's target render.

http://www.gamesradar.com/killzone-2-2005-07-and-08-graphics-compared-in-video/
Killzone 2 looks sensational and not only matches that jaw-dropping early showing but even surpasses it in places. Sony deserves an apology.

http://www.gamespot.com/forums/syst...already-surpassed-the-cgi-target-re-26380799/

http://archive.videogamesdaily.com/features/killzone-2-guerrilla-interview-dec08-p1.asp
"the same technical standards."
 

dr guildo

Member
I can't tell which one is next gen? I guessed it was the left one because of the sharp background? with the right the 360 version being really blurry. /MLB14 thread!

Just the animation helps to dissipate any doubt... So much more superfluous samples on next gen, as it used to be IRL.
Please, bring your attention on the small details like the fingers, the mouth, the eyes, the forehead, this is basically real life.
And at the risk repeating myself, the main target is our reality.
And when I see those gifs, I'm sorry but I clearly see on one side, a robot, and on the other a real human being in his whole manner to move.
In fact, we must change our paradigm and relearn to observe graphics. We shouldn't think how far we are from the previous gen, but rather how close we are to the real life.
 
From a technical standpoint I'm not impressed by this console generation either, but in general I'm impressed by how much more open and accessible console development is this time around. The last time I remember there being such enthusiasm regarding a console was during the PS1/PS2 era which is where most of the franchises we know and appreciate today came from. I hope the spark of sales at this generation's start brings back more higher-budget creative endeavours and more importantly, I want to see what some of our more creative independent developers can bring us now that they've had their first successes.
 
Not all of us are of the "PC master race".

I am a console-only gamer and I find it stunning. The jump from the PS3 is night-and-day to me.

You don't need to be of the PC master race to know that what we are seeing on PS4 is a step up but not a "stunning" leap from games like The Last of Us, Killzone 3, Gears 3, RDR, etc... Nor do we have to fool our minds into thinking that things will get significantly better just because we are early in the next-gen consoles life cycle (as if we know for a fact that graphics will linearly increase each year).
 
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