Not necessarily. If you go for the best looking game with the highest framerate, that many not allow to deliver the scale of the gameplay Bungie wants.
That doesn't make sense, though! The scale, as you call it, of gameplay can be "delivered" the way they want it regardless of looks or framerate, framerate only serves to make it better, while visuals don't affect gameplay at all. They are completely different things and are separate. Not only that, visual fidelity can and should be sacrificed for the sake of quality of gameplay. The "scale" of gameplay (a term that is completely nonsensical in the first place) is only one notch of the various aspects that makes the gameplay experience what it is, and 60 fps is extremely beneficial to that experience.
They don't HAVE to go for the best looking game at the highest framerate, they are specifically choosing to do so at the expense of framerate. During the 360/PS3 era, Destiny at 60 fps would certainly be an impossibility, however, we are on next gen now. They have the option and power to "deliver" the "scale" of the gameplay, and game itself, that they want to. Especially since this is cross gen, but they are clearly opting not to. You can't tell me an industry veteran such as Bungie, who has scores of highly experienced and intelligent programmers, could not have made this game 60 fps if they so desired. Keep in mind that Bungie hasn't made a 60 fps console game in over 13 years, but it was due to technical limitations, something they aren't dealing with this time around! 60 fps is not an impossibility! Allow me to give an example. Look at Battlefield 4: running at 60 fps on both next gen consoles with 64 player battles with copious amounts of action, destruction, and events on massive maps with humongous scale, both in terms of gameplay and size. The game benefits greatly at 60 fps and 60 fps only serves to enhance the quality and fluidity of the gameplay featured in
most games. Not only that, the graphical fidelity is leaps and bounds ahead of its last generation counterparts. It is a cross generation game done right.
The only way I can make sense of the whole situation is that they are intentionally gimping the framerate of the next gen consoles either so they can push for better visuals in a game that would likely look very similar at 60 fps, because the art style will shine through regardless of how insanely high resolution the textures are or how many particles are on screen at once or they are going for parity. So, again, (gameplay) experience is genuinely dependent on decent technical performance, and benefits from above average technical performance. Plus there really isn't such a thing as "scale" in terms of gameplay in Destiny that other games haven't done before. Parity is a stupid reason to be doing all this if it is the true reason behind all of it.
Regardless of all this, I am still extremely enthusiastic about Destiny and look forward to playing it. The game looks absolutely beautiful and the resolution and graphical fidelity at which it's at now is just stunning. Bungie is one of my favorite developers, likely as much as they are obviously one of yours, Dax, and I'm excited to see where they take us. I can live with 30 fps because I am used to it, and while I certainly believe 30 fps is more than playable, it frustrates me to see people doubting the extremely advantageous and beneficial impact that 60 fps can have on games, especially shooters. It isn't a big deal to me, truly, and I really don't know why I typed all this up. I'm pretty lazy, it's all poorly written, I'm not an intelligent person at all when it comes to these things, and it will be picked apart in minutes, but 60 fps is pretty damn awesome.