It's the definition of generic, and the protagonist is as exciting as a calculus exam.Now I want to play Graces just to have an idea of how this game will play, why does people say Graces' story sucks?
Now I want to play Graces just to have an idea of how this game will play, why does people say Graces' story sucks?
It's the definition of generic, and the protagonist is as exciting as a calculus exam.
It's not horrendously awful, just very by the numbers and cliche. The majority of the cast is pretty cool though, and the skits are really funny.
Not strictly Zestiria related, but Bandai Namco Studios has a page where employees are interviewed. It's interesting as they include plenty credits, photos and info but not their names (easy to put together tho). Tales related: Go Shiina, Yuri Suzuki (interface design ToV, ToG, ToX), Hirokazu Kagawa (effects, battle programmer, essentially Udo's assistant, ToDR, ToG, ToX), Tatsuro Udo (first time I see photos of him, as geeky as expected ^^)
Not strictly Zestiria related, but Bandai Namco Studios has a page where employees are interviewed. It's interesting as they include plenty credits, photos and info but not their names (easy to put together tho). Tales related: Go Shiina, Yuri Suzuki (interface design ToV, ToG, ToX), Hirokazu Kagawa (effects, battle programmer, essentially Udo's assistant, ToDR, ToG, ToX), Tatsuro Udo (first time I see photos of him, as geeky as expected ^^)
Thought someone else would bump the thread for this, but in case anyone didn't know there'll be a new trailer this weekend. It'll have a live stream.
Should just be our first taste of Alisha, Miculio, Edna, and maybe Lyla in battle, in addition to usual melodramatic story scenes and dialogue they throw into every Tales trailer.
With the strong resemblance to Graces in terms of the visual style of the combat, arte names, and controls, I guess it's likely Kagawa and Udo are together again for this one?
These new shots look great.
I agree. Is "geeky" a negative term for you? It isn't for me.??? Udo looks fine. He does look driven and intellectual, though.
Where? NicoNico?
So since Xillia 2 is not coming out until August will this most likely be a 2015 US release?
most likely. They are already releasing 3 tales game this year so I think Zestiria will be next year.
So since Xillia 2 is not coming out until August will this most likely be a 2015 US release?
God damn, they come out with more Tales games than Dynasty Warriors and Madden combined. I'm a fan of the Tales series but you'd think Activision or Ubisoft is publishing these games.
I can't keep up.
God damn, they come out with more Tales games than Dynasty Warriors and Madden combined. I'm a fan of the Tales series but you'd think Activision or Ubisoft is publishing these games.
I can't keep up.
Not really with the mainline entries. Hearts (well, the original) and Xillia 2 have both been out in Japan for quite a while. It's more that Namco is just now getting around to localizing everything before Zestiria comes out.God damn, they come out with more Tales games than Dynasty Warriors and Madden combined. I'm a fan of the Tales series but you'd think Activision or Ubisoft is publishing these games.
I can't keep up.
Someone has to fill in the Big JRPG Franchise slot in the west.
Lololol. Poor square
Argh, I know I'm one of the few people with this sentiment, but I didn't like Graces' combat system. It was ok, but it was way too button mashy for my liking.
Yeah I don't know what difficulty you were playing but it's definitely not button mashy on higher difficulties. At least much less so than other entries where it's attack x * + arte spam and occasional Overlimit.
I do think with the limited arte movepool that Graces ended up having similar combos near the end, and a few late artes were crazy good (Infernal Torrent/Inceneration Wave ahoy). Adding the artes ball to Graces' battle system and increasing the movepool would make it much better, as well as increasing the overall speed...maybe adding aerial stuff as well?
Yeah I don't know what difficulty you were playing but it's definitely not button mashy on higher difficulties. At least much less so than other entries where it's attack x * + arte spam and occasional Overlimit.
I do think with the limited arte movepool that Graces ended up having similar combos near the end, and a few late artes were crazy good (Infernal Torrent/Inceneration Wave ahoy). Adding the artes ball to Graces' battle system and increasing the movepool would make it much better, as well as increasing the overall speed...maybe adding aerial stuff as well?
Graces had a great battle system but too bad the story was so bad and cliche that I dropped the game 10 hours in.
My opinion is that if you're playing the Tales series for primarily story you're better off looking elsewhere.Graces had a great battle system but too bad the story was so bad and cliche that I dropped the game 10 hours in.
[READ OR DIE THEME INTENSIFIES]She fights uses pages of paper.
Hope they ditch the shared mystic arte bar for this game, but I'm not getting my hopes up :x
new character and screenshots:
dem feet(hooves?), lol. look at that shit.
One other thing not talked about much is how Graces made a more interesting (for me) battle system for spellcasters. Just for Cheria, the fact that for every A-arte you used you lowered the cast time of any B-artes you did in the combo meant one could quickly cast healing artes while still helping combo chains, or cast Indignation in almost a third of the usual time. It was excellent.
Going into Overlimit in that game was wonderful...
I hope there will be a dual audio option like in the Atelier series.